This is my silly blog of the things I find important. Sometimes politics, sometimes games, sometimes cute things. For my RP related stuff, go to RPWithRoxy, my RP blog!
As these things will get buried before long if I don't do a little something to keep them organized, I'm making an official masterpost for all my characters, so when I do a profile on one I can link to it here.
So, without any further ado?
The Mage (and some Further Backstory)
The Goth (And All Related Art)
The Vampire
The Asari
The Dullahan
The Mad Scientist
(and more to be added, if anyone gets interested in them.)
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I Executed The Demon Lord With One Flawless Strike And After A Brief Power Struggle The New Demon Government Is Substantially More Committed To The War Because Of Some Reason I Don't Know
I Successfully Overthrew The Demon Lord And Instituted Demon Democracy But They Voted For A Commie So The CIA Not Some Fantasy Equivalent The Actual CIA Who Have Known About Magic And Alternate Realms The Whole Damn Time But Won't Just Unisekai Me Launched A Counter Coup And That's When Things Really Went To Shit
I've seen this post a few times now and, like, seriously
Do you think that believing armies require leaders to function and removing their leadership causes harm to them is "a flawed belief in Great Man theory?"
"Attacking leaders in leadership positions reduces the ability of an army to function" is a true statement and entirely logical and usually effective means of attacking an enemy. "I killed their top guy so now the whole thing is going to collapse" tends to be much less so.
Take a look at Iran right now. How many of their generals and presidents and ayatollahs and shieks and whatever have we blown the fuck up in the past two months? They're still shooting.
If Putin is assassinated, will the war in Ukraine necessarily stop? Or will it continue to be pushed by whichever oligarch takes his place?
Or back to fantasy: if my Dungeons and Dragons adventuring party somehow manages to permanently kill Asmodeus, the Blood War isn't going to stop. There's nine hells full of devils just itching to take his place.
well that's because the blood war is extremely decentralized. Iran has a functional structure to its military and state apparatus
usually the Demon Lord in the isekai has his power extremely centralized, with multiple scheming lieutenants seeking to undermine each other, and very little structure to his command structure. once he is killed, the army will collapse because he's the only failure point and it immediately launches a succession crisis and now all his night hordes are fighting each other on behalf of his various scheming lieutenants.
The concept of the Demon Lord having a functional government and strong political appointments and even a valid successor that can easily take their place without a crisis?
Those tend to be the ones that are ENTIRELY based on subverting the inherent tropes. Because all those elements of stability preclude any concept that the war between humanity and the demons is a thing about the power conflicts between monsters and humanity and are instead a war between nations that can and do stand as equals.
If your Demon Lord is the Load Bearing Figure for his castle than you don't get a functional government after his death.
And as an aside? If Putin dies, it actually is far more likely that the war would come to an end, it was chosen to fit his desires rather than as a major policy decision agreed upon by all people.
On the D&D bandit post: the excuse for it being vigilante killings and revenge porn and the like ignores a major thing; you as the player are always explicitly in a setting where there is hardly a centralized law enforcement system or even laws that are universal. In an ersatz Medieval fantasy setting, the rule of law and justice is wholly down to the local magistrate/lord/nobleman, and they will obviously pass that role of enforcement down to you, the player. This was the same in the Middle Ages and throughout human history before centralized power became a serious thing.
This was the old Medieval way of doing things: the 'hue and cry', the "wolf's head" system, outlawry. To basically pawn off the problem to someone else, which is what the role of the D&D party is. As you rightly said, they become the role of law enforcement in the setting.
But the fundamental question is "why does that happen?", and the answer is damn simple: because if it didn't, you wouldn't have a freaking game worth playing.
My 2 cents on the matter.
A lot of these problems come down to 'the people raising issues are incapable of viewing things within the context they are supposed to be viewing it, and the confusion is purely related to that lack of proper engagement'.
Like, just in context? The local suburb I live in? Has a larger population than all of Waterdeep. The city of Naperville IL is more populated than all of Baldur's Gate. The entire Chicagoland area is three times more populated than the WHOLE of the Sword Coast, and the city itself is TWICE as populated as Waterdeep.
There are SO many reasons you can't extrapolate between our world and a fantasy realm and it's not even funny.
I Executed The Demon Lord With One Flawless Strike And After A Brief Power Struggle The New Demon Government Is Substantially More Committed To The War Because Of Some Reason I Don't Know
I Successfully Overthrew The Demon Lord And Instituted Demon Democracy But They Voted For A Commie So The CIA Not Some Fantasy Equivalent The Actual CIA Who Have Known About Magic And Alternate Realms The Whole Damn Time But Won't Just Unisekai Me Launched A Counter Coup And That's When Things Really Went To Shit
I've seen this post a few times now and, like, seriously
Do you think that believing armies require leaders to function and removing their leadership causes harm to them is "a flawed belief in Great Man theory?"
'I Refused To Engage With The Fantasy World By It's Own Standards And Demanded They Work By My Political Biases, So Now The Human And Demon Worlds Are Aligned Together In Hunting Me For Being An Insufferable Asshole.'
On the D&D bandit post: the excuse for it being vigilante killings and revenge porn and the like ignores a major thing; you as the player are always explicitly in a setting where there is hardly a centralized law enforcement system or even laws that are universal. In an ersatz Medieval fantasy setting, the rule of law and justice is wholly down to the local magistrate/lord/nobleman, and they will obviously pass that role of enforcement down to you, the player. This was the same in the Middle Ages and throughout human history before centralized power became a serious thing.
This was the old Medieval way of doing things: the 'hue and cry', the "wolf's head" system, outlawry. To basically pawn off the problem to someone else, which is what the role of the D&D party is. As you rightly said, they become the role of law enforcement in the setting.
But the fundamental question is "why does that happen?", and the answer is damn simple: because if it didn't, you wouldn't have a freaking game worth playing.
My 2 cents on the matter.
A lot of these problems come down to 'the people raising issues are incapable of viewing things within the context they are supposed to be viewing it, and the confusion is purely related to that lack of proper engagement'.
Like, just in context? The local suburb I live in? Has a larger population than all of Waterdeep. The city of Naperville IL is more populated than all of Baldur's Gate. The entire Chicagoland area is three times more populated than the WHOLE of the Sword Coast, and the city itself is TWICE as populated as Waterdeep.
There are SO many reasons you can't extrapolate between our world and a fantasy realm and it's not even funny.
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I have posted before about how sometimes well-meaning attempts at running D&D without some of the more unfortunate dynamics can often backfire but in a way where most people don't even register it backfiring. Because when you take the step of "oh D&D's various 'evil humanoids' don't just exist in a vacuum and given the renfaire colonialism on display it's kind of impossible not to read them as somewhat racialized" many people will then go "okay but we still need some people who player characters should be allowed to kill guilt-free, so let's replace 'orcs' with 'bandits' because killing bad criminal people is perfectly ideologically neutral." At that point it's like "okay so your characters are no longer the racist kill squad, now they're just the Tough on Crime Vigilantes."
But I feel I should make clear that D&D the game itself is not exactly at fault here: like, okay, it is sort of at fault in the sense that it is a game of fantasy killing people with swords and magic. And it is easier for people to accept the killing with people with swords and magic part when they can imagine that their characters are at least to a degree justified. That is sort of just built into the game (and the game has built into its lore varying levels of making the fantasy of killing certain types of guy justifiable).
But D&D is not at fault for making people go "okay so it's bad when you kill orcs simply because they're orcs. It's better when you kill people who are bandits, who are a class of evil criminals where killing them is actually wholesome and sensible." Like, yeah, most people probably don't think about it that deeply, but the reason people don't think about it that deeply is ultimately ideological.
And the ideology is basically "it is bad to be racist but it's good to be a tough on crime vigilante."
I don't disagree with this post but I do think there's an important element being left out here which is that 9 times out of 10 players are engaging in combat primarily as a form of self defense. Most of the time it's less of "we can kill these people because they're criminals and that makes it ideologically neutral" and more "these NPCs are trying to kill us and the most effective way to stop them right now is to reduce their hit points to 0 which, if they fail their death saves, means they will die."
I think "vigilantes tough on crime" is actually kind of a bad descriptor for how most parties operate. This definitely varies wildly from table to table but I think for the *average* table there's honestly a solid chance that either your players are friends with at least one criminal NPC or even that they themselves are criminals. There's even an entire class who's fantasy is "criminal."
I don't think the self defense point actually holds true in a meaningful sense.
In older editions of D&D, which were much clearer on the expected gameplay being "go into the dungeon and steal the stuff," there wasn't really this layer there. The rules for combat were generally quite harsh on player characters so combat was certainly something they didn't want to get into too casually, but ultimately the player characters were just going into the dang monsters' house and stealing their stuff. The monsters were arguably the ones acting in self-defense (but they're evil so who cares).
But in the WotC editions the self-defense justification is still fraught because modern D&D especially is an action game. It's a game where characters mostly have access to various methods of visiting violence upon their environs and where the gameplay itself rewards them for violence, because combat is the main source of experience as written in all WotC editions of the game and characters primarily grow in combat effectiveness.
The self-defense angle I feel is not supported by the game's rules itself, but is more of a narrative contrivance introduced by groups to make their characters feel more heroic.
My friend @tenleaguesbeneath once described it as, and I am paraphrasing, "characters hunting things for sport but the things attack them first so they can claim self-defense." Characters want to get into fights (because that's where the rewards are), characters primarily grow in terms of being able to get into cooler fights, but because getting into fights on purpose isn't heroic there's an angle of "those goblins started it" to make the characters feel more heroic.
I don't think this is a bad thing per se. It is one way to make the power fantasy of D&D feel less like the characters are violent thugs and more like heroes. But like it is basically a group of mercenaries going into a warzone, they can't really say "well we didn't really expect to have to kill anyone on our mission, but sadly, circumstances conspired against us." Fighting is what the game wants them to do and I don't think anyone is wrong for wanting to portray the player characters as engaging in self-defense, but it's only self-defense through a very crooked lens imo.
Linking this to the modern "revenge porn" action movies like John Wick and Nobody.
The self defense/revenge motivation is a fig leaf for indulging in gleeful violence. While modern DnD fictionally positions the party as the righteous castle-doctrine empowered heroes; we should at the very least be critical of why it is doing that. It's functionally identical to the fantasy of "what would I do if a bunch of terrorists/bank robbers burst into the room?" Just because there's an in-universe reason as to why you get have to murder all those people in flashy and fun ways does not mean that it isn't what you (the player) sat down at the table to do.
Yeah this post is horseshit and the ideology behind it is soul poison. If you demand a Maoist struggle session for your D&D campaign for its ideological implications then 387.44 million miles of wafer-thin circuits is not enough to express the extent to which you need to go fuck yourself. The assumptions and demands you make are based in a concept of human experience that only exists to serve your politics. This is not how human beings engage with art, this is not how human beings engage with stories, this is not how human beings engage with games. You are suffering under this monstrous worldview and you are monstrous in attempting to inflict it on others.
You are not revealing a secret pro-vigilantism argument, you unfathomably vast stumblefuck. You are revealing that you have conditioned other people to be afraid of speaking up against you and they're unable to fight your openly malevolent bad-faith attacks, so when you threaten them with Unpersoning for some game mechanic or setting detail you don't understand, instead of standing up for themselves and telling you to fuck off they shuffle to the closest equivalent of it that they think won't get them yelled at.
I'm sure you do. I'm sure this is so natural to you that it does not even register as a coherent or specific thing that you're doing. I'm sure you think this is just the way everyone looks at everything.
But if at any point in your entire life you ever, under any circumstances, believe yourself to have revealed something about someone's moral ideology based on how they engage with a game, you need to go fuck yourself inside-out.
I'm sorry you've gotten that impression from my post but that couldn't be further from what I actually think. However, you seem like a genuinely unpleasant person so I don't think there's any point in keeping up this discussion for either of our sakes. :)
Unfortunately Brazen I think the simple factor here is that your vitriolic reaction gave OP an excuse to absolutely ignore the counterpoint being made.
The classic D&D part being a big example, considering the scenario is 'Dangerous creatures/violent criminals have nested in the (ruins of a fallen town/keep)/(local forest)/(nearby cave system) and are posing a constant and ongoing threat to everyone in the area. And you, as a hero, can gain renown/save people/profit off of dealing with them.'
The concept that everything there is harmless and safe and nobody is doing anything bad until the adventurers show up is a complete fabrication and I can absolutely say this and base this on the over 100 copies of Dragon Magazine I have sitting in a bin amongst the other things I have collected since my mother bought me the original Red Box set when I was NINE.
The need to define a world entirely and utterly divorced from our own by the standards of political theory that even on THIS world are actually rather questionable? Has nothing to do with 'issues in the text' and everything to do with 'if everything does not reflect my politics, my politics have no weight'.
But again, your vitreol si what OP is using to ignore this rather pointed fact.
Honestly, on revisiting, this whole thing very much stinks of 'Well, we've forced an ideological lens on this thing and thus people have created a response to move away from said forced ideological lens... But jokes on them, we have ANOTHER ideological lens through which to judge them for their actions!'
But at every level this kind of thinking intrinsically fails. I will, at least, start with what they are complaining ABOUT to some degree (the concept of 'vigilante heroism') but every single step of the way is entirely based in an inability to distance the real world from the fictional one, and the abject need to turn every fantastical element into a rehashing of history.
So. Vigilantism: law enforcement undertaken without legal authority by a self-appointed group of people.
You think this basically covers all adventurers, right? Except, it doesn't. Because there's an two elements there and it's very blatant and it's four words. Five words? Not many words.
'without legal authority' and 'self-appointed'
If, at any point, any religious leader, captain of the guard, sanctioned adventurer's guild, lord, king or village elder?
You've been deputised to act as a proxy for the state.
If you are rewarded in any way BY the local government for your actions, your actions are officially sanctioned by the state.
BUT THERE'S MORE!
Under the concept of 'Legal Authority' one has to from there consider what are the actual local laws. If there are no actual overall guard presence across the entire kingdom (which there are not, never in a game, what the fuck man) then you do not actually have 'law enforcement' as we understand it. The laws are made and enforced by local authorities and offer little to no protection between urban areas. It is why there are/can be bandits that exist in the first place because the 'legal authority' of the state only reaches as far as the apparatus of the state itself can reach.
This is very much why bounties are offered 'dead or alive' or even just 'dead' because the state has little to no interest in engaging in the legal process for a person when their removal is a very acceptable result.
So ANY framework that holds the concept of adventurers as 'tough on crime vigilanties' is purely from a failure of a person to have the ability to frame them as they are. Yes, the concept of 'mercenaries' is in fact the far more accurate position and ALSO not a morally negative position! If you see the actions of armed individuals saving people from danger as a morally grey action at best? That's a problem with your moral frameworks.
Of course, then we can move on to the other elephant in the room:
If at any point you're going into the lion's den and waiting for it to attack you to then justify your killing it? You're a shithead. But it's understandable kind of behavior amongst the kinds of people who want to play a hero but don't have enough theory of mind to go 'I have to take responsibility for my own choices'.
And that's not exactly uncommon these days, people who want there to be a generalized collective responsibility as a replacement for the personal responsibility they're supposed to have. It's the need to thread an entirely pointless needle of superfluous moral quandaries created by self-inflicted theoretical paradoxes.
I could, and SHOULD, get on to the whole 'and let's not forget people refusing to treat non-human creatures as if they are not in fact human' but I've beaten that dead horse too many fucking times already and to anyone who considers 'there are sapient creatures who wish to displace you and take your lands for themselves' as a PRO-colonialist narrative based on racism they really REALLY do not understand colonialism or the narratives thereof and I've ALREADY gone on too long as it stands.
Was going through some old Young Justice stuff and I'm pretty sure that Steve Trevor was Hippolyta's love interest rather than Diana's in this continuity.
This is "Barry Allen is Kid Flash" all over again. I love it when adaptations screw up everyone's relationships.
Except the CW shows because they did it in a bad way.
Anyway, I guess Diana started her superhero career at 16 in the YJ-verse? Makes her anger at Batman letting the Robins fight crime a little hypocritical there. But imagine being a WWII GI fighting Nazis and suddenly there's a teenage girl in star spangled hoplite armor ripping panzers open with her bare hands. Frickin hilarious.