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This fight is, in my eyes, the coolest fight in all of DELTARUNE. And I feel like everything about it is designed to pinpoint one very particular very specific power struggle, one that I don't see people talking about.
So, I thought I'd do a longpost about it. Hear me out.
PART 1: Setting the Stage
The way I see the Roaring Knight fight is like this.
It is two colossal titans going up against the other.
The true battle that is about to go down here is that of The Player and The Roaring Knight. The outcome of this duel will determine which side will actually prevail in the long term.
Both sides are defined by what they know... and what they don't.
To be more specific:
The Knight is aware of the Player's Existence, on at least some level. But I think, as I will get to later, is demonstrably unaware of the deeper mechanics of how we work. I think, at minimum, The Knight does not understand the power to SAVE- or at least, is not properly thinking about its larger implications. The Knight is going into this fight, therefore, with pure brute strength. The Knight is expecting this to be a clear-cut, instant, decisive victory against the heroes of prophecy. After all, there's a whole lot of stuff written in its life that it hasn't gotten to see yet, stuff that can only happen if it prevails. Further, the Delta Warriors are still at the very start of their quest. They know nothing of the hardships they will come to face. So this is going to be an easy victory.
The Player, on your first playthrough, is similarly aware of The Knight's existence, but is very, very unaware of what exactly we're dealing with. Most of us thought that The Knight would be someone we fight in the main story- a regular antagonist. Many of us even thought that The Knight would be done and dusted by, say, the end of 5. (Chess Theory my beloathed).
DELTARUNE itself even kind of misleads us with this, with Swatchling Dialog in Chapter 2 implying that It and Queen were at least comparable, with GIGA Queen being "more powerful" in the eyes of the Swatchlings.
Both sides are going into this battle, this duel, with a fundamental knowledge gap over the other. The Knight expects this to be over instantly. The Player is expecting this to be just like any other foe we've faced.
Both sides go into this expecting the same result: "I've totally got this, right?"
As it turns out, we don't got this. We lose, and The Knight's viewpoint, and strategy, proves correct. You are, more likely than not, unless you're some insane pro gamer god, going to lose your first encounter to The Knight. It is, as Gaster describes it, "Fate".
However, with this loss, the Player's knowledge gap closes. We now understand that The Knight got Hands. The difference between these two colossal forces... is that we get a do-over, and get to try again.
See, the truth is, we've seen this fight before.
It's the same fight that UT Geno showed us, twice.
The Ability to SAVE is... extremely broken. As the player, so long as the theoretical capacity for victory exists... we can achieve it, eventually.
The Knight... simply does not understand this. If it is aware of the Player's ability to time travel, I do not think they understand its significance in the larger picture. The Knight is much more of an Undyne the Undying than they are a Sans.
Our loss is, as Gaster puts it, our fate. But, we can try. By the angel, we can try. And we can lose! Over, and over, and over again, until our Determination to succeed eventually gives us the strength needed to surpass the impossible.
Slowly, over so many attempts, the tables of the match turn. We are slowly able to learn, to adapt, to overcome, to persevere enough to start making progress, to survive multiple turns.
At the center of this whirlwind of a showdown between two extremely powerful entities is Susie.
PART 2: Susie
Susie... does not really understand the greater "game" being played. How could she? She knows nothing of the Player, nothing of SAVE files, she knows about as much about the Knight as we did on our first go, probably less so.
She cannot begin to truly understand the larger power struggle going on here. But, she does know two things.
A) Holy #%@# this thing has got hands. Like exceptional legendary hands. This absolute beast is hitting with the force of a truck. This is an opponent leagues beyond anything we have seen before. We are Cooked.
B) ...Somehow, despite (A)... She is still standing.
Susie, bless her heart, does not have any idea how these two things can both simultaneously be true. She fundamentally lacks the context to understand what is allowing both of these things to be true, but she recognizes the significance of this. She is insightful enough to recognize that... something is wrong here, that this Does Not Make Any Sense, and, I believe, reasons that if even SHE is confused as to what is happening... Surely, The Knight must be as well?
So, she starts talking trash.
She points out the truth of the matter- The Knight fully expected this battle to be over before it began. And, by all means, SHE'S RIGHT!!! It REALLY should have been. It WAS, the first time around.
The Knight also realizes this. They, over the course of the fight, begrudgingly start exchanging their defenses for increased attack output to try and accommodate for this unexpected pushback. The attacks loop, this time more intense.
But it doesn't work. We continue to survive, and Susie continues to talk trash.
This ultimately culminates in The Attack. The Attack that, to me, is perhaps the most impactful single moment of the entire fight. This one Attack, to me, tells me literally everything we need to know about this matchup.
The rotating spinny slashy attack. Rotating Slash 3.
I actually did a whole standalone post about this, but I'm going to retread that ground here again because it's Important.
See, this attack is fascinating to me. Rotating Slash 3 is different from the other Final Versions of the Knight's attacks in that it has a completely added tacked-on bonus section at the very end. I suppose the later variants of Stars could be interpreted in a similar way but that's at least a direct evolution of the star exploding bullets already- this is like, an entirely different sequence.
In it, The Knight spams slashes in a rotating circle. Just looking at this attack in motion really gives off the impression that The Knight is Pissed. This is not a calm, calculated, precise maneuver, this is Rage. This is Fury. This is Passion.
But you know what makes it incredible?
Anyone who is seriously attempting this fight in DELTARUNE has probably beaten Sans. At the very least, anyone attempting this fight is probably at least FAMILIAR with his fight, through and through.
Which means you've already seen the Gaster Blaster Spinny Circle. It's iconic. Everyone knows it.
And what that means here is that THIS ISN'T EVEN A GOOD ATTACK.
Sure, maybe this thing catches you off guard the first time... but chances are? You just... dodge it! Because you already know how to do this! You've played these games before!
It is, in a sense, a culmination of the entire thing I'm outlining in this post- The Knight, functionally screaming "WHY WON'T YOU DIE ALREADY", and The Player just dodging it effortlessly for reasons that are entirely beyond its grasp.
And what makes me confident in this reading of the attack as Important is the fact that the Knight will always do this one. You Cannot beat The Roaring Knight without seeing this attack. If you get their HP down early, they skip directly to Rotating Slash 3, then Charge, then Neo Roaring.
Why? It's because this attack is narratively relevant, that's why. I also believe this is why we get the unique flavor text after it uses this attack:
You specifically get this flavor text if Rotating Slash 3 was used in a context that leads directly into the final chargeup phase of the fight.
If Susie is SWOONed, it instead says that "Susie struggled to give some kind of warning", but, how? How does she know? This isn't the turn The Knight has begun charging, this is the moment BEFORE the Knight starts charging. How does she know something is coming?
It's because Susie, too, noticed what I just talked about. The Knight, this entire fight, has been an angel-damned poker face, and has completely ignored any attempts to talk to it, has not said a damn thing, and beyond looking cool and aurafarming, has never once reacted to literally anything the party has done.
Until now. Because after THAT attack, it's displaying One actual emotion: Anger.
And if it wasn't angry before... dear fuck what is it about to do now.
So, she grows pale- She recognizes that Something Big is coming and that we might be cooked.
PART 3: RESULTS
Ultimately, the truth of this battle is that it was only ever destined to go one way.
The Knight has fate on its side. It has pure power beyond anything we've seen...
...But we're The Player.
We have the power to be Good at the Video Game.
The Battle is, technically, in theory, winnable. And so, it is.
Through repeated Trial and Error, victory is achievable.
Of course, The Knight does have fate on its side- the prophecy does dictate there are things it must do, and so we are forced to "Lose"... but does it really matter? We won. We didn't win the battle, per se, but we proved that winning the war is possible.
We made The Knight "bleed". We proved, directly, that it is possible to stand up to them, that it is possible to prevail, that their immense strength is ultimately not enough to keep them safe from Skill and we managed to force them to lose a chip of their sword and managed to force them to drop their Shadowcrystal.
In the final game, The Knight's blade is chipped slightly. In early sprites, however, The Knight's blade is completely snapped in half. I think the intended message is clear.
...
Upon victory, Susie realizes, in shock, that we actually did it. Somehow, we won. Somehow, despite this thing being way out of our league, we won. Even Susie is surprised by this. Her immediate reaction to victory is:
Because even she was concerned that we didn't have it. Again, she lacks the context, but is able to understand the significance of what just happened.
Unfortunately for her, she becomes extremely overconfident in this and this is her downfall. After clashing her Axe against the Knight's Sword, the Knight is only barely able to repel her away, chipping its blade in the process.
This makes Susie way too cocky for her own good, and seemingly confirms to her that everything she was saying about The Knight losing and being nothing compared to the power of Friendship or whatever was, just, actually true.
The Knight lost. We actually beat it. It's cooked. Look at it, it's barely even able to maintain its shape. Can you believe we were nervous??? That we were scared??? Look at it, it's over! We literally w-
The Knight uses this overconfidence, this moment of Susie dropping her guard, to pry victory back into its "rightful" hands, followed by using Ralsei's shock over how such a thing was possible against him as well.
All that remains is Kris. The squire, the pawn, the one who listens.
Kris is knighted, but not willingly. The blade is pressed into their shoulder, and they are forced into the floor. Kris is forced to kneel.
The act of being Knighted is supposed to be an honor. You kneel before your lord, and the blade is ceremoniously lowered onto your shoulder as a mark of respect.
This is not that. This is a mockery. A very stark reminder, that, at the end of the day, "You are My soldier."
Kris is not SWOONed, but they are still forced to suffer, being attacked offscreen and forced down to 1HP. It reads to me like a "Know your place".
From here, the story continues as normal. But there is so much more to talk about. There is legitimately so much more to talk about.
Every.
Aspect.
Of this fight.
Is designed to hammer in this one core idea.
That idea of "The Knight is destined to fail because The Player is beyond its comprehension".
PART 4: It's in the Everything
If you go back and SAVE right after defeating Tenna, something very interesting happens.
You are left on this screen, with Tenna right there to the right. Susie literally tells you "Alright, let's go!" and obviously, every player ever is going to move right to continue the story. Because why wouldn't you.
Why... wouldn't you?
Well, if you know what's coming, you know you want to SAVE here, because you don't want to have to re-fight Tenna every time you change your equipment or close out of the game. So, you walk to the left.
It's actually a pretty long walk. You have to walk for several seconds to the left to get to the SAVE point, since it's placed at the very start of the room.
And wouldn't you know it, inexplicably... there is dialog for this.
The dialog for the SAVE Point changes after you beat Tenna.
It emphasizes that Kris' hand lingers in the SAVE Point.
It emphasizes that only Kris can see the SAVE Point- that they can see it, that they are aware of it.
It emphasizes that they are calmed.
...Why? This is, to my knowledge, the first time since Chapter 1 that the game directly acknowledges that Kris can see the SAVE points.
Why is this here?
It's because it ties into the Everything. Kris is, I believe, the only member of the knightspiracy who actually understands the ability to SAVE- if not the only one who actually knows it even exists.
And the fact that we've just done this- that we've just completely ignored the obvious progression to make a detour that makes no sense, to SAVE, proves to Kris something simple.
See, Kris knows that The Roaring Knight is due to arrive any second now.
Kris also knows about the SAVE system.
Kris also understands the clash of powers that is about to take place. And they know that if The Player is not ready to play their part, that if the Player is not going to lock in and use their power to Go Back, there's just no way we win.
Kris, I believe, wants us to win. They want us to beat The Knight. They want out of this. (After all, "Don't forget, you promised..." is not exactly the sort of thing you tell your conspirator if you're 100% confident they'll stay loyal. That's the kind of thing you say to someone you think might choose wrong. )
Something, something, this Seth dialog from 5. (Remember that Aqua is very Kriscore and also Seth is like, somewhat part of the Plan since Kris ropes them into stopping us. So like.)
ANYWAY-
Kris wants us to win. To beat The Knight, to be free of all of the obligations and shackles that bind them.
And they understand that this action- this action of going back and SAVEing- indicates that we, too, are ready for what is to come.
Under this interpretation, Kris dealing more damage when their allies are SWOONed becomes more meaningful to me. It's not just that they're filled with adrenaline and maybe are angry that their friends are hurt. I think that, at least on some level, Kris desperately wants to win, and when the cards are on the table, and the curtain falls, their choice, when they are the last one standing, in the heat of the moment, is to give their all.
What does the Cough mean?
The general interpretation of it seems to be that Kris is basically telling the Knight "bro, it's over, wrap this up NOW." but I don't think that really makes sense. For starters, I feel like the Knight is not able to "instantly win". I don't think the Swoon Cutscene Slash is a universal ability. I hope you can see why from everything I've just went over- the struggle in this fight is Very Real and Very Important. So surely The Knight can't just call it at any time.
So what does the Cough mean?
I think it's truly as simple as: Kris is kind of caught in the lie? Kris knows exactly how the SAVE system works and is keeping this information secret from their allies because it's like, the one trump card they have. But we just used that power to completely humiliate the Knight by not getting hit even once. So it's kind of awkward and I think Kris just here like:
"*cough* Oh wow hahaha damn you didn't like hit us at all huh wow that's uh. that's crazy I have no clue how that happened." ( <- knows EXACTLY how that happened )
And the Knight tilting its head is like.
The Knight staring into the depths of Kris' SOUL trying to figure out if there's something they're not being told because The Knight, too, is realizing that this doesn't make any sense and is maybe some Bullshit.
I don't know about you but that's like infinitely cooler (and also funnier) than the general interpretation of Kris telling the Knight to wrap it up.
...Wow, that's a lot of yapping about like 3 lines of SAVE Point dialog. Surely that's it, right?
NOPE
Have you ever listened to Black Knife?
Okay, that's a dumb question, you almost certainly have.
The player is likely to lose this fight in the first few turns. On your first attempt, you're probably not hearing the song to the end.
Isn't it interesting how the music starts out as super threatening and imposing, but becomes inspired, almost hopeful, dreamlike, near the end?
This power struggle is baked into the music itself. As you get better at the fight, you start to hear more of the music, which means the music starts to get more hopeful. It's like the song itself is going from "You're screwed" to "Wait... is this possible?"
Speaking of that! Isn't it interesting how Gaster shows up here?
Upon attempting The Knight again after failing, Gaster appears to give thoughts.
He basically concludes that our loss is all but guaranteed, and yet we are trying anyways. He offers to allow us another attempt.
And another. And another. At this point, Gaster does not Believe. He is here to ease the transition of trying over and over again, but... even he seems to kind of think this isn't gonna work.
But if you get close...
He begins to believe. He sees the light. He recognizes that it's within reach, and urges us to go just a little bit further.
Again, the game is emphasizing the importance of repeat attempts here- the importance of trying over and over again, slowly improving.
OH YEAH, also, Eram!!! What does Eram talk about?
The burning red flames in Kris' eyes. It feels pretty clear to me that on some level this is about The Player. So also in relation to this fight is another separate fight that really emphasizes the power of the player, and is also one the player is likely to need several attempts for.
Finally, I'd like to talk about the final attack, the fullscreen attack.
It is my opinion that the ability to do these fullscreen attacks is one of the "strange powers" the Shadow Crystals have. You don't need to really buy this but I did another post about that a while ago. Anyway point is if you believe that then I think the reason The Knight's neo attack is so much stronger than Jevil and Spamton's (and can actually kill you) is because The Knight fully understands the mechanics of the battle system and knows that they need to fully commit their turn to using an ITEM. This suggests The Knight has a deeper understanding of the combat mechanics which is important to this tangent but even if you don't buy this specific explanation I think Flowery indicates pretty well that The Knight knows what it's doing and how the battle system works- it can ignore Fake Statistics.
This, to me, is an extremely strange moment in the fight. It seems to me like the implication is that doing the fullscreen (or "Neo", as I call it) attack basically drained the Knight of its energy. This makes sense- Spamton and Jevil use their Neo Attacks near the end of their fight, and The Knight functionally pops it much earlier.
I also don't think it makes sense to say that The Knight didn't anticipate this. I don't think it makes sense to say The Knight somehow didn't know that using its ultimate move would leave it defenseless. I also don't really buy that the Knight was deliberately doing a fakeout to give us false confidence because, as I hope I have made clear throughout this post, I feel everything about this fight is designed to point us in the direction that this is a Real Power Struggle and The Knight severely underestimates us .
So, then, the fact that The Knight chose to do their neo attack like this... Well, They're basically going "Okay, damn, they're somehow still standing? Fuck it, we ball, I'm using my ult. That'll get them."
In essence: "This battle ends now, either I win this turn or you win next turn".
They are aware that technically if we survive this they'll be cooked but. Surely we don't survive this. It's like the ultimate attack, there's no way we survive. The fact, then, that the Knight chooses to do the neo attack anyway, implies that The Knight believes the odds are in its favor- That is, The Knight believes that we will Not survive the neo attack and will die to it. (An assumption that, in my experience, seems more true than not- the Knight's fullscreen attack is pretty dangerous and I've seen many people die to it. I died to it twice...)
This, in my eyes, is The Knight's ultimate blunder, and it's what makes me confident that The Knight does not understand the SAVE System, because this sort of tactical decision makes zero sense if you know the enemy has the SAVE System.
Imagine if Sans, at the very start of Phase 2, decided to throw a Bone of Super Death at you really quickly that oneshot killed you if it hit, but if it missed, he immediately had no energy and instantly fell asleep and so died on the next turn.
Would that make any sense?
No, it wouldn't, because Sans is someone who understands the larger metagame of the battle and knows that his priority should be ensuring the battle goes on for as long as is physically possible. Any sort of gambit of "Either you die Now or I'm cooked" makes zero sense because even if it works once, even twice, the Save-wielder can simply keep trying and if they survive even once, you're basically just handing the win to them.
So the fact that The Knight chooses to make this call- the call to risk everything for the big finish- heavily implies to me, at least, that they truly do not understand their opponent and are treating this like any other fight.
PART 5: CONCLUSIONS
Everything about this fight.
From Susie's Dialog.
To The Rotating Slash Attack.
To The Way The Knight's Damage Reduction Lowers With Time.
To The Music Itself.
To The Gaster Dialog.
To The SAVE Point Dialog Before The Fight.
To The Knight's Ultimate Blunder with the Fullscreen Attack.
To ERAM before it.
To me , at least, it feels like it's all pointing in one direction. It's all part of one single vision, the vision that in spite of everything, The Player has the power to persist and try again, and that The Knight does not understand this and is doomed to fail to it.
It is really fun to me that it's basically an inversion of the big fights in Geno. In UNDERTALE, the player's persistence was a bit of a bad omen- Sans and Undyne are powerless to stop you from destroying their world, it's almost tragic.
But this time, the tables have turned. Because instead of trying to destroy the world, we're trying to save it.
For a change, that DETERMINATION, that DETERMINATION to overcome an impossible opponent... it's being put to good use here.
...
That one attack truly does put it all into perspective for me.
The Knight, lashing out in absolute rage... only for it to completely not work, because the Player has played this before.
This is why The Roaring Knight Fight is, to me, the coolest battle in DELTARUNE.
(And, separately, this interpretation is why I really don't like any interpretation that involves The Knight, like, testing us or something, because I truly do think that everything about this fight is designed to emphasize this power struggle, which kinda means nothing if the Knight is not fully expecting a victory here.)
This was a long one. I hope that at least a few people can see my vision with this, because I think I am extremely confident in this general read of the battle.
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I’ve been showing my hamster your blog and it seems to really like it, biting at the screen. I also have a hamster(the small animal kind) too and he seems to like your blog as well
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality✓ Free Actions
Free to watch • No registration required • HD streaming