God failing in TTRPGs can be so fun.
So a group of friends and I are playing a short SWRPG (Star Wars rpg) mystery campaign, where we are mercenaries sent to investigate a series of disappearances while the planet we're on is holding a festival. We found a lead: some security footage had been altered, and a cryptic text file on the same terminal led us to a meetup between someone and the person who'd likely altered the footage, and after a bit of social media stalking, we found the location.
Now, we get to the cantina, and remember this planet has a bit of a droid-hostile culture. Which wouldn't be a problem if two of our four party members weren't droids. So the droids waited outside while the scout and doctor went in to eavesdrop, which went well. That's not the part that went horribly. Where things started going wrong was when the suspects left the cantina, talking about a safe house, and we decided to follow.
The scout was tailing the suspects, and the droids tailed the scout at a similar distance while the doctor followed on the rooftops. Stealth rolls were going okay, but the suspects found the scout. She was semi-successfully talking her way out of it, but it's at this point our GM asked the droids to roll stealth.
The first one, a slicer codenamed Beans, rolled really well, maneuvering herself into a shadowy position where she could see what was going on but was still concealed.
It's at this point I start sweating. You see, I play the other droid, a politico codenamed Four, who is supposed to be a hardened information-gathering pro for the Efficax Creed. And I've been rolling so, so poorly. RPGsessions, which is basically the dndbeyond for SWRPG, tracks a bunch of stats within a campaign, and I've rolled 13 checks as Four - and succeeded only four of them. And, on top of that, I have the lowest rank possible in Stealth.
So I make the roll, and predictably, I fail. And all hell breaks loose.
Beans hacks the nearby streetlights as a distraction before the suspects can see us. Four falls back to where they wouldn't be able to see her if the lights came back on. Beans has to make another stealth roll, and fails. Beans convinces the suspects that she's stalking Maya (the scout), not them. The doctor then proceeds to drop from a four-story building, somehow making the one good roll of the scene to land on his feet, and proclaims that he sent Beans to stalk Maya because he's a little bit obsessed with her and wanted to make sure she got home safe in this dark night. At first thought, that was a good play and pretty cute besides, since the doctor and Maya's players are together. It's then that, laughing, Maya's player tells the group that Maya is sixteen actually. The doctor's player, mortified, tries to roll it back, first by retconning his character's age (which got vetoed) then by saying actually she's like a younger sister to him and he still sees her as the little seven year old running around the backyard. Maya, to her credit, is playing along wonderfully, absolutely glowering at the doctor. The doctor rolled 0 successes but with advantages on both rolls.
This confuses the suspects enough that they excuse themselves from the situation and gtfo. Which is a loss for us because we were trying to get information from them, but a win for us because they didn't try to kill us. We have to recover from this next session. I love ttrpgs