i am massively overdue for a very very good week where not a single bad thing happens and everything is easy
reblog to give prev a very good week where not a single bad thing happens and everything is easy
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@darkestadam
i am massively overdue for a very very good week where not a single bad thing happens and everything is easy
reblog to give prev a very good week where not a single bad thing happens and everything is easy

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The reactionary backlash to media analysis is a natural part of the wider "fascists hate anything intellectual" phenomenon, btw.
Wanting you to ignore the politics of Star Wars comes from the same exact place that wants you to substitute the germ theory of disease with the 'sickness comes from failure to be a good christian and most people who claim to be sick are just faking anyway' myth.
To take a quote from Dan Olson:
They don't want these complexities to exist, and by talking about them, you make them exist. It's a form of magical thought. Talking about police brutality wills police brutality into existence. A disruption of the status quo is seen as a disruption of the natural order. The problem they see is that no-one has made those people shut up. That is what they want: someone to come in and make those people shut up and go away, to put things back "where they belong." [...] Their will is a hammer that they are using to beat reality itself into a shape of their choosing, a simple world where reality is exactly what it looks like through their eyes, devoid of complexity, devoid of change, where they are right and their enemies are silent. They are trying to build a flat earth.
this is literally what triumph of the will was referring to. as fascist movements gain power and build their crank coalition, they smooth out the contradictions inherent to making a mass movement out of privileging a minority by elevating magical thinking to a mass social ritual.
total war as practiced by the soviets and allies was an economic program of subordinating productive capacity to national requirements, because the people running the show were fundamentally rational. you did aluminum drives because you needed more planes than refining could provide, you dug victory gardens because farm workers were being drafted, war bonds was understood as a method for the government to finance the war. you made sacrifices because the government outlined what they were for and why they were needed.
total war as envisioned and practiced by the nazis was essentially a spiritual affair. 'wholly mobilizing the populace' was an obsession, because there was this belief that the material needs of the war effort could be overcome passively by a sufficiently motivated population, one would would dynamically make all necessary sacrifices and thus naturally overcome limitation. they genuinely, genuinely believed that victory was assured against any odds because sufficient willpower would overcome anything.
the nazi obsession with superweapons was a direct manifestation of this; as the war became more dire and it became clear nothing short of a miracle would salvage it, it became the doctrine of the nazi party that this miracle would be manifested by the brilliants and determination of the german people, as missiles and jet engines and radar death rays or whatever, and it was a thing people believed even as artillery shells were coming down on berlin.
this form of thinking recasts everything into a simple binary functioning on a single factor; there is success, which comes from sufficient willpower and belief, and there is failure, which is always the deliberate betrayal of a coward.
and it fucked them constantly. they made non-stop errors predicated on the belief that doing the same thing again but even harder would eventually work because it had to, it only failed the last time because the people who did it were weak-willed. they started the largest war in history because their strategic thinking all eventually boiled down to 'only bitches lose'
you can already see the trump administration doing this exact thing. the shamelessness it enables is how they make early progress; their refusal to back down lets them bully their way through systems that function on norms and mutual agreement, they score victories by doing the kind of shit that every right-thinking person thinks would be too stupid to try, and it convinces them they're invincible. but sooner or later, they run out of road, and will grind themselves down to nothing trying to smash reality into the shape they desire.
we have to stop them as soon as possible, because they will take us all with them if they can.
Always found the heroic willpower thing in anime & manga a bit unnerving because it reminded me of this.
Though I guess that's why people put more emphasis on the Power of Friendship these days.
Hey, this world's on fire, so it feels a little silly to be recommending my imaginary one, but if you'd all like to give it a look, I've got a playtest packet up for my upcoming TTRPG of asteroid belt traders in the far future.
Follow the link, and share your thoughts!
Personally I find the weirdest part of the "a good DM could make it work" make-a-meticulously-crafted-narrative-and-setting-while-also-yes-anding-everything-that-wrecks-said-plans stance on DMing to be the fact that the people who claim their stance is "it's just a game, let people have fun" clearly also see failing to be a good DM as like, a moral failing rather than just not being good at a game, which is obviously morally neutral.
Either that or the way they treat said highly effort intensive approach to DMing as the obvious default such that other styles need not be mentioned and ought be implicitly disparaged. It's a very "one size fits all" "my way or the highway" stance from the "let people have fun" crowd to make absolute statements about what makes a "good" DM.
I'm not even as opposed to their styles of DMing as you folks seem to be, but the fact that it's so damn unquestioned, and that questions are met with ridicule, that bothers the fuck out of me.
One of the big issues is the idea of “DMing style” even existing, at least in a vacuum where they are universally applicable, when in reality different TTRPG rulesets themselves have preferred styles of play even if players or even the designers themselves are not aware of it.
Many very lauded “GMing styles” actually clash severely with the rules of many very popular TTRPGs, and it is when you expect the game master to fight against the rules to maintain this kind of already-high-effort “GMing style” that it destroys them.
Juggling is an impressive skill, and seeing a juggler in the right context is awesome, but it isn’t appropriate for all types of entertainment and certainly isn’t one I’d seek after for my, like, fishing trip, because fish are hard to juggle and even successfully juggling fish will not make the fishing trip any better.
The idea that juggling fish you catch with your bare hands while swimming against the current in this analogy is considered the bare minimum for a GM to be “good” is the problem. And if you just want to go fishing, which is what the majority of TTRPGs are about in this analogy, having a guy who can do that is not even desirable. Traumatized GMs have to be trained out of habitually trying to juggle anything you hand to them like their lives depend on it.
It’s why in Eureka, we spell out in very explicit terms up top that this RPG only works if you play it with the style it was meant to be played with, and GM it with the style it was meant to be GMed with. If you don’t, you’ll be fighting against the rules the whole time. Unfortunately the idea that all styles and preferences in TTRPGs are not valid for or universally applicable to all TTRPGs is shockingly offensive. All we’re really saying is the TTRPG equivalent of “No, you really should not try to play a ‘DPS’ in Animal Crossing.” In TTRPGs this is controversial.
This is something I think about every time I see a video by the big name D&D GMs talking about RPG tips. So often they only apply to a very specific style of D&D that doesn't always transfer across to other systems.
it was interesting seeing a bunch of the big name D&D youtubers going "I'm gonna be fully switching to pathfinder now!" or "I'm gonna do variety ttrpg content!" when the whole OGL debacle was happening and then they just. immediately switched back to 5e when the OGL stuff ended
Sometimes I forget it's not common to be so into games as I am. It's the only one of my AuDHD Interests that's stayed with me. I love games and reading about games, even if I don't have the energy I used to. Then I meet people who only got introduced to D&D and feel a sort of sadness.

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Any recommendations for someone who finds Mausritter appealing from a mechanical perspective but finds they/their potential players can't get immersed given the inherent ridiculousness of being... mice?
Cairn and Into the Odd are both similarly minimalistic (only three stats, most things handled via saves, combat is entirely based on damage rolls without separate to-hit rolls and at 0 HP characters start taking critical injuries). Errant uses a lot of those same principles but adds a bunch of procedures on top for an extremely cohesive fantasy adventure game. Those I feel are the best in terms of having a similar mechanical skeleton as Mausritter but with the player characters being mice.
Cairn is free, Errant has a free version available via their website but the for-money variety has some nice art.
A rules-light, procedure-heavy RPG in the old school tradition.
Although like c'mon. The inherent ridiculousness of playing mice vs. The self-evident soundness of playing elves and wizards.
Okay, in my defense, one of my players saw the concept and refused to discuss it in anything other than a Mickey Mouse voice. You don’t recover from that.
Okay yeah that's fair
RAD uses the same system but is about STALKER style wasteland explorers.
A second printing of the retrofuture cyberpunk tabletop RPG.
Hey folks! I'm crowdfunding a reprint of Hard Wired Island, my cyberpunk TTRPG. Backers can get a discounted physical copy or just a PDF!
Hard Wired Island is a retrofuture cyberpunk game, inspired by 90s anime. It's set on a space station orbiting Earth in an alternate 2020 where a meteorite strike supercharged public interest in space exploration. The player characters are regular Grand Cross citizens doing their best to live their everyday lives while fighting for the station's future.
This 400-page game includes:
An easy-to-learn system where social actions and problem-solving skills are at least as important as hacking and getting into fights.
An alternate 2020 setting in an O'Neill cylinder near Earth.
Descriptions of the many locations of Grand Cross, from the busy downtown Voyager Ward to the high-tech parkland of Mariposa to the Agriculture Ring that feeds the station.
Seven Occupations, including the Fixer, the Hacker, and the Influencer, along with a plethora of character options.
Over 100 detailed NPC descriptions, from corporate heavyweights to android crime lords to just regular citizens of an Earth-orbit city.
A flexible mission prep system that allows characters to adapt their plans on the fly without wasting their earlier efforts.
A wealth system that tracks the financial burdens placed on you by the capitalist system you live in.
A cybernetics system that doesn't dehumanize you for installing augments.
A lot of great art from a lot of great artists.
No genAI because we're not gormless hacks.
The game released in 2021 to great reviews. We sold out of print copies long ago and people keep asking us for more, so now's your chance!
Oddly specific. Got a deposit for 6,837 today
fuck it, i never ever do those “reblog for X, this one really works!” posts, but this one doesn’t have any of that BS, this is just straight up wishing us good things; and then the comment doesn’t even say any of that either. Zero claims on this post, all positive vibes
May you end this week feeling ever more certain of a future you’ll love
May you end this week feeling ever more certain of a future you’ll love

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my father just found out about the murderbot casting and sent me like a dozen angry texts about it back to back, and his take is that for thematic reasons murderbot needs to not be a white man because it is constantly misjudged based on its appearance and assumed to have no real inner life or personhood, which is (1) very insightful, (2) not actually a take i have seen elsewhere in The Discourse so far (though i have not gone out of my way to look for The Discourse tbf), and (3) not remotely what i expected a not-very-online 60something cishet white guy not ordinarily given to literary analysis to say about it??? really caught me off-guard and now i'm also annoyed i didn't think of it. like, i, the litcrit queer am over here going "idk i just think it's the least interesting choice you could make" and he's thinking about the subtextual resonances and/or ways of communicating the marginalized status of a secunit to the audience on a visceral level. goddammit.
Oh, that's why I was thinking that.
it makes me feel insane that D&D is so wildly popular among "queer folx" despite it having The Moral Alignment Of Certain Races Over Others as a core mechanic of the game. like this game manages to be shockingly, impressively racist. you don't get to be that racist without trying really hard to be racist.
Introduce a law to legally protect the right of those aged 18 and over to transition using NHS services. This should specifically cover phys
Uk peeps!! Let’s get this going! 🏳️⚧️🇬🇧
...Non-UK peeps, please reblog for reach ❤️
sorry no offense to cope i like him but booking hangman oc and jay like morons to lead into a copeland return framed like 'oh now its FOR REAL' is pretty emblematic of why im checked out of aew rn
'copeland return to end a ppv' is not a bad idea in a vacuum but it ties into the ongoing habit of aew pushing aside AEW's Present/Future in favour of WWE or ROH or Even NJPW's Past that is making me increasingly less willing to get emotionally invested. they cut swerve off for danielson, cut hangman off for punk, treating cope like a more dangerous challenger than the 3 and a bigger return than kenny omega is another part of it.
also visible in other areas like how undisputed era, which has been recycled through roh AND wwe, is presented with way more prominence and importance versus something completely aew original like the conglomeration. im not saying these guys are bad wrestlers or need to be taken out to the woodshed but watching really compelling stuff that is uniquely aew repeatedly get brushed aside, downplayed or treated as necessary sacrifices for reruns or gold watch title reigns is just inherently annoying
Makes me think of every Street Fighter after SF3 tbh.
sometimes i think about how one of the most common things excised from D&D-but-without-most-of-the-rules games is carry weight, which makes the bag of holding entirely worthless outside of bringing up the portable black hole fun fact. bizarre phenomena
It is funny yeah. Like, here we have an item whose very existence within the game makes it clear that this is a game that cares about logistics and carrying capacity (even though within the context of 5e carrying capacities are so huge they don't even become an issue) and then people will be like "Hmmm actually I like D&D but I hate logistics and resource management."
It is funny for the reasons you mentioned, like wow this neat magic item is only relevant when you play according to the rules, but also because it is one of the most apt examples of a disconnect between what the rules say you should care about and what people actually care about. And that's sad!
This is especially sad when people are playing digitally so much more and all the tedious bookkeeping that made people not like encumbrance in the first place is handled by the VTT now.
Encumbrance adds a new level of decision-making by making the party have to choose which items they carry and which they leave in the wagon, and adds a new potential consequence of bad decision making in that they can lose the wagon with all their shit in it (as happened in a PF2e game I ran). And that's...fun! It incentivizes the party to study and look up challenges so as to be properly prepared. Threats to the wagon are a painful consequence that the party can recover from. Having a treasure be physically large and heavy means that getting it out of the dungeon is a fun puzzle. And encumbrance makes the bag of holding a fantastic and exciting reward that indicates that the player is on a new tier of power where they permanently overcome (mostly) a problem that had been bugging them for the last four levels.
If you take out every consequence that annoys players, then the only consequences left are "kill the PCs", and combats feel pointless because you usually win and then bop back to full resources on a rest.
clearly someone doesn't know the power of stealing a player's boots.
or straight up telling their players 'the loot's twice as much as you can reasonably carry, and what you can carry will turn a three hour hike into twelve.'
really, you don't actually need hard numbers to introduce whatever narrative conflict you wish if you and the other players are capable of basic improv manners.
Wow that's fantastic you're literally the first person to come up with the amazing technique of "the GM can just make up whatever bullshit they want and ignore the rules."
“Improv manners.”
Hold me back because I’m about to bite this theatre kid’s head off.
It's funny how every post criticizing D&D 5e is someone's first post they've seen criticizing D&D 5e and they'll always deploy the same defense
DungeonGal's posts combined with reading Dungeon Meshi have really enlightened me on how a lot of older crawler RPGs do and earlier "d20" games.
Even other types of games have situations formed from logistics are fascinating like Lancer or Heart.

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I have ADHD so I’m immune to podcast
stealing this from @chefpyro 's tags cause same
always thought that it was crazy other folks with adhd couldn't focus on podcasts when i was totally immune from that issue then quarantine happened, i stopped driving long distances every day, and you will never fucking believe what I learned I can't do
Wait. Do people just sit down and have a podcast without any other sides, like it's a full meal? Podcast is something you ADD to other activity. That's like eating a bowl of cilantro and going "mmm yummy salad"
[Image ID: tags that read: “#I can only be podcasted when I’m being debuffed by a hand activity. /End ID.]
I usually listen to podcasts when I'm playing videogames with a lot of travel. Especially anything with an open world or the like where there's no dialogue to get talked over.