How to make clothes for The Sims 3 using AI - Without Milkshape, just blender. A CRAZY TUTORIAL by Artxiesta.
First, open Blender.
put the base body in your blender.
print your screen your result is like this:
2
put de print on gemini:
A prompt like this: English:
Create an image of an outfit as if it were being worn by this body—maintaining the same proportions and pose—but without hands or feet; please do not render the body itself (leave it invisible/absent). I want a stylish pink and white men's outfit—a shirt and 80s-style trousers—along with a small bag, featuring a "dark romance" aesthetic, set against a solid white background.
PT-BR: Crie a imagem de uma roupa como se estivesse vestindo esse corpo, mantenha as mesmas proporções e a mesma pose, sem mãos e sem os pés, favor não fazer o corpo, deixar invisivel, sem personagem. Quero uma roupa masculina rosa e branco, uma camisa, e uma calça bem estilosa estilo anos 80 com uma pequena bag, estilo dark romance, fundo branco solido its important de white solid background
After a few prompts, this was my final result.
Yeah, that's really fun.
After:
now you here 3 options
1 Copilot by microsoft is free for gen 3d clothes
2 meshy 6 paid with free credits but better experience
4 tripo paid with free credits but better resultad
use smart 3600.
go to next step guy :3 >> Just click in generate is easy easy like take a vhs phorography aah haghahha!
After you generate de mesh go to gen texture
There you go—you've just generated an amazing outfit.
Before anyone starts complaining or getting on a soapbox about the use of AI in The Sims community, let me just say that creating things with AI is more legitimate than stealing other creators' meshes and converting them. Unlike many Roblox creators who steal meshes from The Sims creators to sell them, the work here is legitimate and original—like it or not.
Let's follow the tutorial.
download your obj with textures and unzip and put your mesh in blender:
The mesh will come like this—already in the same pose and body proportions—so it will be very easy to adjust.
Let's do a bit of sculpting just to remove the excess that ended up on the inside.
in tool simetry active X
tool in the right panel of your blender viewport
ok
the AI UV is horrible
but i have a secret
a addon
all resources in final of post ok
first ctrl + D in mesh to duplicate.
select the first mesh and the second a copy and click in bake in 1 click on advanced texture baking. Lets go <3
open a sims 3 uv map and adjust.
You need to create a second UV set to transfer the texture from one to the other via baking—okay?
Maybe when you adjust your UVs, it might look bad, and that's okay.
in your shader conect your first uv in your texture with uv map node
The texture of your clothing will return to normal; now we will set up the second UV—which needs to match the first—by implementing the following nodes:
a new texture node and a new uv node with the uv apprentice
The new texture node must remain selected after the bake:
now bake:
ready <3
now save and mix the clothe with the body obj all resources in the final: rename the UVMap.001 to UVMap
and remove the vertices of under the clothes *in body and save join with the body mesh Select first the clothe
Press shift And select the cloth and control J now your unique object in scene group_base
In the end, we'll have something like this.
export to obj and
go to mesh tool kit:
go to obj tools
open your obj and rename standart wso to default to group_base
now in conversion tool on same program put your object and your wso reference all itens in final of posts ok is a promisse
click in converte
ready
Now, just two very simple little things: go to "Auto Tools for WSO" and follow the same process—first "Auto-Assign Bones," then "Auto-Create Morphs." Of course, select the mesh and pay close attention to each step, as you will be creating different meshes.
The first WSO generates a new WSO, which generates another, and so on in sequence until the final one is produced; the reference remains the same throughout.
Almost everything is ready; now let's put this into our game—I can't wait to test it.
select a fullbody
THE TEXTURE XD Iiimport the png in photopea.com and export to dds like here :3
make a new texture full grey, hahaha
It's going to look something like this.
save the package and put in your game. The outfit is ready.
click in file, save as, chagen workshop project to .package and save.
You’ve now learned how to convert AI-generated clothing for The Sims 3; thanks to this tutorial, you can create clothes without relying on Milkshape—simply by creating an .obj file. I’m so happy to have helped you. We’ll be friends forever.
KISS HUGS AND TSHIXAU TSHIXAUU :3 <3
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