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did you guys forget helen's an elementary school teacher?

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Blanc and his Watsons ππ
100% accurate
Cackling
did you guys forget helen's an elementary school teacher?

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Must be weird living in the Pokemon world sometimes.
[patreon]
simply cannot ever resist what i call the little mermaid or the tin man or the pinnochio plot, the one about a character who is either inhuman or human but outside in some way, constantly searching for whatever it is that they consider to be the quintessential proof of humanity, preoccupied by it so deeply that they fail to realize the proof is in the act and fact of the search itself
(via @notaficwriter)
MAYBE WEβLL FIND IT IF WE BOTH LOOK
I think it's really funny that Japanese also has a word for "Edgelord" but theirs translates to "8th grader"
it's not even '8th grader' it's even funnier. chunibyo is eighth grade syndrome. like explicitly a diagnosis. i diagnose you with edgelord
also can we talk about the game design of count the rice?? brilliant
the only challenges that require multiple people are at the beginning and end - at the beginning to allow the players to bounce around there for a bit before they realize they need to go down, and also at the end to ensure that a runaway player has to wait for another to catch up
count the rice itself, of course, can only be played with one player, so that players never actually have to count rice (if you had to wait for a second player at the end, then whoever got closest would win) (this is ofc not accounting for hannah pilkes)
the middle rooms are great too, because they are easy to intentionally fail, and hard to win. the spot the difference rooms are especially good, because you think you understand what it is (spot the difference between the two halves of the room), and this is seemingly confirmed when you successfully loose, but once you come back to try to win, you realize you did not actually fully understand the game. the placement of these is important, too - only players who were intentionally trying to lose got to those rooms. any higher in the sequence, and they might have had a player trying to win reach the rooms first, and then they'd realize the twist
and also the decision to split the rooms up? 2 and 3 in a separate space from 4-8, so players would assume there are only 3 until someone loses enough, subtly hiding the majority of the game from them
ugh just so many little details in the game design here are so perfect and well thought out, game changer is clearly such a labor of love

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i think what made count the rice so awesome (if ominous) is that it harkened back to game changerβs fundamentals which is the only way to win is by learning and the only way to learn is by playing. i love the game changers where they get no instructions and itβs more puzzle based because thatβs what season 1 game changer was really founded on.
guy who plays albums on mute, it was never really about sound for him as much as feeling a sense of progression through a series of named durations
FYI Meta now allows your Insta photos to be mined for AI without your consent unless you opt out.
Every time I reach this part on a Feet of Clay reread I have to remind myself that this is actual canon
"Dead? Nonsense!" and then he's just lying there like:
o_/\__
as cool and imposing as vetinari is, it's also important to remember that his very first named appearance was in Sourcery
where he was turned into a newt and stuck in a jar for a bit.
he learns to manage being in a comedy, sure, but vetinari is still a resident of discworld. everyone gets humbled for a gag at least once.

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He still intended to eat him, but for the moment the bear decided he would comfort the lost boy in the forest.
as much as i like solarpunk as an aesthetic and philosophy, i do think the movement is difficult to write for fiction. it lacks inherent systematic conflict to write about.
it's why so little of star trek is about earth. baked into the worldbuilding is that earth is, more or less, 'solved', and besides a few bad apples in star fleet upper management, being on earth is peachy, so we need to get in spaceships and go where things aren't an utopia so there can be a plot. which makes earth a background detail.
and if you barely see the solarpunk world, is it truly the setting?
Go into space to find the conflicts. Half the conflicts are debating with quasi-ascended civilizations about the merits of your solarpunk home system vs. the messy history that led to the solarpunk.
that's exactly the problem: the setting's no longer solarpunk, but space. solarpunk is now a footnote of the backstory.
is it auto cannibalism to eat your clone
yes. thats you
no. its just normalstyle cannibalism
idk??? why the fuck are you asking this????
note: auto cannibalism means eating your own flesh. like if you cut off your finger and eat it thats auto cannibalism. for anyone who doesnt know what that means. now you know
okay i have another question
is it auto cannibalism if the clone isnt a full clone, and is instead lab grown meat with your genetic makeup. phm style. meburgers
yes. still you
no. still normalstyle cannibalism
hypothetical here
you are a clone. you have all the memories of the original, and think the same way as they do. you are, essentially, a perfect copy of them. now then, if you were to murder the originalβ¦
would it be auto cannibalism to eat then
yes
no
another hypothetical
now, lets say you were to chop off your arm. completely severed. if you were to make a perfect copy of that arm, and then eat said perfect copyβ¦
would that be auto cannibalism
yes
no
keeping in mind that your original arm is still intact. just. not exactly part of your body anymore
Regarding the first question: it depends on how much time you and your clone have had to diverge. They were made moments ago? That's nice juicy you-meat. They were made months ago and have been running around having their own separate life? That's your twin, so it's not you-meat.
i agree with the final point, except i have a much narrower time frame.
possibly near instantaneous, as one of you doesn't have the experience of being a cloned made to be consumed.
which could probably be a metaphor for something, but i'm happy to just consider the premise as written for the time being.
drawing is all sbout becoming good at illustrating one character at 3/4 angle and nothing else no backgrounds no props no furniture no money no job no future

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as much as i like solarpunk as an aesthetic and philosophy, i do think the movement is difficult to write for fiction. it lacks inherent systematic conflict to write about.
it's why so little of star trek is about earth. baked into the worldbuilding is that earth is, more or less, 'solved', and besides a few bad apples in star fleet upper management, being on earth is peachy, so we need to get in spaceships and go where things aren't an utopia so there can be a plot. which makes earth a background detail.
and if you barely see the solarpunk world, is it truly the setting?
Trouble.