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The Bright Sessions

#extradirty
"I'm Dorothy Gale from Kansas"
Today's Document

YOU ARE THE REASON
Lint Roller? I Barely Know Her

@theartofmadeline
The Bowery Presents
todays bird
occasionally subtle
Cookie Run:Kingdom Official!
NASA

shark vs the universe

izzy's playlists!
Color Me Curious
Sweet Seals For You, Always
Monterey Bay Aquarium

PR's Tumblrdome

bliss lane

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@wolfydawolfli
Enjoying the view and the sounds

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I've seen visual novels unexpectedly swerve into famously beginner-hostile genres like top-down shoot-'em-ups, and I've seen precision puzzle platformers swerve into visual novels, but I've never seen a visual novel swerve into a precision puzzle platformer, which feels like a conspicuous omission. Like, you thought you were going to do some light reading, maybe see some titty? Fuck you – do this Kaizo Mario thing or no titties for you.
On the one hand, it kind of feels like every mildly offbeat date idea being stereotyped as a lesbian thing functions mostly as an excuse for straight dudes not to step up their game.
On the other hand, I've genuinely seen more lesbian couples in observation rooms at aquariums than in literally any other venue, so
@lazyuser03 replied:
Does that mean Denji and Asa are lesbians?
You can make a pretty solid textual argument that this is the case even without the aquarium episode.
…Somebody please elaborate on this, I need to hear this argument.
@ladylolalilly I've not read enough Chainsawman to make the argument coherent wit in-line citations, but, but I'm mutuals-in-law with a couple folks who have; and the short of it is that Denji's performance of gender and sexuality are hyper-compensatory.
That is, society's ideas on the ideals of masculinity do not come naturally to him, and so he over-compensates attempting (and failing) to engage with them in the most extreme fashion he can imagine, and burning out because of it.
The violence of being the chainsawman, within that context acts as both the pinacle of what the story presents as the masculine ideal and a pressure release valve for Denji's stress caused by society's expectation that he preforms to those ideals. But, because that release valve exists wholely within the framework of shounen battle manga as masculine fantasae, it's incapable of providing Denji the necessary catharsis.
When he fights, it doesn't make him feel better about himself but instead drives him deeper into philosophical and narrative dysphoria. The narrative struct of the shounen battle manga is not a framework under which Denji thrives, and enfact is one that will cause him to spiral further and further into the oblivion eggs who refuse to hatch long to experience, and the only things that'll save him are estrogen and a shift inta the Shojo 'Genderbender' RomCom subgenre.
Or more simply put:
Asa, on the other hand, is a woman who likes having sex wit women.
Yay, thank you!
You know how medieval villages near disused Roman aqueducts would just gradually dismantle the aqueduct for worked stone rather than quarry their own? I want to play a tabletop RPG with a classic shitty-little-village-with-ancient-ruins-under-it dungeon crawling setup that's basically that. You're not going down there to loot gold and magic swords: you're looking for pieces of sorcerous infrastructure you can pry loose and repurpose to meet the village's everyday needs. Give me the fantasy equivalent of those rural English taverns that don't have indoor plumbing but do have flatscreen TVs.
#stonetop (via @sklarissa)
Stonetop sometimes gestures in roughly the same direction, but as written it's still got way too much trad dungeon crawler focus on self-contained Magic Items that individual player characters must Make Terrible Sacrifices To Master, while I'm talking more about repurposing infrastructure. The distinction is important!
(Numenara has much the same issue, to anticipate the most obvious followup isn't-this-just.)
The corollary of needing to be willing to frame arguments in terms of moral precepts you don't necessarily share is needing to be aware of subtext. Yes, it's easy to get a certain stripe of hyper-conservative folks to agree with anything you please by framing it in terms of opposition to Big Government, but a large part of that is because when you say "Big Government", what they hear is "Jews". You didn't hack their brain with magic words, you just didn't realise what you were saying!

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The real reason some of y'all have trouble figuring out what a precision puzzle platformer is is that, checklists of tropes notwithstanding, the real definition is "games which are in creative dialogue with Maddy Thorson's Jumper (2004)", and none of you have played Jumper.
@wizardshark replied:
Personally I connect it to I Wanna Be The Guy, though I am at risk of falling into the "everything is based on something" mine there
You're not wrong – you're just a generation late. To vastly oversimplify, the initial wave of Jumper clones c. 2004–2006 established the basic framework, then there was a second wave c. 2007–2008 which hybridised that framework with elements of then-popular Japanese rage games such as Jinsei Owata no Daibōken, Syobon Action, or the original Kaizo Mario World trilogy; the most influential example of such second wave Jumper clone/rage game hybrids is, as you correctly observe, probably 2007's I Wanna Be the Guy. This second wave's adoption of rage gimmicks – which would gradually evolve into the genre's less nakedly player-hostile stage gimmicks – is in large part responsible for the "puzzle" element of modern precision puzzle platformers.
It's not "incorrect" to treat tabletop RPG character creation as a guided OC creation tool – heck, it's not even novel; the first published tabletop RPG to explicitly frame character creation as a standalone solo minigame came out in like 1977 – but you do need to recognise that each character creation system is tuned to produce a very particular Type of Guy. Yes, even the ostensibly "generic" ones. This isn't a flaw – obviously you want character creation for a game to strongly push people toward creating characters who are both willing and able to participate in the things the game in question is about – but it's something to be aware of when using tabletop RPGs in this way. If you're trying to use Dungeons & Dragons as a creative framework for a character who would never under any circumstances voluntarily go into a dungeon to fight a dragon, you're gonna have a rough time!
Based on the present contents of my dash, this week's relationship goals are a snarky witch and/or disgraced medical doctor with alt-with-a-hint-of-goth fashion sense who's older than you by just enough to make her hooking up with you a little bit eyebrow-raising and regards making you take unlabelled drugs as a bonding activity.
(For the "okay, this one is so oddly specific it can't be vagueing a broad trend" crowd, joke's on you: I've got Fields of Mistria, Tactical Breach Wizards, and an inexplicable resurgence of Persona 5 thirstposting on my dash as we speak – though I'll grant the age gap in the last one is more than just a little bit eyebrow-raising!)
there really is an xkcd for everything, huh
One of my favourite things in urban fantasy literature is when an author clearly likes the idea of wizard boarding school drama, but wants to avoid getting any Harry Potter stink on them and tries to accomplish that by simply bluntly inverting all the stuff they regard as problematic, and in so doing independently reinvents the X-Men.
For those asking how that works:
secret wizards control the government > [wizard equivalent] are an oppressed visible minority
white British monoculture > Star Trek style multicultural pluralism that treats "being Black" and "being an elf" as basically interchangeable
Beyond that, it depends on which specific X-team they end up unwittingly re-creating.
Soulslike where as you complete various objectives it gradually becomes clear that your camp is accumulating conspicuously barefoot level up maidens.
Each has her own distinct advancement paradigm which would offer some truly disgusting cross-class builds, except how well they synergise depends on their relationship levels with each other rather than with you. Advanced buildcraft thus obliges you to play level up maiden matchmaker.
Each level up maiden also functions as the primary equipment vendor for her advancement paradigm's respective "class"; you begin to suspect that at least some of them are slanting the upgrades they offer in order to encourage you to put on specific clothing.
you know it's actually weirder that Fromsoft hasn't released this exact game yet.
Hidetaka Miyazaki isn't the right kind of pervert.

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The concept of himejoshi fromsoft enthralls me. How many kinds of barefoot level up maiden can you really have in a game? Like logistically there has to be some kind of diminishing returns before you have to start inventing mechanics
(With reference to this post here.)
Conveniently, the optimal numbers for mechanical synergy fuckery and matchmaking drama fuckery both line up at exactly five.
#care to share sources or reasoning? #less doubting more I would like to understand (via @dragoninthelabratory)
From a mechanical synergy fuckery standpoint, three archetypes almost always falls into a facile rock-paper-scissors arrangement, and it's surprisingly difficult to prevent four from decomposing into a pair of dyads. Five is the smallest number that reliably allows things to get interesting in potentially non-obvious ways.
From a matchmaking drama fuckery standpoint, there's a fairly hard cognitive limit on how many pairings your average player will be able to keep in their head before some relationships start to get short shrift simply because the player forgets they exist. Assuming all possible pairings are valid in some circumstance, five candidates produces a relationship graph with ten edges, which is very close to that limit.
Funnily enough, the former lower bound and the latter upper bound just happen to be the same number.
Tagging every drawing where an artist depicts two of their own OCs fucking as #selfcest on the basis that some theorists argue that all of the characters we create are in at least some respect a picture of the self, so, you know, ontologically
@empressofthelibrary replied:
Something something knocking on doors, something something the devil might answer
Knocking on various doors until various devils answer is what we do here.
Canadian bilingual packaging is fun because you get to see how various slightly odd idioms end up being translated by people who don't give a shit. I just saw a tub of double chocolate chip ice cream where the English label says "death by chocolate", but the French translates literally as "chocolate until death", which has a somewhat different vibe.
#there are so many cases i see when the english packaging has a pun for a tagline #and then the french is just a poor translation EVEN THOUGH an equivalent pun can be made (via @souplover13)
Occasionally it's the other way 'round, though, and the French is clearly the original pun. There's a brand of cheese sticks at the local co-op where the English tagline on the packaging is "cheesetastic!", but the French is "fromidable", which is so much better it's faintly offensive.
Canadian bilingual packaging is fun because you get to see how various slightly odd idioms end up being translated by people who don't give a shit. I just saw a tub of double chocolate chip ice cream where the English label says "death by chocolate", but the French translates literally as "chocolate until death", which has a somewhat different vibe.
… especially when it comes from the federal government
im not fucking joking i just found a women want me fish fear me hat on the ground
it needs a wash bc it was on the ground and i dont trust that but im so excited. best find ive ever found
the notes on this post are SENDING me

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have you guys heard about cats
they go meow btw. not that you care
I care very much, keep going
ok so get this they have ears that go △