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Fight scenes are a dime a dozen. Most fiction has it. But good fights are as rare as gold—and just as beautiful too. A good fight scene outshines a million terrible ones.
But what separates the good ones from the bad? Is it… the weapons? The physical descriptions? How the characters react?
The answer's not as clear-cut as you'd hope.
Today I'll be breaking down why your fight scenes suck (and how you can fix them). If this post ends up helping you, give me a reblog so I can help more writers! Share the love.
1). YOU'RE DESCRIBING TOO MUCH
Writers love to over-describe their fights—writing every punch, huff, expression, and micro-movement. You think you're doing a good job, but the truth is: you're slowing your scene down when fights should be fast. When you overdescribe, pacing suffers, and the fight gets boringly technical. Your readers will pick up on that and skip.
Think of it as writing in slow-motion.
A good fight? It's quick. It's dirty. It's written in choppy sentences and minimal verbs because everything's moving so fast. Explain just enough so your readers know where everyone is, who's punching who, whose weapons' hitting what. But if you find yourself describing the individual flecks of sweat on someone's fist as it's charging forward, well… then you've gone too far.
Tips for you:
Do not describe everything blow-by-blow.
Highlight important moments as they come.
Characters can always discuss details after the fact.
Describe just enough for readers to know what's going on.
Most fights end in seconds.
When in doubt: trust your reader to fill in the blanks. (They're good at that.)
2.) YOUR FIGHTS LACK MEANING
Readers read books for a feeling. Fights are no exception.
Give your character something good to fight for. Don't make it about survival, because readers know your main character won't die. So give your fight stakes. What happens if your protagonist loses? Will they be exiled? Will someone else die? Why can't your protagonist walk away?
Make sure we feel the consequences before and during the fight. Foreshadowing is your best friend.
A bad fight scene? It fills white space for its own sake. It meanders—it exists because "fights are cool, y'know". If a fight is meaningless, readers won't waste their time with it.
Ask yourself these questions:
Why should we root for your hero?
What's at stake?
Who has the upperhand?
What are the consequences? ← (!!!)
A fight that's actually meaningful will change the rest of the story.
3). YOUR FIGHTS AREN'T FUN (And you're not having fun with them)
I know what you're thinking right now.
"But my fight has stakes, my fight has just enough detail, aaaand it has meaning!"
But those are all technical things. You're scratching off a list of requirements and calling it a day.
Where's the banter? The plot twists? The power moves? How do the character's backstories and fight history come into play? Where are the injuries? And goddamn it—where are my car keys?!
A well-written fight is passable.
A well-written but fun fight sticks in your mind. Those are the fights you reread over and over—the kind of fight that says, "Look at me. Look at what my characters are capable of."
Have fun with your fights. Add weird weapons, add a crazy-ass plot-twist that changes the upperhand. Write your fight as a game of chess where each move levels the playing field. Or write your fight as a non-stop rollercoaster ride of twists, turns, curves, and loop-de-loops. A fight so intense and weird but undeniably you, that by the end of it, your reader is left breathlessly asking, "WHAT JUST HAPPENED?"
Not every fight should be a cinematic masterpiece. Not every fight needs a plot twist. But I am saying that a fun fight should be your priority.
And if a "fun fight" doesn't fit your gritty and realistic medieval fantasy story? Fair enough, but don't let that stop you from adding something unique.
Different ideas you can steal:
Use your fight as a worldbuilding opportunity (you can get so creative with this!)
Add banter
The protag and antag are unexpectedly related (mentor/student, father/son, mother/daughter)
A secret or important plot device is revealed
Characters use the environment to fight (tossing sand in eyes, releasing a caged animal, etc.)
Reveal that your protagonist is more brutal than you'd have the reader believe
Add realistic injuries that suddenly change the fight (example: an injured arm can't block as well—perhaps your protag uses an unexpected item as a shield)
A special move unique to one character
A stronger third character joins the fight (forcing the two fighters to work together)
Changing locations mid-fight
Both fighters are progressively injured until they're both barely standing
The swordfight ends in a bloody fistfight
4). BONUS TIPS
These tips are just as important as the rest.
A combat injury can easily become a permanent one.
Read your favorite scenes and break down what they did.
Any character can experience PTSD, even if they're an experienced fighter (think: combat vets)
Don't get too flowery or wordy.
A good fight scene is mostly atmosphere and feel.
Make it visceral. Make it uncomfortable.
Keep it real—swords are heavy, armor is heavy. A simple cut may seem like no biggie, until the blood dribbles down and affects their grip.
In sum:
Don't overdo descriptions, give your fight meaning, and make your fights FUN. Oh—and never skimp out on reading! Studying other fiction is just as important as writing it.
Did this post help you? I'm glad. If you're struggling with your fight scenes right now, I offer feedback like this directly to your work.
This post was proudly written without generative AI.
Evie, my pjo oc, loves to watch nature. To settle for a moment at Thalias Tree seems like the perfect location (though my first sketches were at the lake).
With my whole planning and sketching, it took almost 6h to finish 😅
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Just a small doodle of a sparrow (in German: ein Spatz)
I did this in like maybe 10 minutes and i'm PROUD of it.
Not everything works right now, as I wanted it to. Not everyone is interacting with me as I would with them. I know it's hard. Work, Family, other things. But lately, I try to plan a movie trip with some friends and just one of them replies frequently (and that is, because I told her, that the planning feels like I plan something with a wall - no answers, no thank you, not even a "how are you doing right now").
But I have hope. Maybe it works out in the end, maybe it won't work out, like I imagined it. But it will work out.
I know, I just ramble. I'm a bit stressed, because I want the others to like the trip and I know, I'm a people pleaser.
I actually just wanted to show you the birb I sketched. Have a nice day and be careful out there. Don't lose hope and especially don't lose the ability to see the beautiful things!
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Hand-to-Hand Combat: It takes more than just “he punched, she kicked.”
1. Physical Accuracy
Leverage & Technique: Real fights aren’t just about strength. A smaller fighter can drop a bigger opponent by using balance, angles, and momentum (think judo throws, joint locks, sweeps).
Range Matters: Fights transition—long range (kicks), mid-range (punches), close-range (elbows, knees, grappling). Switching ranges is realistic.
Breathing & Fatigue: Real fights gas people out in seconds. Characters don’t trade a hundred blows like a Marvel scene. Show them panting, arms heavy, desperate.
Injury Consequences: A single well-landed strike can change everything—broken nose, dislocated shoulder, busted knee. Don’t have your character eat ten hits and shrug it off unless they’re superhuman.
2. Sensory Detail
Sound: Flesh on flesh is a dull thwack, not a sharp crack. Bone breaks? Wet snap. Breathing becomes ragged, teeth grit, knuckles scrape concrete.
Pain & Body Feedback: A hit to the ribs feels like fire spreading across the chest. Blood fills the mouth metallic, vision blurs after a head strike.
Environment: Walls, tables, gravel, furniture; fighters use what’s around them. Getting shoved into drywall or a counter is as devastating as a clean punch.
Intent: Not every blow is meant to kill. Some fighters try to incapacitate, intimidate, or escape. Make the why of their fighting influence the how.
Fear vs. Training: An untrained brawler swings wild. A trained fighter stays tight, efficient, economical. That contrast alone can tell the reader who they are.
4. Writing Style & Flow
Clarity over Chaos: Avoid blow-by-blow play-by-play (“He punched. She blocked. He ducked.”). Instead, group actions into beats that flow.
Example: He lunged, fists hammering wildly; she stepped inside the swing, and jammed an elbow into his ribs. The air rush out of him in a brutal wheeze before he could recover.
Pacing: Keep sentences shorter, sharper, when the fight is intense; mimics adrenaline. Then expand after a takedown, when the moment stretches.
Character Voice: A soldier’s internal narration won’t match a street kid’s. One notices openings and guard drops, the other thinks in scrappy desperation (“Hit him before he hits me”).
5. Things Writers Screw Up (Don’t Do This)
❖ Endless choreographed exchanges with no fatigue.
❖ Ignoring injuries until convenient.
❖ Making every move clean and elegant. Real fights are messy, clumsy, brutal.\
⚔️ Pro Tip: Watch real sparring or self-defense breakdowns (boxing, Muay Thai, Krav Maga, BJJ). You’ll see how fights collapse into chaos fast, and how even trained fighters don’t look like Hollywood superheroes.
Check out 👉 Bad vs Better Fight Scene 🎬🩸 for more!
@moabassasin @shadey-rper @yourlocalenthusiast @ghosty-dsmp @pro-at-licking-cheese @sweetashe @snowdrop-wolf @songwolfwildblogs @neverniko101 and anyone else who would want to join
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I watched Teen Beach Movie again and it's still a great movie!
I have these weekly drawing prompts with a friend of mine and this week was "something inspired by a movie/series" but we only have as long as the duration of it.
I wanted to try a biker design of teen beach movie and ended up with this. It's not my best work but hey, I completely made it myself!
Should we give her a name?
I know, it's been a while since I last posted something here and I should change that. Sorry!