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@archpaladin
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Reminder: there are lots of cooler and more fitting terms for the object a lich keeps its soul in than phylactery (which is the Greek-derived English name for a Jewish ritual object which has nothing to do with souls, magic, or necromancy).
Instead try:
Reliquary
Necromancer's Amulet
Koschei's Needle
Soul jar
Soul vessel
Soul cage
Soul gem
Honestly, I'd be happier to hear horcrux than for you to keep trying to tie Jewish people to necromancy, whether that's your intention or not.
Please, holy shit, please.
I have had this argument many many times, heh.
getting older and weirder and sexier and more perverted and gluttonous and intelligent and blunt and eloquent and spontaneous and skilled is literally what it's all about
dragon who doesn’t recognize your heraldry. what noble house are you from?
…bisexual? huh. they make noble houses for anything these days
oh, you’re not a knight? you’re just- why are you bearing a standard if- pride? whats that? dragons like to be prideful sometimes. that sounds cool
oh, that’s it? the dragon has been doing that for centuries. she’s a big fan of women. why do you have an event for that
oh the answer is that humans suck isn’t it. loser behavior of them, she fears
There's a certain subset of freeform RP fans who seem to be convinced that freeform RP is some sort of esoteric knowledge and not, like, one of the most popular online hobbies in existence, and that tabletop roleplaying fans only do what they do because they're literally unaware that freeform RP is an option, which produces the very entertaining phenomenon of freeform RP advocates blundering into tabletop RPG discussions fully expecting to be received like the protagonist of a Jack Chick tract blowing the unbelievers' minds because it turns out they've genuinely never heard of Jesus.

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To be quite honest with you all I do think that aro/ace-spectrum fans in fandoms where people are desperately inventing crossover ships and humanizing non-human characters in order to have a conventionally attractive guy to ship the main character with, instead of possibly having to enjoy a story with no romance in it, have the right to refer to everyone else as cowards.
Sorry you almost had to entertain the idea that people like me exist, I'm sure that was very painful for you.
I don’t know what’s more detrimental to the health of TTRPGs as a medium, D&D5e players who think that TTRPGs are “collaborative storytelling” and that D&D5e does this great if you just ignore all the rules that make it not do that, or non-D&D players who realize that no edition of D&D5e is good for “collaborative storytelling” but still think that the primary purpose of all TTRPGs is to be “collaborative storytelling” and that not being good for “collaborative storytelling” a satisfying narrative is what makes D&D bad. D&D5e is bad for other reasons but you’re complaining that a cheap toothbrush doesn’t keep you warm at night.
An expectation is being placed on all pieces in this artform to do something that the majority of them were never meant to do in the first place.
Ok. Genuinely, though. What would you say the purpose of D&D5e is? What are the majority of TTRPGs made for?
Because like, a dungeon crawl is a story. So is a complex political negotiation. So is a heist. So is playing out a battle tactically. All of these things are stories, and insofar as each player contributes the actions of their characters and (in a good group) an equal stake in the enjoyment of everyone in the group, it is collaborative.
I don’t see how it isn’t for “collaborative storytelling”, and I don’t even play D&D5e. The relationship between the GM and the players isn’t adversarial. All of them are players trying to have fun, and crucially in a healthy group that doesn’t come at the cost of someone else’s fun.
Collaboratively telling a story, in some form playing make believe with rules to simulate and constrain the ways we are playing, that’s. Just what a TTRPG is. Like. Categorically.
I think the rub here with the term "collaborative storytelling" is that it's coming across at odd angles. Like you said, almost everything can lead to a story. And there are multiple people there inputting into the machine and so clearly it's collaboration. But the same can be said of nearly anything, let alone just games.
What a TTRPG is for is, as what amounts to an analog computer, to take a series of inputs and give you an output combined with imaginative interpretations and creative narrative decisions in order to create the emergent property that is roleplay. In much the same that you can roleplay someone specific in a video game, games with immersive sim properties are much better at it because they give you the tools by which to more deeply express the internal agency you're applying to the game world. And even then you will be constrained by the game and its intents if what you are attempting to roleplay is not supported by the game. Deus Ex is much more conducive to roleplay than, say, DOOM. But even then Deus Ex still expects you to be Some Guy Caught Up In Conspiracy Nonsense. Meanwhile horizontal growth games like Ultima Online allow you to express a wide variety of permutations, the only game where my favorite class fantasy can be "real estate scammer" and the game and the way both the world and other players interact with it supports this. The important part about the commentary on ANIM's discussion of collaborative storytelling, which describes a specific attitude about how those stories are produced and not about their presence, is thus:
In a game where the primary analog input-output is the emergent property of semi-randomized mechanical interactions, it is very difficult to even attempt to generate the storybeats of, say, Lord of the Rings naturalistically. So you come expecting that every game produces A Fantasy Novel sort of storytelling and not something more in line with the often chaotic, often hamfisted, and meandering storytelling of, say, a weekly print comic that might have a roadmap or be partially planned but often just kind of jams in whatever needs to happen to keep things moving and ramp the drama. And even that isn't an adequate equivalent to this, as a comic can still successfully have internal rules like "The MC and his crush are not allowed to die", a thing which a ttrpg which has a mechanic about death can only do by rewriting the rules, one of the principal complaints in the entire essay. In order to create the kind of fantasy novel-esque story structure, an enormous amount of effort must go into bending, warping, and changing the rules so much that what you get at the end is at best a facsimile of the thing you went in to create, and if the efforts prove fruitless this is not the fault of either the game or of the expectations put on it to demand those efforts, but of the GM who failed to produce a game design degree via first principles.
And so the way that DnD is treated is often more like modding Deus Ex so that there is either no way to fail or die regardless of which path you take or else to mod it so that there is only one preconceived path which the game must take. When it became an increasing norm of the culture of play to demand that the GM ask permission for characters to be killed (a mechanic which the game has specific rules for for which there are not alternatives) rather than accepting that death is something both mechanically implemented and a story beat which will be generated by the semi-random output of the machine, enormous pressure came down to completely rework the machine from the ground up rather than exit the walled garden and engage with a machine which does not produce outputs which the players do not desire. The purpose of a machine is what it does, and what this machine does in its design does not produce conventional satisfying, novel-like stories. It creates a lot of emergent situations which must be handled, for good or ill, by semi-random, dice based mechanics. Unfortunately, people believe that that is not the purpose of the machine in spite of all evidence from the text due to their folkloric understanding of it and so view it as broken and anyone not able to fix it as having failed.
I think my biggest problem with the arguments A.N.I.M & simpleimple brought up here is how they are simultaneously too specific and too general.
You're talking about really broad stuff like people's expectations of games, wider trends in the TTRPG culture of play while arguing that those are mostly happening because people miunderstand the rules?
You seperate the text of the game from the folkloric understanding of the game.
The text is not the game.
What is happening during play is the game, which is heavily influenced by the folklore.
People can play this game very differently depending on experience and preferences with TTRPGs or games IN GENERAL.
Can you Imagine walking up to a group of people having fun and going "Pals, you are doing this all wrong, you could be having so much MORE fun" is madness to me ... MADNESS.
Im sorry but I feel like these arguments are really a gross misunderstanding on what playing TTRPGs is about for most people.
If you wanna try out different TTRPGs on the regular you need people in your group that find that exciting!
I dont wanna be antagonistic, I just feel these arguments are going nowhere really.
NOW if you wanna talk about how capitalism is turning TTRPGs into a commodity to own instead of play I am ALL EARS and sopping wet with guilt!
The folkloric understanding of what TTRPGs are and what they are supposed to do has, especially in the specific context of D&D and other very traditional challenge-focused RPGs, largely emerged from a culture of play that treats the text of these games as incidental. These games do exist as texts as well and when the culture of play around these games exists largely as divorced from these texts and it is effortless to also demonstrate that playing these games while adhering to the text does not result in gameplay that is inherently undesirable, it is in fact good to remind people that these texts should not be treated as incidental.
In fact, to your capitalism point, the ones who have the most to gain from an understanding of tabletop RPGs as just a set of folklore and vibes where the text doesn't matter are, in fact, the folks at Wizards of the Coast. Arguably a very large part of the marketing (not just from WotC but also from the industry that has sprung up around D&D) of D&D the game relies on the notion that D&D is good for collaborative storytelling (something it, as a text, doesn't actually primarily support) and that the rules ultimately don't matter. And when the rules of a game can be reduced to nothing but a set of vibes that are completely divorced from the game as a text this in fact mostly benefits the game that has already captured a large part of the hobby and industry.
And I don't think this should be taken to some extreme like "by actually taking RPG rules as texts worth engaging with instead of just sets of vibes that may or may not result in good gameplay you are actually doing an epic anti-capitalism," but tabletop RPGs do exist as books with rules not as an accident.
And to quote a much more eloquent person than I, the designer of Cairn: "Playing rules-as-written isn't obedience. It's literacy."
Nerds love taxonomy; it gives order to the world, and provides a meaningful sense of control. Of course, it's all an illusion. At best taxon
This also applies to analyzing games and the cultures of play surrounding them. For a culture of play that treats the text as secondary or incidental to gameplay and where the desired gameplay is actually orthogonal to the text, saying that the culture of play would actually benefit from engaging with the text as is or engaging with a different game altogether is the most charitable interpretation of what is going on.
TLDR
So the just of the argument from Thydungeongal, simplesimple, and animm-trpg's is that the Text is written by an individual with the intent of giving a certain type of experience and that experience might run counter or against what you want from collaborative story telling. i.e. if you are playing a game like Mothership and a players character dies and they don't want their character to die you could ignore some of the death choice rules of the game orrrr you can acknowledge that the tone and intent of a game like Mothership is to cause or have many PC characters die and thus going against that rule completely ignores the text of the work.
I also think an important part of all of this, which if I am ungenerous I could take as disingenuous but even if I am being generous is at best ignorant, is the fun police accusation. I'm going to be real, learning to actually play a game, even if you continue to add in homebrew and additional rules, a thing which has always been a part of ttrpgs since the get go. Even with the white book you were expected to just go find rules somewhere to handle whatever issues you needed handled. Even if I don't bring up that you can have funny doing basically anything with your friends, the entire discussion hinges on that fact that, actually, quite a lot of people aren't having fun. At least half of this entire discourse arises from the fact that D&D is an analog Omelas that burns down GMs for everyone else's fun. That if you need to basically remake the game from scratch or pretend it doesn't exist as a text than clearly you're not having fun with it. That you are advised to treat the asymmetric player as the devil and the asymmetric player is advised to treat the others as petty pain constructs there to make things harder and worse. That effort must be put in to create story arcs, to manage character arcs, to not kill, to this, to that all to the satisfaction of the potential agency of the players to play out the story they came to the conclusion should, if not perhaps must, happen or the game was bad. Even if one accepts the kayfabe paradigm as engaging in good faith, it is very clear that an enormous amount of the friction created in the play space if from wanting to play checkers, not knowing checkers exists, and modifying chess on your way to recreating it. This isn't a "misunderstanding of the rules", a thing which would require you to have done something other than pass the buck off to your DM until they burn out, but an at-best contemptuous disengagement from the text in a manner that makes all of the folkloric "misunderstandings of the rules" of, say, Monopoly, look like nothing. The effort that goes into making D&D as it is under its own culture of play is enormous. You generally don't create what amounts to an effectively different game on top of the bones of the game you're claiming to play if you're having fun with the rules of the game and so the question, at its kindest, arises to ask "why are you playing it in the first place? Why put all this effort in?" I imagine if someone claimed to love a certain kind of cake but then told you that first you had to remove all the frosting, swap out two of the layers for different flavors, hollowed it out to fill with jam, and then reassemble it, refrost it, and then create fondant decorations on top and it was the baker's fault because they should have known that's what you just do with that recipe to make it good, others would probably not be in the wrong to say you don't actually enjoy that kind of cake.
And I would honestly call "the text is not the game" one of the most absolutely disingenuous statements to ever be made. Though I suppose given D&D's evangelical background is fully in line with the sorts of beliefs the author may have had about the interpretation of texts. The cherry-pick and embrace the cultural folklore approach is what creates the confusion. Especially since the approach creates so much strife. It burns out GMs, it causes people to quit the game over the expectations they have been told they should have not being met, it causes enormous amounts of efforts to be put in in order to force it to meet those expectations, and if it didn't create an enormous amount of friction, both between the large number of people who do read the text (even amongst the people whom I engage with who are not deep in the reeds like this, maybe half of them are locked in the 5e culture of play) but also with each other.
And on the anti-capitalism, the only people this benefits, for the same reason that copyright does, that remaking the same works over and over does, that walling the garden and putting all the inmates in the same asylum does, is that it only benefits the people who keep restarting the attempts to make every other ttrpg be D&D whether it's Gygax before his ousting, the WotC board with the original OGL, or now with the movement of D&D from being a game at all to being a lifestyle brand in the fashion of Disney (and that brand, worth more than everything else Hasbro controls combined, is the real reason) so that anyone and everyone can be included under the umbrella of what D&D is without question and with a minimum of options. In a manner of speaking, I'm here to play chess but half the people I run into are using the chess pieces to play quarters and are unhappy that the pieces aren't well sized or aerodynamic enough to land in a shot glass.
I think a good way to summarize it somewhat succinctly is:
TTRPGs are games (that's actually what the G stands for, random obscure fun fact!), and there are loads of people who like to try different RPGs because they like playing different games. Or hell, there are people who only play one RPG because they like playing that one game. And by "playing a game", I mean "engaging with a set of rules and mechanics". That's what's fun for them. If by doing so, they also tell a fun story, that's a bonus.
But then there are people who just want to tell fun stories, and often that also means telling stories that adhere to a specific structure. And then, for some reason, they choose a game with thousands of words worth of rules and mechanics to tell that story, and ignore or change every rule and mechanic that hinders the specific story they want to tell.
The first group plays a game to play a game, and is okay with that resulting in a story. The second group plays a game to tell a story and gets mad when the game tries to be a game.
Hello everyone!
Last year I started designing a series of Coat of Arms, themed in the spirit of Pride Month and using different mythological creatures as heraldic animals. I now aim to turn these designs into wearable pins and will be running a Kickstarter in July to fund this endeavor! I have found a very trustworthy local manufacturer, who has already shown the quality of their craftsmanship with the first batch of test pins I received, just look at the detail they were able to produce!
Since I try to support local manufacturers, which produce pins with fair wages and are more ethical than outside of Europe, the pins are more expensive to create than through the usual pipeline via Asia.
I therefore seek to crowdfund the expenses since they would be more than I can afford. If you are interested and look forward to support this little endeavor, please follow the link below to sign up for a mailing list. People who signed up on the email list and pledged during the campaign will receive an exclusive sticker set by the end of a successful launch consisting of the following designs:
SIGN UP ON OUR PRELAUNCH WAITING LIST TO GET THESE LITTLE GUYS FOR FREE
Our Kickstarter Prelaunch Page:
A collection of Pride themed Coat of Arms Enamel Pins. Rally your friends, choose your crest and celebrate with PRIDE.
At the moment you make a critique of patriarchy suddenly all men are black brown disabled mentally ill poor immigrant queer refugee polyamorous diabetic toothless from a developing country and all women are white rich warlord 1stworlders
dammmn thats crazy i wonder why anyone would think op's critique of "patriarchy" is bunk as fuck
one of life's great mysteries only solved by the slow insidious creep of radfeminism i guess
xoxo
a gendie ✌️
mwah mwah
It’s kinda hilarious to me in a dark way that there are trans people in the notes of this post reblogging and agreeing with OP.
Posts like this were supposed to be what the shinigami eyes extension was for. Posts which seem to be feminist on their face, but when you learn the OP is a TERF have a different meaning behind them.
If you, a trans person, have reblogged this post, as much as you want it to mean that you’re showing yourself to be a good intersectional feminist, it’s actually signalling to OP and other TERFs how to dogwhistle to get you to forget they’re not using the words man and woman the same way trans people are.
Not that I think you need the shinigami eyes extension to figure this out. Not mentioning transness at all while listing out all of those minority statuses is a pretty big tell of its own, and anyone can go look at any blog regardless of it being made a certain colour. I just am finding it fascinating that some of the people who may still use the extension are reblogging this, because of just how bad its filtering is.
Of course no heuristic is universally true, but I think if you're an american who considers themselves "progressive" this is a rule of thumb you should probably be considering more often: If the conversation you're currently participating in is only able to happen because someone is going out of their way to speak *your* language, that's probably not the person who's most in need of informing themselves about the other's country in this conversation.
It's just such a common pattern, how when you disagree with an american about something like e.g. the idea that it's unfair to hate members of the US military, the american will always walk into the conversation with the unshakable assumption that the only reason why you could possibly disagree with them is because *you* are not informed enough about *their* country, that you obviously are not aware of how bad veterans have it once they return home, or of the conditions of poverty and systemic inequality that might drive someone to see the military as their only chance for upward mobility, or of how aggressively military recruiters campaign, or how much propaganda they make, or how they take advantage of systemic inequality to recruit from disadvantaged populations, or a million other things which they will inherently assume you lack an understanding of and proceed to condescendingly explain to you.
All the while they refuse to entertain even for one second the possibility that it might be *them* who has something to learn about *your* country, that they might not be informed enough about the violence and terror the US military enacted upon your people, that *they* might lack some awareness or understanding of the cruelty and suffering that those poor, propagandized, systemically disenfranchised kids lied to by recruiters gladly participated in enacting which might drive even people who are fully aware of their conditions to still harbor resentment towards them. The possibility that the other person might have a better understanding of the conditions in their country than viceversa and still disagree with them will never even cross their mind.

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You mentioned Lucitrix keeping scores for Sefice so I assume she does a lot of the book keeping as well, Does she have any more fun or interesting things in all her paperwork?
Like many of Nurgle's aspiring tallymen, Lucetrix keeps track of many things that fall beneath the notice of the powerful warriors of chaos.
Whether that's details of diseases incurred by other Nurglite faithfuls aboard the Carcass, simple inventory when put to task by other overseers above her, or yes, keeping 'score' with Sefice compared to his battle brothers, Lucetrix does it with considerable aplomb.
Personal things she keeps track of are however many arguments Sefice wins against Lyphos, however many 'secrets' Byzanti claims he has (when she's present), keeping track of remaining blight grenades, general stats (i.e. Shots hit, shots missed, kill tally, method of kill, etc), how her second set of horns is coming along, that kind of thing.
She'll keep track of whatever needs noting, though, nobody else is really doing it.
uh i understand your knight kink post is engaging with the literary construct of the knight rather than the historical actually existing social role but you really failed to engage with the themes and tropes of late medieval grail literature
I'm not gonna articulate this well, but there's this phenomenon I keep seeing on the left that I'll call "bean soup rhetoric," wherein someone fails to understand that they are not the target audience for a particular message, or just can't conceptualize why a speaker would craft their message differently to resonate with a target audience that doesn't already completely agree with them.
"The 'God Made Trans People' billboard is stupid! God didn't make me! I'm an atheist!" Okay. The billboard sits along a major highway in Kansas. We can deduce that the target audience is not you—it's the centrist evangelical Christians driving along that road who could probably be persuaded to become allies as long as we choose our words carefully and don't make them feel attacked for not already knowing everything about trans rights issues. Another one I see a lot is, "We shouldn't be talking about how right-wing legislation catches [privileged in-group] in the crossfire when [marginalized out-group] suffers far more!" I know. I agree with you. Which is why you and I are not the intended audience of this argument!
The entire point of rhetoric is to win over someone who doesn't already fully agree with you. In this case, let's say that someone is Jennifer, the moderate center-right mom in your neighborhood who doesn't really know or care about transgender issues but would be absolutely horrified by the idea of her teenage daughter having to submit to an invasive inspection of her body just to be allowed to play soccer. Tell her, "Banning trans students from sports will inevitably subject all student athletes to invasive gender-policing," or "Legal restrictions on gender-affirming care will make it harder for you to access the hormone replacement therapy you take to treat menopause symptoms," and she is more likely to question her existing beliefs and listen to the rest of what you have to say than if you lead with leftist talking points that she already has a calcified opinion about or which she thinks do not personally affect her.
Tailoring the argument to the things she already cares about does not mean we're forgetting that she has more privilege than most—entirely the opposite, in fact. A privileged ally can be extremely valuable. Jennifer votes in every election. And so do all the other ladies at her book club, and church, and in the PTA, and those folks listen to Jennifer. There's a reason both parties were courting suburban women so hard in the last election cycle! If we can find common ground with her on this, if we can get her calling her representatives and talking to her friends and phone-banking and door-knocking and making a stink, that's how the needle starts to move. If I can convince her to take her support away from the candidates who are actively restricting my rights and throw it toward those who want to restore and expand those rights...then I'm sorry, but Jennifer is a more valuable ally to me than the people who agree that the legal boundaries of gender ought to be abolished altogether but refuse to actually do anything except complain online about how both sides are equally bad because the right is trying to force everyone to drink the cyanide kool-aid while the left keeps serving bean soup and they don't like bean soup
Really enjoying the scritches
Hey artists, C. Spike Trotman, founder of Iron Circus Comics, just posted an invaluable thread on depicting different types of black hair. I’d do the thing where you screencap the whole thread and post it but it’s just too long (which is great because it’s a whole lot of useful information!) Give her a follow while you’re there.
Anyway, go check it out. I just wanted to save it and share it because I didn’t know how much I didn’t know!
This is an amazing resource, not only for artists, but for writers too! I love this!
{ID - tweet from @/Iron_Spike that reads, “Black Hair for Non-Black Artists: a Cheat Sheet Thread. Hi, folks! Just spur-of-the-moment decided to put together some reference for folks who want to draw/model black characters in their work, but arent confident they won’t make simple, obvious mistakes w/r/t black hair. END ID}
I noticed in the comments that some people can’t see the thread, so I took screenshots for y'all!
More will come in reblogs, since tumblr has an image limit
@creatingblackcharacters !!!

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I really hope attenborough just keeps going, I hope he hits 200 but everyone is too nervous to like bring it up or study him or whatever cuz it's david attenborough
peeling those sour rainbow gummy strips into long thin strings and putting them into cheap energy drink to create something im calling battery acid spaghetti will update once ive finished it
dont do this
I really hope its not too bad bc i actually love both components.
it forms a dry skin at the top made of the sour pellets. not a great start.
tastes really good actually. i also feel like i am about to explode.
do not do this.
Unanimous consensus: Do not do this
Other people: Hold on I’m about to do this
Rip to y'all, but I'm built different. Trying this tonight
Best I can do with what I have (I'm at work rn)
Oh that is a... fascinating smell
Don't do this
Alright now I’m curious
Didn't have strips so I made what I call battery acid cereal
Don't do this
World Heritage Post