Good morning (from Australia), just an update for everyone that Sims2Artists is now rehosted and accessible once again. The site is being cleaned up and will likely go down again for a major update later down the track, but first priority it GOS.
As to GOS itself, all files have been secured and are in good hands. Still "running into many interesting and varied errors" while trying to update ๐ฑ๐ but the main news is that things are moving.
Just a reminder I have pretty much nothing to do with any of this, I'm just the messenger but I'll certainly post as many updates as I can to keep everyone in the loop ๐
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Most people on here have way more experience with aesthetics and editing than I do, but I thought possibly that this might help people with a small guide on how I do my fire effects. Mine in my story have a slightly different effect than what I'm about to show you but that's because I use Paint Tool SAI to add glow, whereas this tutorial just uses GIMP to make things simpler and only require 1 editing program.
You will need: ReShade / GShade and ReLight (optional, but best results) (guide to ReLight here), GIMP image editing program. This program will assume you have basic knowledge of the GIMP program and the Scale, Rotate, Flip, Lasso / Free Select- and Airbrush tools.
Optional CC for fire effects: Natalia-Auditore Fire Wall, Fire Lights (warning for the burned witch body), Fire Spots, Fire on the Ground, Burning Alive, Fire Circle, Igor Magic FX Bracelet
This can be done without mods and CC.
I am using this GShade preset with RTGI turned off. This is the unedited image. (Check out the linked ReLight guide if necessary for the next step. I should have taken a better picture with more of the FX bracelet flames showing, but oh well, we're adding fire anyway.
First off, we use the first ReLight light to create a deep reddish-orange glow. Start from where the most 'concentrated' part of your fire will be. Ideally depending on the size of the fire, you want it to have quite a wide-casting glow, and you want it at an Intensity setting abouit 2/3rds up the slider bar.
Next, make a 2nd ReLight light and make it a lighter orange. This will be a more 'concentrated' glow that casts a brighter inner glow that's not quite as big as the reddish-orange one. This is going to be at a higher Intensity setting than the red-orange one.
With the third ReLight light, you can do a very 'concentrated' bright yellow glow right in the center of the fiery area, or if you have multiple points of fire, use the other 2 ReLight light slots to cast some more detailed lights. For example, I put a yellow-orange light right at the center of Owen's right hand for the fire on the other hand, which casts a stronger glow on his face.
Optionally, you can also use the Bloom shader for more of a powerful glowy look. Top pic is Without Bloom, Bottom pic is With Bloom.
This is the visualised positions of the lights from GShade as a sort of reference guide!
IF YOU DO NOT USE RELIGHT/RESHADE, then we can do something similar in GIMP.
So for the non-ReLight way to do it, we use 3 layers in GIMP set to Overlay mode - and we do the same as above, and use the Airbrush tool to draw in the glow, so each layer has a different opacity and colour of lighting to create the layers of fire glow. You will need to use more yellowish / mid-oranges rather than red-orange when doing it this way so it shows up better.
Now we edit in the fire effects. I recommend finding Creative Commons or similar license images that are free for everyone to use, sometimes with credit required and sometimes not. I no longer have recommended websites to share to look for free pictures as many are now saturated with AI slop which won't look good. I am using this photo from RonaldPlett on Pixabay, I use this one a lot for my story. Find an effect that has a transparent or black BG. Open it up in GIMP.
If you have a Black BG, go to Colours menu > Colour to Alpha, change the Colour to Black and then press OK, and it will remove the Black BG and leave just the transparent fire. Now, CTRL + C and Copy the fire and Paste it into the screenshot. Make sure it stays as a New Layer, don't merge it into the base image. You can use the Select Menu > None or Shift + CTRL + A to deselect.
So now you can use the Scale, Flip, and Rotate on the fire to get it into the position you need. If you need to use multiple of the same image on one screenshot, Flip and Rotate will help it look a bit more 'natural' and not copy-pasted if that makes sense.
On each fire image layer, go to Layer > Transparency > Add Alpha Channel and then Layer > Layer to Image Size. This will make the image boundary the size of the whole image, and will make sure it stays transparent around the fire image as you do this. In the Layers box that is usually at the bottom right corner of newer versions of GIMP, you'll see a Mode drop-down that says 'Normal'. Set it to 'Addition' and it'll create a glowy look that is more cohesive.
Trouble is, you can still see the completely-straight lines where the fire has cut off on the bottom of the .pngs. So to sort that, use the Eraser tool with a mid-to-low Force and Hardness and erase them so that it looks more natural.
OPTIONALLY: You can still do the Overlay Airbrush fire glow technique showed earlier to add some extra 'blending' to the fire lighting if you wish. I did this on my own version.
With that done, go to Image > Merge Visible Layers > don't change any settings then click Merge to make everything one layer. we're going to also add in an effect to mimic 'heat waves' and parts being obscured under the flames. For that we need the Lasso Tool, or Free Select as it's known on GIMP.
Make sure that Feather Edges is anywhere between about 35-50. This will 'blur' the edges of your selection, meaning the effect will blend nicely that we're about to use.
Select the area that is most central to the fire effect, so here it'll be most of the hand. Now, go to Filters > Noise > Slur. Click 'New Seed' for more randomness. Make sure 'Repeat' is quite high.
Do this for each fire image you have, and this is the end result:
EDIT: I used to use this tool for fun all the time as a teen, but you can also use the online drawing tool Flame Painter for fiery magic effects or any magic effects really.
Use Print Screen or the Snipping Tool, add it to your image as a new layer, cut off all of the UI stuff until all you have is the black square and the magic drawing, Colour to Alpha > get rid of the black colour then press OK and then you have magic effects! Yipee!
This is how I used a Flame Painter doodle and did the above tutorial's effects on it!
The news of what happened to GOS makes this a good time to mention, probably, something that I didn't mention earlier because of the hate I received when I scraped GOS.
๐ Okay but custom venues in The Sims 4 might be one of the BEST ways to make your gameplay feel interesting ๐ญ
We gathered some of our favorite creative venue ideas from boarding schools and movie studios to office gameplay and theater clubs ๐๐ญThey come with custom roles, schedules, and gameplay ideas that can completely change your legacy experience โจ
If your saves have been feeling repetitive latelyโฆ this might be your sign to try something new ๐ฌ
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๐ฑ How to Make Your Sims Game Feel More Cozy? ๐ฑ
Ever look at simmers with aesthetic screenshots and cozy gameplay and wonder why your own game doesnโt feel the same? ๐ฅฒ Same hereโฆ
โ๏ธ BUT we've got good new!
Sometimes you donโt need to completely change your game for it to feel more cute and alive.
Itโs often the small details that create that sense of comfort and โlived-inโ atmosphere in The Sims 4 gameplay ๐ญ
๐ฑ Weโve put together a few simple tips and mods that help add more charm to your game and create that cozy vibe!
Save this for later ๐พ
๐ฌ What small details make your gameplay feel more cozy?
I've always hated how the camera jumps up and down when playing tall and slim buildings. Turns out, it's really easy to fix! Itโll take you less than a minute. All the details under the cut.
All it takes is opening the LiveCamera.txt file in your Documents>Cameras folder with a text editor and changing these two parameters near the bottom to a higher value. Doesnโt matter if you're using a custom camera mod or not. Those parameters should be there. I have set mine like this (remember to save a backup just in case you don't like these changes).
It might seem a bit extreme, but I still think itโs fine.
-The top parameter, floorheightsamplerange, handles how much the floors โextend outโ, so the camera object can stand on it mid-air. The higher it is, the further the floor will extend. This will make it so your camera will be able to stick to the floor youโre on, even if you pan away from the building. No more annoying jumps up and down!
-The parameter below that, floorheightsampleinnerrange, handles the transition between sticking to the current floor and dropping to the ground level once it goes past the edge. The higher it is, the smoothest the fall will be.
Iโll note though that the behaviour of these parameters might not be 100% accurate with how the game actually works, but from what I tested I think itโs pretty close as an explanation. If someone knows better how this Live Camera works, please let me know and Iโll try my best to correct any inaccuracies.
Save the .txt file and check how it works in game. It might feel weird at first, but personally I find it so much smoother and easier to handle. If youโre not happy with these values, close the game and edit those parameters until you find your sweet spot. Unfortunately, you will have to close and open the game every time you change it to check how it works.
Thereโs so many cool Custom Camera mods out there that I thought itโs probably better to just show how to edit those 2 parameters than editing and reuploading all of them.
So yeah, thatโs it. Now you can play those tall lots without getting a headache. Go ahead and send your college simmies to that hideous Sim State Tower with a hot tub on top of it. Now youโll be able to see whatโs going on up there.
Hiya! I've gone and designed a Stardew Valley inspired legacy challenge. 5 generations based on the 5 core skills in the game: ๐โ๏ธ๐ฃ๐ก๐ณ
Knowledge of Stardew not required ๐ซถ
Important to note: this has not yet been playtested, and I've never designed a legacy challenge before, so it may be absolute chaos (that's kinda fun though, right? Right??)
Rules and Packs are listed on the last pic. Please tag me if you give it a go, and feel free to share beyond tumblr/tt as long as you link back ! ๐ฉท
I've been working on a free resource website for Sims 4 CC creators called Resources4CC. It's a directory of 100% free tutorials, assets, and useful websites related to creating Sims 4 custom content of all kinds: maxis match, alpha, script mods, meshing, recolors, and more.
If you'll get use out of this site and want to help it grow, please reblog this post to spread the word :)
Over my years making CC, I've often ran into problems finding tutorials, graphics, and tools. People share them on forums, on Tumblr, on YouTube, and even their own websites! So I decided to start R4CC for fellow CC creators who would like a sortable list of free resources, all gathered onto one convenient site.
Note: All the entries link off to the original pages. Nothing but the occasional thumbnail image is hosted on R4CC.
On R4CC, you'll find:
TUTORIALS made by the community for creating CC of all varieties, as well as for using common programs.
ASSETS including patterns, color palettes, graphics, fonts and more.
WEBSITES full of their own tutorial and asset libraries, as well as inspiration for CC, help forums, game mods, and other community resources.
More info under the cut!
But first, a cry for help. This is a Herculean task, yes. I'm an ambitious fool. While I did my best to start the site off with plenty of resources (99 entries, to be exact), it's very incomplete!
Do you know of something that could be a great fit for the site? Suggest it via the contact page! The form helps me stay organized and makes sure I won't miss anything, so please don't send recs thru Tumblr. Questions and other comments are encouraged!
FAQ
or at least i assume people might ask these things idk faq is a lot snappier
How do the directories work?
Directories are split into 3 broad categories:
1. Tutorials is for the how; written and video tutorials and program walkthroughs.
2. Assets will cover the what; free design resources and downloads.
3. Websites is the where; free programs and community sites, as well as websites that consolidate assets and tutorials themselves.
Some websites contains massive amounts of tutorials and assets (ex: the S4S forums). In these cases, R4CC will point you towards the homepage or subpages in the websites directory. Select tutorials and assets are still spotlighted, but most won't be catalogued. If you can't find the tutorial or asset you're looking for, give that directory a search!
What is R4CC's AI content policy?
No AI. I only feature visual resource websites that prohibit AI content, programs without AI features, and 100% human-made assets and tutorials. If you spot slop, alert me! Due to AI disclosures not being universal, the onus of identification falls on the consumer; I greatly appreciate your help in keeping R4CC and the CC community at large authentic.
Are you planning to add more directories?
As of right now, I can't think of any categories that would warrant their own directory as opposed to a filter tag. There will be many more filters to come as new resources are added.
I have a feature suggestion or bug report!
To suggest content you think I should add to the site or to report issues, please use the contact form to let me know.
I want my content removed from the site.
Message me on Tumblr (quicker response) or through the contact form and I will remove it ASAP, no questions asked. I will also avoid including your work in future updates. If you're still okay with it being included in future updates, please let me know when you're requesting removal so I don't add you to that list!
I want to change something about how my content appears on the site.
Message me on Tumblr or use the form to get in touch. If you want to be credited by a different username, have your entry link to a different site, if I got something wrong, etc. I will update it ASAP. Hell I'll put sparkles on your entries or decorate them a bit if you ask me to a little whimsy is never bad
Will you add a search bar to the site?
Don't ask me no personal shit like this. (I don't know how to; help wanted!)
Do you want help with the site?
If you'd like to volunteer something, then feel free to DM me with your ideas. Right now, I'm not actively looking for anything except more to catalogue! (And maybe that search bar...)
Some of the filters are empty!
As of right now, there are 99 total entries but you may notice that 4 filters have zero results. A couple of things and projects have come up that require the majority of my attention, so I can't spend the absolutely heinous amount of time per day I was spending on the site before.
Because of that, I decided it was best if I went ahead with launching. It contains a lot of useful stuff already, plus if people really like it, that'll help me justify prioritizing it also my ADHD is entirely unmedicated so if it just sits there I am definitely gonna forget I even made it. Most importantly though, some very kind simmers might suggest things while I'm busy.
Updating entries takes a few minutes, but searching for them can take a lot longer - so IMO, it's better to open up that possibility instead of letting it collect dust!
Thanks for being so supportive of me over the years. I hope this site can give back to the community a bit and help spread some knowledge :)
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Have you ever wondered why Bodyshop makes your PC work so hard?
BODYSHOP HAS NO FPS LIMIT
With limited frame rate, Bodyshop only puts a strain on PC when it loads CAS content. If your GPU fans go significantly faster the entire time you have Bodyshop open, then FPS is very likely way too high.
It's similar case for TS2 game - but FPS also depends on your system / PC /Laptop and the way you run TS2.
โค To check FPS in the game, use a shortcut: Ctrl + Shift + S to bring up FPS HUD. FPS is displayed right in the upper left corner.
Tip: if FPS is changing too fast, take a few screenshots so you can read FPS from those
โค If you set a limit to 60 FPS, that tells CPU/GPU to produce 60 game frames per second. This is the sensible number for TS2. Without FPS limit, your hardware is trying to put out frames as fast as it possibly can, heating up and using unnecessary amounts of energy.
The Sims 2 engine was not designed to run any higher than 100 FPS
โค When you play The Sims 2 with TS2 RPC & borderless window, Windows Desktop Manager usually handles frame rates. Same for windowed TS2 Legacy edition. This is thanks to Vsync*, which forces desktop's default refresh rate on game window.
*In case of high-refresh gaming monitors / laptops, FPS limit imposed by Vsync may not be low enough for TS2.
*I showed a screenshot of my hood, but I recommend checking FPS in lot view, because in hood view, 'heavy' particle effects like clouds can dramatically slow down FPS even on a modern gaming GPU.
โค On older gear, FPS may never go beyond ~70 even without the limit, but CPU / GPU still try hard to reach the unachievable frame rate.
Varying FPS numbers may be an indicator that the game is running uncapped, OR that the default frame rate is set too high for your system to handle.
โค On modern gaming GPU, you'll have no problem telling the game runs uncapped - FPS in lot view usually oscillates between ~200 - 600.
โค A few ways to set FPS limit:
Playing a game in windowed mode often solves high FPS issue. Unless you have a monitor with high refresh rate. But the general recommendation for old, uncapped DX9 games is: do not trust WDM, do not rely on Vsync, set a hard FPS limit.
If you use DXVK, you can set FPS cap in the DXVK config file, both for the game, and for Bodyshop (you pick the same 32-bit d3d9 version). *I've explained how I tweaked my DXVK's FPS in this post here.
If you don't use DXVK, and Windows Desktop Manager doesn't affect your game's FPS for some reason, or if you insist on playing fullscreen, you can set FPS limit for TS2 with driver-level GPU settings: Nvidia 3D program profile* / AMD adrenalin. Same applies to Bodyshop.
*Nvidia's global FPS cap may not work in fullscreen mode, often it's required to set FPS limit for TS2 exe specifically.
โค In case of laptops using "Mux-less" or "Optimus" technology, the integrated Intel/AMD graphics card may be forcing FPS adjusted to screen refresh rate, ignoring Nvidia 3D profile's FPS limiter settings.
If so, you may need to use DXVK with FPS limit, or an external tool like Riva Tuner Statistics Server. RivaTuner apparently can make FPS feel smoother ;) It can be used along DXVK, too (but in that case you set limit with RTSS only, ofc).
TS2 game actually has the option to adjust screen refresh rate, it's in the middle of the graphic options tab. I was told that in the Legacy Edition, the Refresh Rate box is blank and permanently locked, meaning you cannot fix FPS inside the game menu.
I have Mr Dj's repack, and this box was always greyed out for me because I always used FPS cap. When I uncapped FPS, the refresh box became active, game allows me to switch between 59 and 60 mhz refresh options, but these do nothing. FPS stays at 80 for a while, then it goes uncapped.
Some say the Refresh Rate setting is broken in Legacy version, but ,more likely, it got disabled cuz it doesn't work anyway on modern systems.
HEYHEYHEY!!! ive discovered a fun way to make light leaks or any potential colorful lighting to add it in your edits the way yโall desire! โห๐๏ฝก (procreate or photoshop)
1. open a new layer, and select brushes, go look for the Luminance section and choose the Lightleak brush.
2. now set the brush Size to your liking, i like to set it BIG 30~70% & the Opacity to 100%.
3. now draw it all over the picture, go up and down, combine some different colors, rotate it or whatever just go CRAZYY, like this!
4. now the fun part hehe... open the light leaks layer and change the blending mode from Normal โ to either (Vivid Light, Liner Light, or Color Dodge)
5. see? very colorful เดฆเตเดฆเดฟโ โฉ โ) .แ now simply, just adjust it! (in the Adjustment panel to the left) what i always do:
play with the Motion Blur a bit to make it look smooth.
add a bit of Noise textures (optional)
lower the Opacity a bit and erase any unwanted parts.
EXTRA โ you can use any brushes in-case you don't have the LightLeak one, just like here, i just used a regular Airbrush Blend brush and did the same process, easy!
...anddd YIPPEE!!! we are finished my people! hopefully this would be a nice little helping tip to anyone SHARKSSS!!!
The preset was made on the current version of ReShade, Version 6.7.3
You will need to install the correct shades in order for the preset to appear like mine.
Gameplay friendly
You will need:ย
Standard effects
SweetFX by Ceejay.jk
Legacy standard effects
qUINT
๐ธ How to Install qUINT DOFDownload ZIP
Once downloaded, unzip the file.
Open the unzipped folder and copy all files into your ReShade Shaders folder.
By default, this is usually here: C:\Program Files (x86)\ReShade\Shaders\
If thereโs also a Textures folder inside qUINT, copy its contents to your ReShade Textures folder: C:\Program Files (x86)\ReShade\Textures\
๐ฅ How to Download & Install the PresetDownload the preset file
Go to where The Sims 4 is installed on your PC
Usually this is: Program Files\EA Games\The Sims 4\Game\Bin\
๐ฟ Optional:
I also use the Softerhaze Sunblind lighting mod ๐ธ
Before you start screaming at cc makers that you can't find their newest stuff in game.
If a creator is updated to the hobbies and business patch you won't see any of their new cc in game. This is beyond any artists control and is a byproduct of something EA did when changing tattoo organization
EA has done this before when werewolfs and horse ranch came out.
Please for fucks sake do NOT scream at cc artists for updating.
You'll just have to update eventually or not, that's up to you.
and cc makers don't even have the option to use an old version of s4s, it just stops working when they update their game so they *have* to update it too
(prevs/op: not talking to you, I just think it's a good and relevant time to get this out so ppl can know about it... sorry if this breaks etiquette or something)
CC makers don't have the option- but CC users who are on an older version of the game do.
You (cc users) can un-update the cc. you (cc users) can do it yourself. the world isn't going to wait for you- so if you're digging in your heels, you better damn do it yourself.
And I say this kindly, as someone who hasn't updated the game.
Here's a short tutorial for anyone with the disc-space for s4s and the stubbornness of a mule: this is how to un-update cc. I've done this each time there's been major cas-part changes, and yeah, it's a pain, but if you're desperate to use a particular item, but also can't update: here you go.
UN-UPDATING CC : A tutorial / Evil Loophole
โโโ
tldr : Export using new sfs import using old sfs. It's that simple
โโโ
Long Version :
If you're on an older version of the game (like I am) you can have the newer s4s and your current s4s installed at the same time! (you just need to install it manually, and make sure it doesn't overwrite.
Yes, it's slightly buggy- the new one will want to index the game every time you open it (you don't need to let it, btw, but it's better if you do) but listen : if you don't want to update, and you want to use stuff made post-update, you can do this:
>Open newer item in the post-update s4s. as of this update it's 3.2.4.1. You need to do this through going to 'my projects'. If you click on the file directly and open with s4s it'll probably be the old one that opens it, and that's no use!
[For purpose of tutorial I'm using the Isolde Hair by @lilchamomil . I am not going to share this mesh, this is only a hair that I like but can't access because of the cas-part changes. This is purely for demonstrative purposes. I highly recommend checking out her cc here and on mod-the-sims- and while I've not had the chance to properly check out her digital art, from the small samples of it on her blog, it's amazing. anyway. ]
>go to the top bit of your package, go to tools > studio > export all.
>let it export. after you've allowed the item to export, you're going to note down what your item is
what tags your item has,
and what LODS the item has:
You need to know this for the next few steps.
>but if you're lazy (and lets be honest, you probably need this anyway: You can also just go to the warehouse tab, and look at this column here, right after file-size.
>This tells you what item the cas-part was cloned from. it's usually a base-game item, because that's the most surefire way to ensure items work for everyone. very few creators bother to edit this part of the cas-part, so it'll usually tell you the exact name.
(Maybe it's a lot of work, sure. but if you've got the willpower to delay updating with all your heart, you have the willpower for this.)
Anyway, the cas item, here- it's exporting,
>Your file explorer will tell you where the resources are by default. (if you want, you can move this somewhere other than the mods-folder like your desktop or down-loads) You can check inside to see if everything's there, but I think most non-cc makers might get a little confused. If the batch export icon goes away, it's probably all there.
>Don't rename the folder.
Okay. Now you're going to open old s4s.
โโโ
[Skip this step if you already have the correct S4S for your game version]
If you didn't have s4s before this point, you'll need to figure out what one is compatible with your game version. You can find your game version here: EA games> the sims 4 . If your computer has a file preview option, just hover over the . txt and it'll show up something like this. You can also check your game version through the EA app or in the game main menu itself.
Note down what your game version is, and go through the S4S releases prior to whatever cas-part change occurred. It'll say in the patch-notes. Anything compatible with your game version will be okay, probably.
I don't know.
Download the beta version of Sims 4 Studio for Mac (Aurora) and Windows (Star) here.
โโโ
Right. Go to CAS > Create 3D mesh. Give it time to load up all the options.
If you noted down what your item is, you can use the filtering tools up here to choose any item that is vaguely the same, and you'll probably encounter no issues. It's probably better and safer to just go with exactly the same item as was mentioned in the original caspart, because that will ensure that the cut-number and lod-numbers are the same.
You don't need to know what a cut or lod is, just search the name of the source caspart that you noted in the original file.
It will show you the correct item to clone from.
Select all of the swatches of that item. Then you'll just continue making the package.
You must name this the same thing as the old package, exactly the same capitals, spaces, everything must be the same. Put it in a separate folder so you don't override the original file, if you'd like but you must ensure the resources from the original and your new package are in the same parent folder.
-หหโโโโโ
For hairs, it's easiest since they usually have the standard 24 EA swatches.
For clothes and such you'll need to go into the folder you created earlier, and check how many swatches are there.
Whatever 'diffuse' number is highest (Swatch_X_diffuse_1.png X=The number of total swatches.) is the number of swatches you'll want for the item you're un-updating.
>Just press the 'add swatch' or 'remove swatch' button as much as it takes for your swatches to match the number in your resources. It doesn't matter which ones you clone from, at least, not now- so don't bother. Just click the button until you have enough.
>If you have extra swatches, the 'batch import' feature will ignore them, but if you have less swatches you'll have less swatches. You don't want less swatches, probably.
>Now go to the same place you were earlier. tools > studio > import all.
>Wait and consider how much easier just updating your game would be.
>Wait.
>If it's a hair, and high-poly, you're gonna have to wait a while. Go and do something else while it's importing.
>Wait.
>Wait and consider the plight of the common cc maker, who slaves away to give you your funky stuff.
>Wait.
Okay now it has imported! Wow!
>remove the checkmark from 'allow for random' and press 'apply to all swatches'.
>make all the other tags you noted earlier line up with the original package, and press 'apply to all swatches' each time.
Save your package, then move it to your mods folder. You can now see the cc in your outdated game. Wow!
Easy, right?
You can do this instead of complaining that cc creators newest cc isn't working in your outdated game.
And yes, every recent cc piece you see me using: I did this entire process for. It's not hard. It doesn't take long. You can do it. Just do it quietly and get on with it. CC-makers don't need to make things compatible just for you.
Most people have updated already- we'll have to update eventually, too. But in the meanwhile, yeah- you can do this if you really desperately want to use new cc.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
โ Live Streamingโ Interactive Chatโ Private Showsโ HD Quality
Anya is LIVE right now
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I did not expect my rambling to get as much notice as it did, and I found it lacking in certain help. So I went through as much different sizing as possible. Using aspect ratios and the general idea of what I use and what doesn't crunch. And this isn't to say you must these ratios. This is just taking the guess work out of it. (also do note, I am not an expert on this issue, so... take it with a grain of salt...)
I made PSD's if you want that sort of thing. It's below the cut.
Hey everyone I have created yettttt another legacy challenge but this time itโs cozy and relaxing vibes. No drama, no wheel, just some wholesome farming rags to riches! I just want to clarify you can start having a horse in each generation! if you decide not to it is also fine.
I apologize for the low quality on this one but if you decide to give this legacy a go please feel free to tag me at @melluhsims or #Roots&ReinsLegacy
CoffeeAssassin @coffeeassassin - Tumblr Blog | Tumlook