Comprehensive list of Traffic Life Series curses*:
The Solidarity Gaming Death Curse: Afflicted individual will die first no matter the circumstances.
The GoodTimesWithScar Session 5 Curse: Afflicted individual will, without fail, lose all but one life by session 5. If the individual hasn’t yet lost their lives by this point, the universe will course correct.
The GoodTimesWithScar Enchantment Curse: The cursed individual gains an obsession for the sole enchantment table, hailing it as their most important possession to the point of insanity.
The GoodTimesWithScar Pet Curse: Any and all animals befriended by the unfortunate cursebearer will meet a horrific fate at the hands of another.
The GoodTimesWithScar and Grian Life Curse: The first afflicted individual will always lose their first life as a result of the second afflicted individual, whether directly or indirectly.
The Grian Bonds Curse: The unfortunate sufferer of this curse will always end up being responsible for the death of their loved ones.
The TangoTek Isolation Curse: The afflicted individual will suffer an unfortunate final death alone, often dying by no fault of their own or in a meaningless way.
The Smallishbeans Insanity Curse: The afflicted individual, upon reaching their final life, will inevitably go on an insane killing spree in a desperate attempt to win, often burning another’s base down in the process.
The Rendog Last-Stand Curse: The cursed player will die within the walls of their home, in an attempt to defend it one last time.
The Rendog Loyalty Curse: The affected player will get attached to one person or a group of people, and will be loyal to the point of dying for said people.
The Rendog and InTheLittleWood Partnership Curse: The cursed individuals will undoubtedly form a partnership regardless of circumstance, but will be ultimately unable to protect each other.
The BdoubleO Tragedy Curse: The cursed individual will disregard all other players and focus on protecting one person they hold dear, inevitably failing as that person dies.
The Smajor1995 Widow Curse: The cursebearer’s chosen partner will always die before them, with the cursebearer being unable to save them.
The Trap Curse (self-inflicted): A preset trap will never work as intended. Certain exceptions may apply as a result of other curses leading a target to their doom.
The Base Curse (self-inflicted)*: No matter how secure a base is, it will fall in the end. Nothing survives the red life swarm.
*A variation on this curse is the Flammability Curse: Everything that can be burned will be burned.
*Please leave anymore curses in the notes and the list will be updated to include them






















