okay so i tend to like. avoid anything to do with the horrible assholes that are dream and his friends but what????? as someone who schedules saturdays off to watch mcc... how do people know he cheated???
OKAY SO ! i will do my best to explain this over text since i have a good understanding of movement but ALSO i highly recommend checking out HammSamichz's vod - he is the one who streamed covering the footage from dream and points out some details that pretty undeniably point to cheating. you can watch that here! He starts discussing it at about 40 minutes into the vod.
In parkour, the way your jumps work is very reliant on in-game ticks. Per real life second, there's 20 ticks in-game. If you've ever seen a streamer seemingly run off the edge of a jump despite hitting the space bar, or done that yourself, that's because your jump didn't line up with the correct tick - the game essentially doesn't register your place in game correctly. This is where momentum and forced four block jumps comes into play. To make certain jumps, you must jump at the exact last tick possible on the block without overshooting, AND you must have the maximum momentum possible (you lose momentum if you clip a block, stop sprinting, or use arrow keys).
So the Dream parkour in question is from MCC 11 - the final MCC that the original version of Parkour Warrior was ever run. The version for this was 1.16.x, so using spacebar on slimes means that you don't get the bounce necessary to keep the height.
Starting off with the first jump of the course - it's a very basic staircase with a gap to jump over, nothing too complicated.
The way that Dream runs up it is very smooth - not necessarily a case for cheating, but it does give off the impression that he's talented at movement. Seems fine, until later on in the run. With the evidence later in the run, it's highly likely that Dream had autojump enabled here and it just went off automatically for that smooth movement look.
Up next we have these. It's possible to neo these and do a skip - Dream opts not to do that and does them normally. This is the first piece of possible evidence of true cheating. In a run for a jump like this, you have to jump at the last possible second, land it, pivot to turn around, and go again. For control reasons, most runners would shift upon landing to keep from skidding off the edge. Dream doesn't do this - he keeps control completely, jumping at the exact right second to complete these jumps first try. This is just a little suspicious, but then we come to the next obstacle:
On this obstacle, the idea is simple, the execution not hard unless you want to get through the entire section with no timeloss. This is where the cheating first becomes blatant.
Let's look at this jump as an example (note that through this whole obstacle he hasn't had almost any timeloss which is. pretty unbelievable). He jumps up onto the TNT, then over to the next concrete pillar. Here's where it falls apart: he jumps at the exact edge of the block, even though he doesn't need to, and it's a MUCH bigger risk to jump like that because of the tick rate. He does this for every single jump, every single time without a single fail. There is no reason to risk that - no potential timeloss, only a potential fall.
He makes this jump as well - from the TNT at the back of the pillar, to the orange concrete to the right side of the TNT in front of him. A jump like this is incredibly hard, impossible if you've lost momentum. What's extra crazy is he doesn't do a forced momentum here, he just magically jumps onto the first TNT with no loss, then to the far pillar. This is not something you will ever see pretty much any parkour runner do with ease. This is not a jump that is practical, believable, or reasonable.
At this point, you might be wondering, okay, but where's the solid proof? Well, it actually comes together on the very next jump.
So he's on the pillar, with a short 2 block gap between the next checkpoint and him. This is a jump that he can make just by normally jumping with sprint - no edge of block needed. Instead, he runs to the edge and jumps at the last possible second, AGAIN. Once again, there is no benefit to doing a jump like that at this spot, only risk.
So..... what's really going on?
For Dream to be jumping perfectly, every single time at the exact last possible tick at the edge of a block.... a macro would do this perfectly where he wouldn't. So basically, a key he can hit on his keyboard, that then enables a function with the order to jump at every edge of a block.
So how does this affect the rest of the run?
Let's take a look at the next obstacle for that answer!
These trapdoors aren't super hard to complete, even by 2020 standards. Rather, they're just about aiming, making sure you don't clip the side of a trapdoor and run off, and getting across. But here's where it gets REALLY interesting.
First of all, note that he jumps at the exact edge of every trapdoor. Second of all, the second to last trapdoor where he ALMOST falls - it's very difficult for me to explain this over text, but that correction should not be possible for a human realistically. Yes, it's technically possible, but statistically, with every tick accounted for, no. That jump ALONE would be enough for any parkour expert to be suspicious.
I'm not going to cover every single jump in this run - but from this point onwards, every jump from the edge of a block is at the exact last second. It just keeps adding up, from here -
Then, we get to a jump where last minute jumping ISNT the answer, and the talent needed is aiming. Here, it falls apart again. In fact, this might be one of the sections Dream "struggles" on with the entire parkour. For reference, a jump like this would be considered medium difficulty at best.
On this jump, Dream jumps on the edge of the block again, every single time without fail. It's a nerf to himself - jumping at the last second here gives you less time to aim for the wall that you need to fit through. In fact, it's such a bad decision no other player is going to be seen doing this. Of course he's struggling here - because he was relying on a macro to get through the rest of the course at top speed. All he has to do on the other segments is sit back, aim a little, and hold the forward key. If you still feel like this is a stretch, get ready for the next sections.
He does this first try, no shifting, no stopping. This is not a practical or believable solution to running these. Once again, he jumps at the edge of every pane. Wonder why?
Same deal here. Jump at the last second, first try success.
The slime jumps - it falls further apart. We actually see a failure here - because Dream lands on the edge of a slime block, the macro takes over, and we see him jump and miss the obstacle. In 1.16.x, there is no reason to EVER hold spacebar on a slime. But he does:
(slowed down so everyone can see it)
We continue on with the course for a bit, more suspicious perfect tick jumps, more that's just pointing to use of macros on the course. Note that he does these jumps first try, no hesitation as well (reliant on headhitters/jumping last possible moment)
The absolute nail in the coffin on this run is here:
I would recommend watching this moment yourself on video if possible. Dream goes on here, makes the first three jumps, then on the fourth one, tragedy strikes: he hits the edge of a wall, and the macro takes over and sends him off the course.
It is RIGHT after this moment, for the first time in the ENTIRE COURSE, that we see Dream run off the edge of the block on his next attempt. He does this twice in a row. Most likely, he turned off the macro in an attempt to keep from hitting the wall again - but after two tries, he magically starts making the jumps again.... and shifting around the wall that set off the macro the time before. Not even daring to clip it. Had he been doing this legitimately, there would have been no fear to clipping that wall, and no reason to hit space on the wall in the first place.
Skimming over the last of the course before the salmon ladders, everything beyond that point is inhuman, but only more evidence of the macro we've already seen. But, one more thing to note....
....gee, with all that consideration to a macro that jumps for you at the edge of a block and eliminates human error, and considering that the salmon ladders require that exact movement to complete..... i sure wonder how Dream managed to complete this on the first try, with no hesitation, with no falters, when that should not be statistically impossible?
but hey, the statistics have always seemed a little unrealistic for this guy, right? ;)