Finally got a comm sheet for non pixel art together!!!!!!! DM on Discord (cait_sith) if interested
dirt enthusiast

blake kathryn
AnasAbdin
he wasn't even looking at me and he found me
taylor price

tannertan36
almost home
Peter Solarz
will byers stan first human second
i don't do bad sauce passes
PUT YOUR BEARD IN MY MOUTH
tumblr dot com
h
🪼
DEAR READER
Cosmic Funnies
One Nice Bug Per Day
let's talk about Bridgerton tea, my ask is open

seen from Brazil
seen from Malaysia
seen from United States
seen from United States

seen from United States

seen from Australia
seen from South Korea

seen from United States

seen from United States

seen from United States
seen from United States
seen from United States

seen from United States
seen from United States
seen from United States
seen from United States

seen from Malaysia
seen from United States
seen from Germany
seen from United Kingdom
@caitemis-art
Finally got a comm sheet for non pixel art together!!!!!!! DM on Discord (cait_sith) if interested

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
casual pokemon player meme: I would like to have sex with this animal
competitive pokemon player meme: Bro thought he could switch his 252 Spe Borgulon into 252 SpAtk Choice Codpiece 2x Funny Dance STAB Mega Booboobus Peerless Tsunami 💀
Pokemon is the only community where the competitive crowd is funnier than the casual one
this is the top post of all time on r/stunfisk (the competitive pokemon subreddit) and is has been a running joke for so long. sometimes i reference it and forget and have to explain it.
oh and one of the absolute ogs.
gonna put a few of my fav stinkposts on here too also.
& my personal favorite for just sending to people
Why does everyone think fiction is just fantasy wish fulfillment now and not like an exploration of themes and ideas
People will be like “this movie is evil and gross because it depicts a predatory relationship” and then you watch the movie in question and it’s about how preying on young women is bad and impacts their lives negatively
“Why would they do this instead of just making everyone in the movie nice and normal and good” so we would have this conversation….
the problem with visual novels is that they are novels, but they are almost exclusively sold on video game distribution platforms, which means that they're novels being read by gamers who are by and large entirely unequipped to critique that medium
americans are sooo desensitized to guns and sometimes it manifests in ways that affect your media literacy. like remember in the first episode of sherlock when john watson opens up his drawer and you see a gun in there and youre supposed to understand that this is narratively significant and conveys his suicidality as well as his willingness to skirt rules and laws but the first time i watched it i was like oh well theres his desk gun. lots of people have those

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
there are some internet friends where eventually you start calling them by their real name and then there’s times where its like nah son your name is crispy forever
How do you think fail states, specifically dying and reloading a save, affect the narrative of a video game? Because in a lot of games they feel like a pretty detrimental compromise to me, it always feels like I'm not actually supposed to use that mechanic. I haven't really found a way yet to interpret a lot of them in a way that doesn't just make the game worse.
hmm i mean
like, i think there's a lot of ways a ''fail state'' can inform a game's narrative, right? like...
there's the way you're talking about here, right, where the fail state is something you're not 'supposed' to experience, it exists as a structuring element guiding you away from or towards certain actions, right? like... in subnautica, it's pretty rare to actually die. and it can be a frustrating and unfun experience when you do and you were carrying a bunch of stuff and you're like oh great gotta farm all that shit up. but the threat of dying is really really important to building the game's tension, putting some actual real-world weight (even if it's just in terms of threatening a purely digital object that represents a time commitment) into the idea of a reaper leviathan eating you. if there was no 'consequence' for getting Gotten by the Scary Getter, it would suck a lot of tension out of trying to avoid them, right?
this is a recurring thing in horror game design, right, if you make the chase sections too hard they stop being scary because knowing that all that happens is a scary cutscene + the impact of it being diminished by seeing it over and over again turns the Scary Getter into a nuisance that you groan at rather than something scary. so i think there can be a lot of value to parts of a game that you're not really ''supposed'' to experience but that need to exist to structure how you experience the parts you are...
& then of course i think there's a lot of games where you are meant to experience the failure states and they teach you important things about the world and characters. like recently i've been trying out this underrated indie gem called dark souls, you've never heard of it, and within an hour of playing i'd died like five times. and each time the death taught me something iomportawnt about the game: dying to the asylum demon taught me that you don't always have to fight enemies the first time you see them. dying in the middle of a skeleton clusterfuck taught me that you should try to fight enemies 1 on 1 as much as possible. dying when that cunt pushed a boulder onto me taught me to look the fuck out for traps. these fail states are essentially a form of tutorializing, and also help tell the story of dark souls, that you're an insignificant little fuck in a bleak and crushing world.
or, like, take disco elysium -- i think a lot of people who've never played it know you can get a game over screen because you sat in an uncomfortable chair. and yea if your last save was an hour ago i get why that's frustrating. but not only does the whole evrart sequence also serve the tutorializing function that my dark souls deaths did (demonstrating that you should unlearn the traditional CRPG correlation between 'danger' and combat) but it and other potential game overs like it tell you so much about harry du bois: that this is someone whose mind and body ahve been pushed so close to the edge that it's feasible for him to have a fatal heart attack trying to get his tie off the ceiling fan or have a complete mental breakdown because a child called him a faggot or just straight up shoot himself in the head trying to win an argument.
and ofc the fact that people who've never played the game have heard of the chair death speaks to another thing about failure states, which is that they can be fun and memorable. there's a reason why ykow some people demonstarte nostalgia for the king's quest death messages
& then of course there's the ways that 'bad endings' can inform you about the reality of the world of the 'real ending'. crpg ending slides that show you sme horrible fate for the companion that you didn't complete the quest for provide information and context for the quest itself and how it helps them grow and change. & then there's the most literal possible execution of this, zero escape, where due to all kinds of temporal bullshit the events of the 'bad endings' directly causally influence the events of the 'true ending'.
finally, of course, there's games where what would be a 'fail state' elsewhere is just part of a diegetic narrative. pyre is my absolute favorite example of this. if you lose a game of prison basketball then you just lose, and the other guys win, and when the stakes are escaping to the surface that means an npc leaves and you and your friends stay underground. on two occasions, this led me to deliberately throwing matches because i felt the NPCs on the other side deserved the win more than my guys. hades, as much as i hate it for a bunch of other reasons, did pull a really cool maneuver in making the constant death and grinding repitition in-universe features of zagreus' experience and the game's themes. katana zero also goes cool places with this, taking the route of "every failed attempt is the protagonist's precognitive abilities showing him a future where he dies" and exploring what that means for him emotionally and psychologically.
so, yknow! i think there is a huge amount of super worthwhile space for failure states, whether it's by teaching you about the game's world and characters, or helping create a specific experience by pushing you to avoid them, or by simply integrating them directly into the narrative and interrogating them... i think they're pretty neat and a storytelling tool that's unique to games :)
WARNING do NOT start reading books and comics or watching movies or looking at art!!! you will start wanting to create art yourself. or god forbid. writing.
I haven’t read animorphs but everything I see about k.a applegate makes her seem like the coolest person alive
Once when I was in undergrad, someone described something as “problematic” in class and our professor was like, “That’s cool, but ‘problematic’ doesn’t really mean anything. It means that the thing you’re describing has a problem, and in and of itself that’s not bad. Art, especially, should always have problems, or else it’s not interesting and not art, either. It sounds like you’re trying to say that this is bad, but you don’t want to say ‘bad.’ Is that right?”
So from then on whenever one of us called something problematic, he would make us talk it out until we could name the “bad” thing we were hinting at. In this particular class, 7/10 it was some type of oppression, and the remainder was like, “I’m uncomfortable because this is very new/confusing/pushing boundaries that made me feel safe.”
Once we stopped calling things “problematic” and stopping at that, class got way more interesting and... we all had to say, like, “that’s racist” or “that’s misogynistic” or “ew capitalism gross” out loud, which a lot of us had never done in a classroom before. Or we had to be like, “Uhhh... I’m not sure what’s so bad?” and confront our own beliefs and that was maybe even more useful.
Anyway. Whenever I see the word problematic, I can’t help but think of this professor being like, “Good starting point, now let’s get specific.” I think when we have to commit to saying “that’s ___” it requires a lot more careful thought about the truth and impact and complexities of whatever we’re claiming. Sometimes there really is some bullshit afoot, and also sometimes it’s art, and it should be full of problems, because that’s what art is.
the secret cheat code for women is realizing you dont have to date men
this doesnt just go for lesbians it goes for bi women and straight women too. i cant even count how many times straight women have told me “i wish i was a lesbian so i didnt have to date men” but guess what … u Dont have to date men
to be clear this also isnt necessarily saying ‘go date women instead!!’ its just saying…. u dont have to date men. u dont have to be dating women in order to not date men! in fact if ur not attracted to women at all please dont date women just as a substitute for men. but if dating men isnt making u happy… u dont have to do that. u dont have to make a space in ur life for men
im singlehandedly destroying every mans mental health by telling women its ok to not date them

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
For those who don't know: Ikumi Nakamura is the woman who was senior artist on Bayonetta, and designed the titular character along with Hideki Kamiya. Their greatest moment of bonding was over their insistence that Bayonetta keep her glasses on at all times. Nakamura cannot go to horny jail. She is the warden.
Happy pride month to her and her exclusively
she made a comic about the experience on twitter
happy pride
An Update from back in October I'm surprised wasn't added to this post. lol
can't take these two anywhere
base under the cut snip snip
I legitimately think the first video game to ever say the word "bisexual" out loud was Metal Gear Solid 2: Sons of Liberty. There is a nonzero chance it was actually the first video game to print "bisexual" in a text format.
It is very possible that the first video game character to ever say the word "Bisexual" out loud was Solid Snake.
Based on what I found, the first ever bisexual character in a video game was Curtis Craig from Phantasmagoria 2 (1996) but I have yet to find out if he says the word "bisexual" in the scene where this is revealed
He does not. He says he's attracted to his male best friend but he never says the word "bisexual."
The first ever character to ever correctly and overtly identify a person as bisexual was Solid Snake in Metal Gear Solid 2: Sons of Liberty (2001)
I once again have to point out for those who've never played mgs2 he says this when asked if another character that goes by the name of vamp is a vampire
Everyone here who hasn’t yet needs to see how fucking incredible this whole conversation is.
Snake: “He was at church when a bomb went off, got pierced by a crucifix, survived by drinking his family’s blood.”
Raiden: “So that’s why he’s called Vamp?”
Snake: “No it’s because he’s bisexual.”
"Stop saying 15 year olds with weird interests are cringe, they're 15" this is true however you should also stop saying adults with weird interests are cringe because who gives a shit
To wit:
I want to share some wisdom from my high school art teacher.
In my AP Art class, there was a girl who was just starting to experiment with mixed media. At this point she was still playing around, trying to decide what direction she wanted to go with her portfolio. So one critique day, she brought in an abstract canvas with some rhinestone highlights and painted and real peacock feathers. She loved sparkles and peacock feathers so she thought she’d try introducing them a *little*. And after everyone had given some input, the teacher gave her his advice, VERY roughly paraphrased here:
“So here’s the thing… I do not like this style. These are just elements that do not speak to me personally, but I see that you like them, and you’re doing interesting things with them.
“My biggest critique is, I only merely *dislike* this piece. I want you to make me HATE it. Go crazy with the things that you like. Don’t hold back trying to make it palatable to people like me. Because I am NEVER going to like it. And if the audience does not like it, it should drive them crazy seeing how much YOU love it.”
Her portfolio was chock full of neon colors and glitter and rhinestones and splashes of peacock feathers and it was a delight. Our teacher despised every piece lol, but she got great marks and I think even won some awards. And more importantly, she was happy and proud of the results. Because she didn’t limit herself by trying to appeal to people who were never going to enjoy what she enjoyed.
Takeaway here: be as cringe as you want. Don’t limit yourself based on other ppl’s tastes. They’re not you, and you are incredible 💕
This is the most inspirational thing I've read all week. Possibly all year
There is definitely a phenomena where people try SO hard to avoid anthropomorphism they end up looping around into this quasi-religious stance that humans have some essential non-biological quality that sets us apart from other animals. Like being so cautious about how you describe emotion experienced by a nonhuman animal that you go "that animal is not 'happy' it's just demonstrating a response to positive stimuli and receiving chemical reward signals" as if that's not also what human emotion is at the fundamental level.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
inventing some new EVIL tone tags
/pr = pressuring you
/m = mad at you
/f = forcing you to do this at gunpoint
/nj = not joking i want to kill you for real
Enough about shaders that make a game's graphics look like a big-budget anime. I want a shader that makes your game's graphics look like the shitty overcompressed animations from a Sega CD game. Your game looks like a Studio Ghibli movie? Great – call me when it looks like the cutscenes from Lunar: Eternal Blue.