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The Bowery Presents

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he wasn't even looking at me and he found me
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$LAYYYTER
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i dont know what love island is but from what ive heard its like danganronpa for people that use snapchat
All fun and games till PeePaw wanders the halls.
Underused Ways to Show Two Characters Have History
Everyone writes: “We’ve known each other for years!"
But we can do better than that—let's make things actually interesting.
Here are some quick tips for writing two characters with history (without saying, "we've known each for years"):
• They reach for the same object at the same time without looking
• One of them uses a nickname no one else is allowed to use
• They start arguing mid-conversation like the first half already happened
• They move closer when the other looks uncomfortable
• One of them says, “Don’t start,” before the other has said anything
• They know exactly which buttons to press (and press them immediately)
• They unconsciously drift toward each other in crowded spaces
• They anticipate each other’s reactions before they happen
• One quietly moves something (a drink, weapon, chair) because they know the other will reach for it
• Someone might say something, and the other immediately responds with: “You’re still doing that?”
• They suppress laughter at the same time over something no one else noticed
• One character still treats the other based on who they used to be
• A certain place, smell, or song causes them to exchange a look
• Their arguments sound rehearsed, like they’ve had them before
• They touch each other casually without asking (fixing clothing, nudging, taking something from their hand)
• They stand closer than strangers normally would
• They borrow items from each other
• They bring up something embarrassing from ten years ago
• They sit in silence together and it’s either very comfortable or extremely tense
• One of them automatically orders the other’s drink
• They interrupt each other and still somehow finish the same sentence
• One starts a story and the other finishes it automatically
• They argue about the details of shared memories
• They mention people or events without explaining them
• A simple phrase or nickname triggers an entire inside joke
• They notice tiny things about each other no one else would catch
Real history sounds like unfinished conversations, old habits, and arguments that never really ended. When you show shared history (instead of telling) your characters seem that much more alive and believable.
On a similar note: Not all shared history is comfortable. Sometimes shared history means unresolved tension or an old rivalry:
• They refer to something only as “that” or “before.”
• Someone says “You know why.” without explaining further
• Standing slightly farther apart than expected
• Fingers drumming or fidgeting when they’re forced to talk
• Avoiding eye contact for just a second too long.
• A small disagreement suddenly becomes heated.
• One character reacts sharply to something that shouldn’t matter anymore.
• A casual comment triggers silence or defensiveness.
• One character starts explaining themselves but trails off
• One character makes small, cutting remarks disguised as jokes
• They still know each other’s preferences or weaknesses
• They speak in fragments when the past comes up
• They fall into familiar conversations and then awkwardly break them
If you enjoy digging into character dynamics like this, my printable novel planner has detailed sections for relationships, character arcs, and story structure. It’s perfect for organizing a fanfic or mapping out an entire novel!
⤷ my printable novel planner
I hope I'm online when it happens. I want to see a sudden flood of crab rave memes right after refreshing my dash, and in the middle of it all, the Castiel news meme. That's how I want to learn of it; not through anything solemn or serious, but via overwhelming silly celebration.

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something that i find interesting about independent animation nowadays is that if you don't have studio/streamer backing, you have to release your work yourself on the internet, but you have to do it for free on the internet because virtually nobody is going to be willing to accept a paywall just for one original show, so what you have to do in order to make any money off of it is make all of your money from merchandising, but then this means that you show must be merchandisable and have very toyetic character designs that translate easily to plushies and whatnot, but then you also need to cater your show to people who are disproportionately inclined to buy merchandise like that in the first place so that your sales can be enough to sustain you, which means that even if you want to communicate complex or difficult ideas in your work, your independent animation project must attract (at least on a first impression) and retain viewers who are both very consumerist and very capable of rabid passion, which unfortunately has a single-circle shaped venn diagram with a lot of the most toxic fandom tendencies known to man, and this explains a lot of things about independent animation and its fandoms nowadays I think
I'm a cow milk fan but this ad is baffling. "Don't drink oat milk it's made of oats!!!" We know that's why it's called oat milk. Are they against porridge too.
I know the whole "processed foods are evil somehow" thing is getting out of hand but this is a level I haven't seen before.
Probably about additives? Like the extra oil and sugar or whatever but that's a hard hill to clean those drinks have been around for a long arse time. Possibly as long as dairy? I know almond milk is bronze age.
Cow milk also has oil and sugar in it, it's just pre-blended inside the cow.
#'pre blended inside the cow' is killing me
Was I wrong though
You know that whatever character did those problematic things isn't like. Real, right?
You are aware that a fictional character is just a rhetorical construct designed to fulfill a narrative/thematic purpose right? That their actions are written by an author who wants to use them to explore complex ideas and moral gray areas within the safe confines of fiction right? That they aren't a real person who has killed real people right?

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You are 60% water and every lake, river, pond, swamp, creek, and ocean you encounter wants to reclaim it desperately. Be careful out there.
Good, I hope it haunts everyone about to enter a body of water so bad that they wear a life jacket. 🙌
Every single person I knew (past tense) who has drowned was "a strong swimmer." Water in the wild does not care how good you are at swimming.
I mean this with all due respect:
You are not going to pass a skillcheck against a rip current once it has you.
Waves will not bow to your physical prowess no matter how impressive.
Shock does not care that you used to be on your school swim team.
If you hit your head, being good at swimming isn't going to turn you face-up while you're unconscious.
You may be unable to return to shore. Rescue may be unable to find you quickly.
Scheduling this for when weather starts warming up. Be careful swimming this summer
“bits to use in everyday conversations”
Kinda wild how the concept of emotional labour changed from
"people have to hide their emotions to perform specific types of labour where their apparent emotions influence another person's. Eg. Flight attendants have to be cheerful all the time, so that passengers feel welcome and safe. This suppression and masking of emotion can cause a sense of disconnect within the individual where they dont know what their true feelings are. This is part of the Marxist idea of alienation from labour and from the self."
To
"If you ask me to care about you or listen to your problems, youre being toxic."
There are exactly two takes on 'do your child soldiers kill people or not?' that I really respect, and it's Fullmetal Alchemist and Animorphs.
From the replies:
@nordicninja Aaaand Avatar the last Airbender
And like, okay, true! But also consider: on this particular front, AtLA is good at this because it is a solid 8.5/10 on the FMA side of this scale.
(The 8.5/10 isn't a critique of AtLA, which is an excellent show on all counts, but it doesn't quite measure up to the FMA threshhold here simply because of the limitations of being an American kids' show. It can do the thing, but it can't foreground the thing or spend five seasons of anime/27 volumes of manga meditating on the ravages and implications of violence, because it's busy also being aimed at 10-year-olds and about other stuff too.)
Witness:
You could defeat the enemy, if you killed him. Your allies say you should. It would work.
It wouldn't even make you a bad person -- not here, not now, not in these circumstances. Of course you wouldn't be "as bad as they are," that's bullshit. Putting down a single mad dog does not equal literal genocide. FFS.
You could do it. You should do it. It would work, and isn't that the most important thing? To stop the horror? In the light of all the sheer destruction and evil at play, your own personal lily-white rejection of culpability is purely selfish. Isn't it?
But, god, you don't want to. You don't want to kill. The whole point is that life is important, is sacred, is worth protecting. You haven't been forced to yet. You keep finding ways around it. You've seen enough death. You don't want to do it.
Here and now, if you did -- it would fix the problem. It would fix things! It would save the day! The world would be inarguably better. You know this!
You know this. You know it because the world will not stop telling you this. Everything you've seen, everything you've been taught. Everything the people you love and respect say to you. And it's not a lie, it's not made up, it's true -- killing, here, in this one case, would help.
Why is the world so set on forcing you to kill? Why is this how the world works, that a child (you're not as young as you were when you started, but you're a child, you were a child, the first time somebody assumed you would someday simply have to be a murderer) gets handed a weapon and made to use it?
We are using the rules that the world set. We are using the rules that the genocidal maniac set. They are the same rules, because there's a reason genocidal maniacs are able to come to power in the first place, because the world is built in a way that violence works.
You know this. You're good at it! You're skilled at violence. It's how you've come so far.
But.
((and you know, the only reason you're able to have these thoughts, is because other people have already killed for you. will kill for you again. will wear the blood on their hands to save your life. somebody else is taking it so you don't have to, and you do not get to forget that.))
But maybe, if you're skilled enough. If you're good enough. If you can find a third option. Maybe, maybe, if you are just clever enough, if you're willing to risk losing entirely, you can do more than save the day.
Maybe you can rewrite the rules. Maybe you can rebel, not just against the genocidal horror villain about to doom the world, but against the entire world in the process.
If you're good enough to find the loophole -- to master the magic -- to put everything you've ever learned into practice. If you can find another way. If you can prove that another way exists.
Maybe you get to do more than close the door on one evil.
Maybe you get to open a new door on the possibility of changing the world.
And also:
@thoughtful-collections Could you go into the Animorphs side of the child soldier question? Obviously they do kill and I think one character even kills many of the yerks while they are defenceless and justifies it as a necessary step to win. I suppose that series is saying there is no avoiding murder/killing/getting your hands dirty in war?
Yesssss
Look, there are a lot of child soldiers in the genre, whatever 'genre' that may be. Some kill easily, thoughtlessly, like any action movie star. Some have Important Moral Lessons on how killing makes us no better than the bad guys. Many of them get their very own generous plot device get-out-of-jail free card: either they have some form of captivity that their opponents get sent to at the end of a fight and we never have to think too hard about false imprisonment without trial (Steven Universe; at least one instance of Power Rangers?; Batman and Robin generally; etc), or, their opponents aren't really people, so it doesn't actually count as murder (media as diverse as the Persona series all the way back to good old Buffy the Vampire Slayer). Sometimes, through sheer force of will, grit, and absolute unparalleled protagonist energy, child soldiers get to avoid killing in a world that makes it a genuine option.
Animorphs looked at all of those options, and it said, nah.
You want a war story, little child? Okay, the books say. Here's a war story. This is war.
Here's how it starts: you're goofing around with your friends one night. You take an ill-advised turn. You watch somebody get horrifically murdered.
No, you can't save him. Yes, you can save yourselves. Get used to that. Get used to it so, so fast.
You're on a trolley. Up ahead are two tracks. On one side: a dozen evil aliens. On the other side: your brother. Make a choice.
Good job, you didn't crash the train into a cliff. By the way, did we mention there are a thousand more tracks? More people tied to each and every one?
You get to put your hands on the steering wheel. You get to drive the trolley. This is a gift. Make a choice.
(Refusing to act is still a decision.)
You can jump off the train, if you want. You don't have to be the one to steer. Maybe you'll even survive the fall. Maybe the friends you're leaving behind will be good enough to make sure they don't run you over on your way down.
Your mom is on one of the tracks, by the way. Your dad. Your sisters, your cousins. Your brother, still.
You don't have to steer. You don't have to do this. You can let the train take its course, you can let it plow through all of humanity. You can let it happen. You get to do that, if it's what you want to do.
Nobody is coming to save you.
On one track: the aliens have names, thoughts, dreams, personalities. On the other track: there are six billion humans on this planet today.
Every single option in front of you is a war crime. If you're lucky, you'll get to pick which one.
(Refusing to act is still a decision.)
It's fun sometimes, driving a train. When there's nobody in the way, for just a little while. When you can pretend you're mowing down enemies in a video game. When you can give into the rush of adrenaline and just be glad you have the skill.
Maybe, maybe somebody will come to save you. They'll take over steering. You won't have to choose.
(Refusing to act is still a decision.)
Who will they choose to hit? Will they care? Will they care enough?
You watch TV. You watch Xena, and X-Files, and Buffy. You can pretend to live in a world where your enemies are nameless monsters without souls, if you want. If that makes it easier.
Is it easier, to kill them soft and vulnerable and completely powerless, unable to fight back? Does that feel better than killing the ones hunting you down, weapons in hand?
You are looking for a loophole. You are looking, and looking, and looking for a loophole. You don't get to fight monsters without souls. You don't get to lock them up in tiny bubble jail. They are going to kill you. This is what you get.
It's you. You're the one standing here. This is what's happening.
Refusing to act is still a decision.
(There is a loophole, eventually. A third path. One of you finds it, eventually.)
(It would not have worked, without years of war first. It took you years of war to find it and if you hadn't killed so, so many, it would not have worked.)
You don't get to be good, in war. You don't get to save the day by sacrificing your own life and remaining morally pure. That would be too easy. War means dead bodies. That's what it means.
That doesn't mean you give yourself over to despair. That doesn't mean you shrug and figure the lives being spent don't matter. You don't get to throw your own moral code on the altar of heroic sacrifice and claim to be the real victim here. It never stops mattering. It will never, ever get to stop mattering.
That doesn't mean you never fight. It just means that when you choose to step up and fight for something, you'd better be goddamn sure it's worth the cost, because chances are somebody a lot less powerful than you is going to be the one to pay.
On one track: Your brother. Your cousin. Seventeen thousand unarmed, helpless enemy agents.
On the other track: a new train's barreling straight at you and all six billion members of the human race. All-out slaughterous war. Giving over the steering wheel to the last hands that decided the best answer to their problems was genocide.
(REFUSING TO ACT IS STILL A DECISION)
You make a choice.
@thejakeformerlyknownasprince
I would like to humbly submit The Hunger Games.
like to charge, reblog to cast.

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If you have a friend that wants to vent to you but doesn't want solutions but you are a solutions-oriented person, may I suggest Silly Solutions (TM)? For instance, whenever my friend complains about the people at her job being dumb, I remind her that if only one of us had studied engineering, we could create a giant hippo robot with laser eyes to destroy them. It fulfills my need to offer a solution, doesn't violate her boundary of not wanting to problem solve, AND it cheers us both up!