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Brennan Lee Mulligan in Dimension 20: Dungeons and Drag Queens Season 2 + tumblr tags
BIGBANG - Last Dance (2016)
I just need the d20 fandom to see this video acting out the green hunter reading from Lou Wilson link to the original video too
not Gertrude immediately clocking the overarching capitalism element episode one and absolutely not being about it
go thrift girl, we’re cheering for you 🫡

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Playable Races of Calorum
The people of Calorum are as diverse as the feasts that shape their world. Forged from food, faith, and centuries of culinary warfare, each race carries with it the traditions, strengths, and burdens of their origins. Whether hardened like an aged cheese, light as a spun sugar strand, or resilient as a well-baked loaf, the people of Calorum are bound by the belief that food is not just sustenance—it is destiny.
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Dairyfolk (Children of the Cream)
"The Rind Endures."
The Dairyfolk are the chosen people of Mother Milk, their bodies shaped by curds, cream, and hardened rinds. They are the faithful guardians of the Dairy Kingdom, dedicated to upholding purity and resisting corruption. Some are noble knights of the Holy Cream Order, while others are wandering cheese artisans, spreading the sacred craft of aging and churning.
Dairyfolk Traits
Ability Score Increase: +2 Constitution, +1 Wisdom
Age: Dairyfolk mature faster than humans, reaching adulthood by 15, but their lifespan varies—hard cheeses may live up to 300 years, while soft cheeses may spoil after only 60-70 years.
Size: Medium
Speed: 30 ft.
Features
Blessing of the Rind: You gain resistance to necrotic damage, as the divine protection of Mother Milk keeps you from decay.
Curdled Fortitude: Once per long rest, when reduced to 0 HP, you can instead drop to 1 HP, as your hardened dairy flesh sustains you.
Cheese Plate Armor Training: You have proficiency with medium armor, as you are naturally trained to wear the cheese-forged armor of the Holy Cream Order.
Subraces of the Dairyfolk
Aged Rind (The Hard Cheese Folk)
Steadfast, patient, and nearly unbreakable, the aged cheeses stand firm through time.
Ability Score Increase: +1 Strength
Enduring Flesh: You have resistance to non-magical bludgeoning damage.
The Longer, The Stronger: You have advantage on Constitution saving throws against poison or exhaustion effects.
Soft & Fresh (The Creamfolk)
Gentle, nurturing, and deeply in tune with the divine, the soft cheeses are healers and diplomats.
Ability Score Increase: +1 Charisma
Nourishing Touch: Once per short rest, you can touch an ally and restore 1d8 + your level HP.
Milk’s Mercy: You can cast Lesser Restoration once per long rest.
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Meatfolk (Warriors of the Red Feast)
"The strong must feast. The weak must be fed to the flames."
The Meatfolk are the warrior clans of the Meat Lands, their bodies forged from sinew, marrow, and muscle. Born from the divine fires of the Great Carver, they believe battle is sacred, and their very existence is a testament to strength, hunger, and the pursuit of conquest. Some become noble warriors, others mighty hunters, and a few fall to the madness of endless feasting.
Meatfolk Traits
Ability Score Increase: +2 Strength, +1 Constitution
Age: Meatfolk mature quickly, reaching adulthood at 14, but only live to about 60-80 years before their flesh begins to break down.
Size: Medium
Speed: 30 ft.
Features
Carnivore’s Strength: You recover twice the normal amount of hit points from consuming cooked meat during a short rest.
Blood Frenzy: Once per short rest, when you reduce a creature to 0 HP, you can immediately make another melee attack as a bonus action.
Meat’s Might: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Subraces of the Meatfolk
Flameborn (The Warriors of the Great Carver)
Born for war, the Flameborn are relentless warriors, forged in the fires of conquest.
Ability Score Increase: +1 Dexterity
Blazing Hunger: You have resistance to fire damage.
Flameforged Weapons: Once per short rest, you can ignite your weapon, causing it to deal an additional 1d6 fire damage for 1 minute.
Bonebrood (The Elders of the Meatfolk)
Wiser and more patient, the Bonebrood are the philosophers and strategists of the Meatfolk.
Ability Score Increase: +1 Intelligence
Unyielding Body: You have advantage on saving throws against being frightened or stunned.
Marrow Magic: You can cast Heroism once per long rest.
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Grainfolk (The Starch-Bound Builders of Civilization)
"Through the harvest, we endure."
The Grainfolk are the architects of civilization, their bodies made of woven wheat, hardened oats, and sturdy barley. They are the farmers, bakers, and traders of Calorum, known for their resilience and ingenuity. They founded the Grain & Starch Dominions, a land of vast fields, ancient mills, and thriving cities.
Grainfolk Traits
Ability Score Increase: +2 Wisdom, +1 Dexterity
Age: Grainfolk reach adulthood by 18 and live up to 150 years.
Size: Medium
Speed: 30 ft.
Features
Wheaten Resilience: You gain advantage on saving throws against poison and exhaustion effects.
Breadmaker’s Hands: You have proficiency with artisan’s tools (baking tools).
Hardened Husk: When you take non-magical slashing damage, you can use a reaction to reduce the damage by 1d8 + your proficiency bonus.
Subraces of the Grainfolk
Breadforged (The Golem-Born of the Dominion)
Created by the Grainfolk, but now seeking their own place in the world.
Ability Score Increase: +1 Constitution
Constructed Body: You do not need to eat or sleep but must consume flour and water once a day to sustain yourself.
Mighty Knead: You count as one size larger when determining carrying capacity.
Pasta-Weavers (The Fluid & Adaptive Grainfolk)
Flowing like dough, these grainfolk are flexible and adaptable.
Ability Score Increase: +1 Charisma
Elastic Limbs: Your reach increases by 5 feet.
Rolling Dodge: Once per short rest, you can take the Dodge action as a reaction.
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Candians (The Sugar-Bound Nobility of the North)
"A little sweetness goes a long way."
The Candians are the people of sugar, their bodies composed of spun candy, caramelized syrup, and crystalline confections. They are cunning traders, masterful illusionists, and decadent aristocrats. The Sugar Council rules over Candia, spinning politics as delicately as their finest treats.
Candian Traits
Ability Score Increase: +2 Charisma, +1 Dexterity
Age: Candians live 100-200 years, though softer sugarfolk may “melt” sooner.
Size: Medium
Speed: 30 ft.
Features
Sugar Rush: Once per long rest, you can double your movement speed for 1 turn.
Caramel Coating: You have resistance to cold damage.
Sweet Words: You have proficiency in Persuasion.
Subraces of the Candians
Hard Candy (The Crystal-Bodied Aristocrats)
Unyielding Form: You have resistance to non-magical slashing damage.
Soft Sugar (The Tricksters & Weavers of Candia)
Sugary Step: You can cast Misty Step once per long rest.
Cultural Hybridization System: Embracing the Flavors of Calorum
Overview
Calorum is a land of trade, conquest, and culinary fusion. Over generations, many people have blended traditions, adopted new ways of life, or even physically changed due to prolonged exposure to another culture’s magic, food, or faith.
This system allows players to customize their character’s heritage by selecting a primary “Birth Culture” (base race) and an Adopted Culture, gaining additional traits at the cost of a minor penalty.
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Step 1: Choose Your Birth Culture (Your Core Racial Identity)
Your Birth Culture determines your:
✅ Ability Score Increases (no changes, you retain your base racial bonuses)
✅ Size & Lifespan (unchanged from base race)
✅ Base Movement Speed (unchanged from base race)
✅ One Unique Racial Feature from Your Birth Culture (e.g., Dairyfolk’s “Curdled Fortitude” or Meatfolk’s “Carnivore’s Strength”)
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Step 2: Choose an Adopted Culture (Your Secondary Influence)
Your character has adopted cultural, magical, or physical traits from a different racial background. Choose one of the following benefits from the Adopted Culture’s list, balancing it with a cultural strain penalty.
✅ Choose One Benefit from the Adopted Culture:
A secondary racial ability (e.g., Grainfolk’s “Hardened Husk” or Candian’s “Sugar Rush”).
A skill proficiency tied to that culture (e.g., Grainfolk gain “Baking Tools,” Dairyfolk gain “Religion,” etc.).
A minor magical trait linked to the Adopted Culture (e.g., Meatfolk’s “Flameborn Resistance” or Dairyfolk’s “Milk’s Mercy” spell-like ability).
❌ Gain a Cultural Strain Penalty: (The Weakness of Hybridization)
Every culture has a biological, social, or magical cost to blending lineages. Choose one penalty from the options below.
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Cultural Strain Penalty Table (Choose One Per Hybrid Character)
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Example Hybrid Builds
1. Dairy-Candian Noble (Raised in the Holy Cream Order but influenced by Candia’s magic)
Birth Culture: Dairyfolk (Aged Rind)
✅ “Curdled Fortitude” (Survive at 1 HP once per long rest)
✅ Base movement speed & stats from Dairyfolk
Adopted Culture: Candian
✅ Gain “Sugar Rush” (Bonus Dash once per long rest)
Cultural Strain Penalty: Flavor Instability
❌ Vulnerable to Fire Damage (Due to Candian’s sugar-crystal body)
---
2. Grain-Breadforged Worker (A Breadforged who gained Meatfolk war-training in battlefields)
Birth Culture: Grainfolk (Breadforged)
✅ “Constructed Body” (No need to eat/sleep, immune to poison)
✅ Base movement speed & stats from Grainfolk
Adopted Culture: Meatfolk
✅ Gain “Bloodied Feast” (Gain temp HP when reducing a foe to 0 HP)
Cultural Strain Penalty: Digestive Rejection
❌ Cannot gain benefits from eating normal food—requires specialized Breadforged energy sources
---
3. Meat-Vegetanian Berserker (A warlike Meatfolk raised by the deep-rooted warriors of Vegetania)
Birth Culture: Meatfolk (Flameborn)
✅ “Flameforged Weapons” (Once per short rest, ignite weapons for +1d6 fire damage.
✅ Base movement speed & stats from Meatfolk
Adopted Culture: Vegetanian
✅ Gain “Vine-Wrapped Limbs” (Unarmed strikes now have 10-ft reach and gain advantage on grapples)
Cultural Strain Penalty: Culinary Clash
❌ Distrusted by Meatfolk & Vegetanians (one values conquest, the other balance—NPCs from both factions may treat you as an outsider)
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Optional Rule: Deep Hybridization (Two-Trait Variant, Extra Cost)
If a DM allows it, players can select TWO traits from their Adopted Culture instead of one—but must take two penalties from the Cultural Strain list to balance it.
Example:
Candian-Dairy Hybrid with both “Sugar Rush” and “Milk’s Mercy”
Penalties: Fire Vulnerability & Social Disadvantage with both Candian and Dairyfolk
Holidays, Events, & Festivals of Calorum
“A feast is more than food—it is history, power, and war served on a platter.”
Calorum is a land where food shapes faith, politics, and culture. Every kingdom, from the holy Dairy Lands to the warrior halls of the Meat Folk, celebrates its heritage through grand feasts, sacred fasts, and competitive culinary warfare. Below are some of the major holidays, regional festivals, and infamous banned celebrations that define life in Calorum.
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Major Holidays of Calorum
The Great Churning (Dairy Kingdom, Springtime Festival)
"Milk flows, butter rises, and all are nourished."
A sacred celebration of Mother Milk, the Great Churning is held at the start of spring, marking the new milking season. Entire towns gather to churn butter in massive communal barrels, and pilgrims flock to Fondueford to witness the High Priest of the Holy Cream Order bless the first curd of the year.
Traditions:
The Grand Churn-Off: Competitors race to churn the smoothest, most divine butter, judged by paladins of the Holy Cream Order.
Blessing of the Rind: Dairyfolk bathe newborns in sacred milk to ensure strong bones and pure souls.
Butter Wrestling: A sport where warriors, covered in sacred butter, attempt to grapple each other in an arena.
Festival Dish: "The Eternal Butter" – A blessed, ever-fresh butter said to grant vitality and protection from rot when consumed.
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The Red Feast (Meat Lands, Summer Solstice)
"Eat, drink, and prove your worth!"
The largest and most savage festival in the Meat Lands, the Red Feast is a celebration of battle, feasting, and survival. Warlords gather to honor the Great Carver, their warriors competing in feasting contests, duels, and ceremonial hunts. The festival lasts until the final warrior standing claims the title of Feastborn Champion.
Traditions:
The Feast Trials: Competitors must eat an entire banquet of meat without stopping—if they collapse or refuse more, they are disqualified.
The Hunt of the Wild Boar: A massive boar, blessed by the Meat Priests, is released into the wild, and hunters compete to slay it with nothing but their teeth and knives.
The Blood Pact: Warriors cut their palms and mix blood with wine, swearing oaths of loyalty or vengeance under the eyes of the Meat Gods.
Festival Dish: "The Feastbeast Roast" – A mythic creature slain during the festival, its flesh is believed to bestow strength upon those who eat it.
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Breadbonding Day (Grain & Starch Dominions, Harvest Time)
"No one eats alone."
A solemn yet heartwarming holiday, Breadbonding Day celebrates community, family, and the balance of food. Rooted in the Grainfolk’s traditions, it is a time when even enemies must break bread together, honoring the belief that grain is the foundation of all civilization.
Traditions:
Breaking the Loaf: Families bake a single, massive loaf of bread, breaking it at sundown to symbolize unity.
The Breadforged Procession: The sentient bread golems of the Grain Dominion gather to recite their history, reminding the world that they, too, deserve recognition as a people.
The Peace Meal: A tradition where rival factions must eat together, often resulting in uneasy truces or deadly betrayals.
Festival Dish: "The Hearth Loaf" – A special bread infused with wheat magic, it stays fresh forever if shared but crumbles to dust if hoarded.
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The Sugar Carnival (Candia, Midwinter Festival)
"A world without sweetness is a world not worth living in!"
A decadent, chaotic, and deeply political festival, the Sugar Carnival is both a public celebration and a battlefield for Candian nobility. The entire kingdom becomes a realm of illusion and indulgence, where citizens feast on candy, trade secrets, and commit audacious heists.
Traditions:
The Masquerade of Flavors: Nobles wear enchanted masks made of spun sugar, concealing their identities as they engage in forbidden duels, arranged marriages, and political betrayals.
The Grand Sugar Race: Contestants ride enchanted caramel beasts through a deadly obstacle course, dodging honey traps and peppermint golems.
The Confectioner’s Gambit: Bakers compete to create a sugar-based masterpiece—the winner is granted an audience with the Sugar Council.
Festival Dish: "The Eternal Bonbon" – A mystical candy that grants a vision of the future—but may also reveal horrifying truths.
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Forbidden Festivals & Banned Rituals
The Moldwake (A Heretical Holiday of Rot, Outlawed in All Kingdoms)
"The feast is not yet finished."
A blasphemous, underground festival of the Mold Cult, held in secret locations across Calorum. The Moldwake is a perversion of Breadbonding Day, where cultists consume mold-ridden feasts, believing it brings them closer to the Rot.
Forbidden Rituals:
The Spoiled Offering: An entire feast left to rot for weeks is then consumed in a grotesque ceremony.
The Bone-Flesh Bake: The faithful bake a corpse into bread, believing it fuses their souls with the Mold King’s will.
The Unholy Toast: Cultists raise goblets of spoiled milk, pledging their bodies to the Great Rot.
Why It’s Banned:
The Moldwake has led to entire villages being overtaken by fungal corruption.
Those who participate often succumb to the Rotting Curse, transforming into Fungal Thralls.
The festival is believed to be a step toward resurrecting the Mold King.
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The War of Chefs (Outlawed Culinary Warfare, Banned in the Grain Dominions)
"One feast to rule them all."
The War of Chefs was once an officially sanctioned battle between the great cooking guilds of Calorum, where rival chefs would create enchanted feasts that could weaken, empower, or kill their opponents. The last War of Chefs ended in catastrophe, leading to its banning across all civilized lands.
Banned Techniques:
Poisoned Pastries: Magical desserts that induce paralysis in those who consume them.
Soul-Forged Stew: A cursed dish that steals the soul of the eater, binding them in servitude.
The Forbidden Recipe: A lost culinary spell capable of rewriting reality through food.
Why It’s Banned:
The last War of Chefs ended in mass destruction, as a rogue baker accidentally summoned a bread elemental army.
The Holy Cream Order deemed the competition heretical, as it "weaponized food, which should be sacred."
The First Feast: A Myth of Creation
The Banquet of the Divine (The Origin Myth of Calorum)
"Before there was land, before there was hunger, there was only the Feast Eternal."
The oldest myths speak of a time before mortals, before kingdoms—when only the gods dined at the table of existence. The Feast Eternal was a divine banquet that stretched across the cosmos, a gathering of the first deities, each creating a dish to share with their celestial kin. It was through this sacred meal that the world was formed.
Mother Milk churned the first lands of dairy, rich and fertile, flowing with pure, endless sustenance.
The Great Carver forged the first beasts of meat, crafting warriors of sinew and blood.
The Hearth Lord baked the first grains, weaving the fabric of civilization from flour and fire.
The Sugar Baroness spun the first sweets, crystallizing the wonders of pleasure and indulgence.
But one god refused to share his dish.
The Mold King, known then as The Keeper of Preservation, had prepared a final course—one that would end the feast and begin the cycle of decay. But the other gods saw it as a blasphemy, a perversion of the perfect meal. They cast him down, sealing him in the dark places beneath the world, where he would be forgotten.
But all things spoil. And the feast was never truly finished.
No caption necessary

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Crown of Candy: A Campaign Setting for 5e
Introduction
The land of Calorum is a world of edible kingdoms, each representing different types of food, embroiled in political intrigue, war, and divine intervention. Inspired by Crown of Candy, this setting blends high-stakes fantasy with absurd and dramatic food-based storytelling.
Core Themes:
Political Intrigue & Betrayal: The noble houses and kingdoms are in constant power struggles, with shifting alliances and dangerous gambits.
Heroic Tragedy & High Drama: Expect battles with devastating consequences, and choices that shape the future of nations.
Food-Based Fantasy: The world and its inhabitants are inspired by different food cultures, leading to creative character designs and locations.
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Chapter 1: The World of Calorum
Geography & Notable Locations
Calorum is divided into several food-themed regions, each ruled by its own monarchy and traditions.
The Kingdom of Candia (Candy & Sweets)
Capital: Castle Candy
Culture: A kingdom of knights and honor-bound warriors, where chivalry and royal bloodlines reign supreme. The people are made of confections, from chocolate bar soldiers to gumdrop squires.
Notable Locations:
Castle Candy – The royal palace, adorned with sugar-glass spires.
The Jelly Jungles – A vibrant, semi-solid rainforest of bouncing jellies.
Licorice Mines – Treacherous caverns where black licorice veins twist like roots.
The Dairy Islands (Cheese, Milk, and Dairy Products)
Capital: Fondueford
Culture: Seafarers and merchants, the Dairy Islands are a maritime trade hub. Their navy is powerful, with warships of hardened parmesan and cheddar ballistas.
Notable Locations:
The Gorgonzolan Abyss – A deep trench filled with glowing bioluminescent blue cheese creatures.
Butter Bay – A dangerous, slippery coastline where dairy pirates lurk.
The Meat Lands (Meats & Savory Dishes)
Capital: Meatchunk Keep
Culture: A warlike region where might makes right, and feasts celebrate victory. The ruling clans settle disputes in brutal pit fights.
Notable Locations:
Bloodgrill Arena – A colosseum where warriors duel for dominance.
The Sausage Steppes – Rolling plains of linked meats stretching to the horizon.
Vegetania (Vegetables & Fruits)
Capital: Greenhold
Culture: A kingdom of druids and scholars, focused on nature, medicine, and diplomacy.
Notable Locations:
The Avocado Canyons – Treacherous cliffs filled with rolling stone pits.
The Broccotree Grove – A vast forest where elders commune with the gods.
The Grain & Starch Dominions (Bread, Rice, Pasta)
Capital: Crusthaven
Culture: A mix of nomadic traders and industrious bakers, their power comes from controlling food supply routes.
Notable Locations:
The Great Spaghetti Falls – A cascading river of never-ending pasta.
The Sourdough Bastion – A fortified bakery monastery where monks perfect the art of battle bread.
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Chapter 2: The History of Calorum
Notable Historical Events
The War of Rot and Frost: A catastrophic conflict when an ancient Lich-Lord of Spoiled Food attempted to spread decay across Calorum.
The First Bakers' Rebellion: The revolt of the Grain Kingdom against Candia, demanding freedom from royal tariffs on bread and rice.
The Dairy Purge: When rogue sorcerers attempted to turn the ocean into cheese, nearly destroying the Dairy Islands.
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Chapter 3: Playable Races of Calorum
Candyfolk (Candians)
Ability Score Increase: +2 Charisma, +1 Dexterity
Traits:
Sugar Rush: Once per long rest, you can Dash as a bonus action.
Sticky Resilience: Advantage on saving throws against being grappled or restrained.
Delicious: Beasts and hungry creatures have advantage on bite attacks against you.
Meatfolk (Carnisians)
Ability Score Increase: +2 Strength, +1 Constitution
Traits:
Blood of the Beast: Resistance to poison damage.
Carnivore’s Fury: When below half HP, gain advantage on melee attack rolls.
Dairyfolk (Lactites)
Ability Score Increase: +2 Wisdom, +1 Constitution
Traits:
Chilled Resistance: Resistance to cold damage.
Gooey Form: You can squeeze through spaces as if you were one size smaller.
Vegetablefolk (Verdanians)
Ability Score Increase: +2 Intelligence, +1 Constitution
Traits:
Hardy Stalk: You require half as much food to survive.
Photosynthesis: During a short rest in sunlight, regain an extra 1d8 HP.
Grainfolk (Starchians)
Ability Score Increase: +2 Dexterity, +1 Intelligence
Traits:
Yeast Surge: Once per long rest, you can grow one size larger for 1 minute.
Crumbly Defense: When hit, roll a d6; on a 6, the attack deals half damage.
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Chapter 4: The Pantheon of Edible Gods
The Great Oven (God of Creation & Baking) – Worshiped by Grainfolk and pastry priests.
The Butcher Saint (God of War & Meat) – Patron of the Meatfolk warriors.
Mother Milk (Goddess of Comfort & Dairy) – Protects sailors and mothers alike.
The Verdant Hand (Deity of Nature & Growth) – Revered in Vegetania.
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Chapter 5: Faith of The Bulb
The Faith of The Bulb: The One True Light
The Faith of The Bulb is a theocratic and totalitarian religious order that seeks to unify all of Calorum under a singular, absolute faith. Worshippers of The Bulb believe that it is the first and only divine truth, a celestial force of illumination and sustenance that brings order to a chaotic world. Any competing faiths, traditions, or beliefs are considered heresy—falsehoods that must be purged for the good of all.
The Faith of The Bulb is not just a religion—it is a regime, a political entity, and a militaristic force bent on absolute dominion.
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Doctrine and Beliefs
The Bulb is the Source of All Nourishment. Just as a plant grows from a seed buried in the dark, The Bulb grants light and truth to those who follow it. To reject The Bulb is to reject life itself.
All Other Gods are Lies. The Butcher Saint, The Great Oven, Mother Milk—these are distortions of the truth, remnants of a chaotic past. The Bulb is the singular, supreme deity.
Heresy is a Rot That Must Be Cut Away. Those who do not submit to The Bulb must be converted or cleansed. There is no middle ground.
The Faithful Shall Be Rewarded with the Eternal Harvest. Devout followers are promised a place in The Luminous Orchard, a paradisiacal afterlife where their spirits bask in The Bulb’s endless warmth and sustenance.
The faith is highly ritualistic and intolerant of deviation, enforcing its doctrines through strict laws, inquisitions, and military might.
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Hierarchy of The Bulb’s Faithful
1. The Grand Luminary (Supreme Pontiff)
The singular ruler of The Bulb’s faith, the Grand Luminary is considered the living voice of The Bulb. Their word is law, their vision absolute. Only one Grand Luminary exists at a time, chosen through "divine revelation"—though in reality, the succession is often orchestrated through power struggles and assassination.
2. The Council of Illumination
The Grand Luminary is advised by twelve High Shepherds, each overseeing a different region of Calorum. The Shepherds enforce the faith’s will, directing military actions and inquisition efforts.
3. The Inquisition of The Bulb
The militant arm of the faith, the Inquisition is tasked with rooting out heresy at all costs. Its members are known as The Blazing Hands, feared for their brutal tactics. They conduct public purges, interrogations, and forced conversions.
4. The Congregation of the Faithful
Common worshippers must adhere to strict laws of devotion, attending daily sermons and participating in The Offering, a ritual where food is burned in honor of The Bulb. Failure to participate can result in imprisonment or worse.
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Methods of Control and Suppression
1. The War Against False Faiths
The Bulb actively wages war against other religions. Priests of The Great Oven, druids of The Verdant Hand, and even warrior-cults of The Butcher Saint are hunted down. Their temples are razed, their followers forced into reeducation camps or executed as heretics.
2. The Cleansing of Literature
All historical records that contradict The Bulb’s doctrine are burned or rewritten. Even children's fairy tales are altered to reinforce the faith’s dominance.
3. The Purification of Names
Citizens are forced to abandon surnames tied to old gods. A child once named Bakerus, after the Great Oven, might be renamed Lumon or Radias to honor The Bulb.
4. The Heretic Trials
Public spectacles of punishment, Heretic Trials are designed to instill fear. Those accused of worshipping old gods are subjected to The Trial of Light—exposure to The Bulb’s sacred radiance, which in reality is an agonizing magical brand that sears their flesh. If they do not "confess," they are burned at the stake in a ritual called The Purge of Shadows.
5. The Conversion of Cities
Entire cities are brought to heel through forced conversion ceremonies. Worshippers of other gods are gathered into the central square and given a choice:
Renounce their old gods and swear eternal loyalty to The Bulb.
Face The Luminous Cleansing—public execution by radiant fire.
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Symbols and Worship
Symbol of The Bulb: A golden onion-shaped bulb, radiating light, often held by a hand of fire.
Sacred Rituals:
The Offering – Food is burned in reverence to The Bulb.
The Morning Illumination – Every citizen must stand outside and face the sun, chanting prayers.
The Luminous Blessing – Converts are anointed with holy oil, which is often mixed with a mild hallucinogen to induce “visions.”
Holidays:
The Day of Sole Light – A day where no other gods can be spoken of, under penalty of death.
The Cleansing Festival – A weeklong purge of known heretics.
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The Resistance Against The Bulb
Not all accept The Bulb’s rule. Underground movements operate in secrecy, seeking to preserve lost knowledge and protect old faiths. Secret monasteries of The Great Oven, hidden camps of Butcher Saint warriors, and rogue druids of The Verdant Hand fight to reclaim Calorum’s religious freedom.
But with The Bulb’s power ever-growing, resistance is costly—and betrayal lurks in every shadow.
I started doing Therapy Thursday with Jawbone! Let's get some good feels on here.
Star Trek 2x18: The Immunity Syndrome, 1968.
+bonus:
party rockers in the

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hey folks if you have an android phone: google shadow installed a "security app".
Provides safety features for Android devices.
I had to go and delete it myself this morning.
And several others as well. Clear data, disable, uninstall if you can.
Found this on my phone as well. Open Settings > Apps > See All Apps. In the top right click on the meatball menu (the dots) and click Show System Apps and sort by name. If it's installed it should appear as Android Safety Core. It can be safely uninstalled.