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Bluesky
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Mutuals DM me for Discord or Roll20!

shark vs the universe

Love Begins
occasionally subtle

if i look back, i am lost
PUT YOUR BEARD IN MY MOUTH
Aqua Utopia|海の底で記憶を紡ぐ


pixel skylines
I'd rather be in outer space 🛸
RMH

oozey mess
cherry valley forever

gracie abrams

Origami Around
Xuebing Du
will byers stan first human second

Discoholic 🪩
taylor price
Mike Driver
Fai_Ryy
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@zybilna
Other places to find me:
Bluesky
Mastodon (Still figuring this one out)
Pillowfort (Not suuuper active yet)
Mutuals DM me for Discord or Roll20!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
we owe literally no one more on this planet than the woman behind fantasy name generator
her name is emily and and she runs it all by herself
everyone say thanks emily!!!
THANK YOU EMILY!
Thank you to Emily at Fantasy Names Generator, for providing all the fantastical names I could ever need for anything!! :D
did you guys hear about the psychic air freshener
it makes scents when you think about it
PLEASE D0N'T WAIT UNTIL I BEC0ME AN0THER TRAGIC ST0RY THAT Y0U WILL READ TOMORROW.
I keep imagining the moment my family will someone ask of them, "Is Fadel still alive?!" I don't know how they will answer that day. No mother, father, or sibling should have to live with this grief and fear that hangs over every soul.
Every day I fight two battles at once: the battle to endure the pain of the shrapnel lodged in my body from the bombing of our house, and the battle to find a way to afford the medication for my anemia, the painkillers to ease my injuries, and the bandages I still desperately need. I feel like I'm breaking down more and more each day. Every single day.
Please don't ignore me ple@se h@lp me by d0nating so I can urgently buy my medication and painkillers. please I don't deserve all this neglect. I'm not asking for miracles, just a chance to live my life without pain or disability. your help or d0nate or share my story today. Your kindness can help protect my future and remind us that we are not alone.
Please, please continue to support my dear friend Fadel!! He needs relief from this pain. He needs treatment.
I'm not asking for miracles, just just a chance to live my life without pain or disability. D0nate or share my st0ry today. Your kindness can h@lp me to buuy my medications and protect us.
LeBron vs Messi

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Finally watched Screecher's Reach from Star Wars Visions after putting it off for so long and the ghost is one of the coolest freaking things ever put to animation. Bravo to the goats at Cartoon Saloon as always!
"You hear that? They're saying The Odyssey doesn't even have nobody!"
"They've got nobody in the Odyssey?"
"No I'm saying they don't got nobody."
"Nobody's there?"
"Nobody's not there!"
"So everyone's there?"
"Everybody but nobody!"
they should add some trench warfare mechanics to football
This is already the sport where they have 10 severe injuries in 30 seconds to gain 5 yards of wet grass what more do you want
Barbed wire

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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So like looking at the prominent names in the Mecha-themed TTRPG scene we have mainly some big tactics and war games like Lancer and Battletech with very defined rules and settings, and I think partially in response to that, we also have a lot of looser "story game" type systems like Beam Saber.
But when we look at the Magical Girl TTRPG scene, there are pretty much exclusively loosely-defined story games, most of which I've seen some pretty strong complaints about.
The solution is clear. We need a crunchy tactics game based on Magical Girls.
I actually 100% agree here, this is not a joke. Magical Girls, out of all of the tropes of TTRPGs, probably have THE most excuse to change the format of play so drastically when players enter combat. It’s a stretch in D&D, I think it works in Lancer because it can often correspond to being in the mech (which fundamentally changes how you interact with the world) but magical girls literally do a whole transformation when it’s time to fight! While I think stories are super important to a good magical girl ttrpg, I absolutely second the idea of a crunchy wargame meant to support magical girl superhero battles.
Genuinely yeah, the whole dual character archetype structure that a lot of Tom Bloom games use for customization (Mech and pilot sheets in Lancer, Blasphemies and Agendas in CAIN, and the utility/combat sheets in Icon) inspired a big part of this idea, it's just such a perfect fit for an iconic aspect of the genre that I rarely see represented satisfyingly. I'd picture this game as having players choose a narrative archetype (Common anime character type of trope basically) and a magical girl powerset (following a common theme like "the healer" or some kind of elemental power) separately.
I am also of the mindset that combat is a form of roleplaying and an aspect of the story, not something separate. The best way to make magical girl characters feel superheroic is to give them cool, satisfying abilities and a place to use them imo. I think a game like this would want a lot of cool, flashy feeling abilities and a generally high-damage focus.
Also this is maybe a matter of taste, but I think my favorite "power of friendship" moments in games have been finding satisfying combos with friends in stuff like Draw Steel and Lancer. Sure "clear a condition by playing out a tender moment between characters" is nice, but have you ever set your friend's characters up to deal 4x damage as a support? Have you ever found out that your group's tank took a new ability just to protect your character? That's power of friendship right there. So we'd be looking at a game that seeks to create those cool combo moments so a team can have chances to really work together.
Finally, while it's not a dedicated magical girl system and not primarily a tactics game, it does have one of the only really good magical girl player options I've seen and a solid combat ruleset, so I wanna mention Eureka here. The magical girl trait in that has a lot of good mechanics, but my favorite is the base game's "composure" (basically emotional HP) mechanic impacting their combat effectiveness more than most, but going up and down primarily based on story moments that happen outside of a fight. It's a very simple and elegant way to encourage players to create the kinds of moments a lot of story games want to encourage without feeling too prescriptive about the details.
Of course a lot of other details would depend on the exact tone of Magical Girl story you're trying to build.
Also I do think that a fun aspect of the dual archetype sheets could be having characters who are somewhat mismatched from the genre trope of what their powers would be. Like what does it look like for the kindhearted girl who always goes out of her way to help others to end up with destructive fire powers? Or how does a rough-around-the-edges loner delinquent react to getting a support power that only really works if you have friends?
So like looking at the prominent names in the Mecha-themed TTRPG scene we have mainly some big tactics and war games like Lancer and Battletech with very defined rules and settings, and I think partially in response to that, we also have a lot of looser "story game" type systems like Beam Saber.
But when we look at the Magical Girl TTRPG scene, there are pretty much exclusively loosely-defined story games, most of which I've seen some pretty strong complaints about.
The solution is clear. We need a crunchy tactics game based on Magical Girls.
I actually 100% agree here, this is not a joke. Magical Girls, out of all of the tropes of TTRPGs, probably have THE most excuse to change the format of play so drastically when players enter combat. It’s a stretch in D&D, I think it works in Lancer because it can often correspond to being in the mech (which fundamentally changes how you interact with the world) but magical girls literally do a whole transformation when it’s time to fight! While I think stories are super important to a good magical girl ttrpg, I absolutely second the idea of a crunchy wargame meant to support magical girl superhero battles.
Genuinely yeah, the whole dual character archetype structure that a lot of Tom Bloom games use for customization (Mech and pilot sheets in Lancer, Blasphemies and Agendas in CAIN, and the utility/combat sheets in Icon) inspired a big part of this idea, it's just such a perfect fit for an iconic aspect of the genre that I rarely see represented satisfyingly. I'd picture this game as having players choose a narrative archetype (Common anime character type of trope basically) and a magical girl powerset (following a common theme like "the healer" or some kind of elemental power) separately.
I am also of the mindset that combat is a form of roleplaying and an aspect of the story, not something separate. The best way to make magical girl characters feel superheroic is to give them cool, satisfying abilities and a place to use them imo. I think a game like this would want a lot of cool, flashy feeling abilities and a generally high-damage focus.
Also this is maybe a matter of taste, but I think my favorite "power of friendship" moments in games have been finding satisfying combos with friends in stuff like Draw Steel and Lancer. Sure "clear a condition by playing out a tender moment between characters" is nice, but have you ever set your friend's characters up to deal 4x damage as a support? Have you ever found out that your group's tank took a new ability just to protect your character? That's power of friendship right there. So we'd be looking at a game that seeks to create those cool combo moments so a team can have chances to really work together.
Finally, while it's not a dedicated magical girl system and not primarily a tactics game, it does have one of the only really good magical girl player options I've seen and a solid combat ruleset, so I wanna mention Eureka here. The magical girl trait in that has a lot of good mechanics, but my favorite is the base game's "composure" (basically emotional HP) mechanic impacting their combat effectiveness more than most, but going up and down primarily based on story moments that happen outside of a fight. It's a very simple and elegant way to encourage players to create the kinds of moments a lot of story games want to encourage without feeling too prescriptive about the details.
Of course a lot of other details would depend on the exact tone of Magical Girl story you're trying to build.
oh yeah totally, this visionary's gonna have to save us from behind bars, you know, as she's serving out that 11-year sentence of her's. embarrassing.
why are you so intent on tearing down strong women in tech
your inspect element text changes will not fool me
So like looking at the prominent names in the Mecha-themed TTRPG scene we have mainly some big tactics and war games like Lancer and Battletech with very defined rules and settings, and I think partially in response to that, we also have a lot of looser "story game" type systems like Beam Saber.
But when we look at the Magical Girl TTRPG scene, there are pretty much exclusively loosely-defined story games, most of which I've seen some pretty strong complaints about.
The solution is clear. We need a crunchy tactics game based on Magical Girls.
Leftist organizing is kind of like if after the "Never thought I'd die fighting side by side with an elf" line from Gimli, Legolas turned around and said "Fuck you!" and started getting into a fistfight with him right in front of both armies.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Don’t Leave The Matrix, Bro…
Literally what fucking point is there in putting werewolves into your game without a mechanic for just going apeshit, or vampires in your game without a hunger mechanic.