Some people have responded to this idea with some confusion, so Iâll try to explain it as best I can.
Why âRaceâ, as used in Role-Playing Games, is bad.
Most role-playing games explicitly combine a personâs physical traits with their morality into one package at character creation, usually presented as âRaceâ. By doing this, these games (often unwittingly) support the idea that a personâs genetics decide a personâs morality and worth.
This is a bad thing because there are people who play these games â black people, disabled people, women, just to name a few â who have been told their entire lives they are lesser than others because of the way they were born; because of the way they look. For them, this kind of bigotry is a painful, every day reality. No-one should have to experience that in a game.
This is also why just renaming âRaceâ as it is presented in role-playing games to something like âSpeciesâ doesnât help as much as youâd think. It doesnât address the problem at itâs root â the false idea that a personâs genetics determines their worth (or: their traits).
Why I think âAncestryâ and âCultureâ is a good alternative.
By splitting Ancestry â the physical traits inherited from oneâs parents, and Culture â the traits taught to you by your parents & community, the game mechanics no longer explicitly imply a personâs genetics (or: appearance) determine their morality and perceived worth. In this updated system, Bad Tieflings can still exist. Evil dark elves can still exist. Bigoted people who believe all Tieflings and all Dark Elves are evil can still exist.
But those things are no longer assumed to be true at character creation.
Why Iâm excited to start using the Ancestry & Culture method.
The world all of our games take place in, Hemelin, has various diverse cultures dotted around the place. I have often struggled to express this well using the existing mould of âRaceâ, but before I discovered the âAncestry & Cultureâ method, I didnât understand what was causing this struggle.
I find that using separate Ancestries and Cultures provides much more robust framework for us to design player options for our world with. Iâm excited at the prospect of being able to present various cultures that players can identify with without needing to also be of a certain ancestry! Iâm excited to empower our players to create more diverse characters that reflect our game world!!
The book âAncestry & Culture, an alternative to Race in 5eâ explains all of these concepts way better than I can. I urge you to read it, even if itâs just the free preview.