happy pride month or whatever
trying on a metaphor

❣ Chile in a Photography ❣
One Nice Bug Per Day

JBB: An Artblog!
Sweet Seals For You, Always

★
wallacepolsom

@theartofmadeline
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Origami Around
Cosmic Funnies
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if i look back, i am lost

祝日 / Permanent Vacation

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@wraisedbywolves
happy pride month or whatever

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Happy Pride
i download some random crappy mobile game and it says to me "why don't you pay a one time fee of $38.99 to remove ads forever" i say
Experimental headshot for bsky | mysteryinc 💥

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All right, hold on – is there anyone in this room who wasn't grown in a tube by a shadowy quasi-governmental conspiracy as a living weapon? Anyone at all?
Mine was a sphere
you guys got your own containers? I was grown in a high-capacity vat with the rest of my batch
She wouldve done numbers here…..
"fatal attraction"
a painting of my character's new mech! had a lot of fun designing her :]
I don't disagree with the observation that a lot of folks in tabletop roleplaying spaces don't believe that game design is real (i.e., in the sense that they believe any GM should be able to achieve any experience of play using any system, and refuse to recognise that rules are opinionated about what sort of games they want to produce), but I feel like putting that at the forefront is confusing the symptom for the disease. A lot of folks in tabletop roleplaying spaces don't believe game design is real because they don't believe that games are real.
I've talked in the past about how Hasbro's efforts to deceptively market Dungeons & Dragons as universal entry-level game have fostered a culture of play in which any appearance that D&D isn't a universal entry-level game is regarded as evidence that you have a "bad GM", and how, in order to avoid being a "bad GM", it's necessary to treat it as a normal part of the GM's responsibilities to constantly monitor the outputs of the rules and quickly paper over any gaps between the game the rules want to produce and the game the group wants to play, like a cartoon train conductor frantically constructing the very tracks along which the train they're conducting is riding.
The trouble is that most players aren't stupid, and readily see through the act. They (correctly!) observe that the particulars of the rules don't actually seem to matter all that much, because most of the desired experience of play is the product of the GM's constant interventions, rather than the product of interpreting the outputs of the rules – but instead of identifying this as a problem, they conclude (again, quite reasonably, as they've probably never seen it done differently) that this is what tabletop roleplaying is. The GM merely pretends to be moderating a game; in truth, they're a pantomime-leader whose job is to maintain the illusion that we're playing a game with rules, when in fact what we're really doing is guided improv theatre.
And of course there's nothing wrong with guided improv theatre – it's a fine pastime, and one I've enjoyed myself on many occasions. However, it does put folks who really do want to play a game in a bind, because now there's this insurmountable communication barrier. You can say "I want to play a game, and these are the rules of that game", and receive what seems to be enthusiastic agreement with that premise; however, a significant portion of the people expressing that agreement think they're participating in a bit of kayfabe, like very dedicated professional wrestlers who stay in character even outside the ring.
Critically, nobody is necessarily acting in bad faith in this equation. The folks who don't bother to learn the rules because they think games aren't real mostly aren't fucking with you on purpose; they honestly thought they were yes-anding your improv prompt by pretending to care about the mechanics of play, and when they discover that you really do expect them to do all that fiddly dice math, from their perspective it genuinely looks like you were the one misleading them. It's just a fucked up culture of play garbling all the signals in both directions.
(Note that, while I've identified Hasbro's deceptive marketing as the ultimate source of this culture of play, indie RPGs are hardly innocent of perpetuating it. You only need cast a critical eye on the "Rule Zero" sections of many popular indie games to notice that their authors are all in on the idea that games aren't real!)
reclaiming character designs from an old project ☕

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Some Oc’s i’ve not drawn in a while! 🌿
Ego - Fig - Serendipity - Heath
PRIEST ENTITY NADA in NO MAN'S SKY by HELLO GAMES
Siren by Michael MacRae
this is a highly controversial opinion, I have no doubt King Arthur was bisexual but I think he was one of the few people in Camelot not interested in fucking Lancelot. he wanted to retain him as an employee but it did not cross his mind that Lancelot was fucking his wife because Lancelot is such a weird little twerp that he did not perceive him as a sexual being. my interpretation.
So true. The Galehaut/Lancelot relationship was like a dynastic marriage to resolve the conflict between two imperial powers. I like to imagine Galehaut was like “I have decided to abandon my plans of capturing [what is now] all of southern England and surrender to you despite my military advantage, all for the love of my achingly beautiful and spectacular new male wife, Lancelot du Lac.” and Arthur was like “Okay. Weird. Not homophobic or anything but Lancelot? You’re in love with Lancelot?”
Co-signed. That’s some real shit you said. Also, unlike Arthur, he was willing to yield and share his lover for everyone’s benefit. And then he died for love. A real freak. One of the best freaks in 13th century French literature.
he’s the most interesting gay wifeguy in literary gay knight history
I started a mental sentence with, “well, when we diagram the Arthurian polycule-“
And then realised that would be such a good title for a paper. “Diagramming the Arthurian Polycule: Mapping the Dynamics of the Round Kitchen Table”
yo @elodieunderglass tag me when you post that paper
I ought to!

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WE HAVE GOT TO START LOVING THE PROCESS MORE THAN THE PRODUCT AGAIN
Watching the new Folding Ideas video and I can't stop thinking that Mr Beast is unsatisfied because he doesn't have a fandom. He is dying to understand where to throw money to make fandom happen. It gives me great pleasure to know that we hold the power to keep mr. Beast miserable