Sleepy's Simple Guide to Darkmoor
I'm making this for myself, mostly, but you can use it too. based on one lvl 100 and one lvl 170 (otherwise have 1 hitter and 3 buffers and augment accordingly)
I feel it goes without saying that you should be sure to have full potions before you go in. if you have to flee and teleport back it will take you forever to walk all the way through the castle, but such is life. don't bother using healing spells, just use the wisps and your potions (some of the bosses forbid heals anyway).
Howling Chaney (life) - 20,000 health, 3 Hounds of Heck - 5,280 health
turn one: feint/blade, turn two: feint/blade, turn 3: feint/hit
Sir Blackwater (star) - 18,000 health, Darkmoor Serf - 5,200, 2 Darkmoor Squires - 5,930
only aegis-ed blades, no universal buffs or globals
turn one: spirit/elemental trap/school trap, turn two: potent spirit/elemental trap/potent school trap, turn three: feint/hit (somebody pack an extra hit in case a minion blocks your crit)
"Puzzle" - crimson lens, neutral density filter
mob fight - 4 Darkmoor Gargoyles (myth) - 4,640
Ahktang Wormcrawl (fire) - 15,600 health, 3 Draconian Eidolons 4,620
turn one: feint/trap, turn two: potent feint/potent trap, turn three: feint/hit
mob fight - a bunch of draconians with 6k health
AoE and blade if required
Spirit of Darkmoor (sun) - 14,700 health, 3 Darkmoor Gargoyles (myth) - 4,640
she sucks and will cheat attack for any and all buffs, but you gotta buff, so just blade and feint and kill her as fast as you can. the mobs might use earthquake, but three feints should be enough to kill her provided she stops cheat casting long enough for you to take a turn. this is not an impossible task, it's just annoying. be chill and patient.
if you're all lvl 100 wizards, really try to kill her faster because otherwise she will kill you, storm wizard.
Shane Von Shane (death) - 19,470, Darkmoor Serf - 5,200, Darkmoor Gargoyle - 4,640
no feints, somebody has to hit him every turn, no heals
turn one: hit/blade, turn two: hit/blade, turn three: hit/blade, turn four: hit/hit (if you have four players, one person hits every turn, the other two buff the main hitter, and you can take him out in two turns instead)
Undying Malistaire wasn't invited to this post