The recently released Nintendo Switch Online version of Donkey Kong 64 applies some emulator-level patches to the game to make it more playable than the famously glitched Wii U Virtual Console version, including adding carefully calibrated lag to make the emulation as accurate as possible to the Nintendo 64 hardware, and other enhancements.
One inexplicable enhancement, however, is "conditional grape darkening" introduced in Lanky's shooting minigame in Hideout Helm. This is the only place in the game where the graphic for Lanky's grapes has been darkened considerably through a patch included in the NSO version. Note that this place features a lot of grape-shooting, but Lanky can shoot a lot of grapes literally everywhere else in the game as well if the player wishes, so singling out this one spot is particularly bizarre
Top: how the grapes appear during regular gameplay.
Middle: how they appear during that one minigame.
Bottom: a side-by-side comparison.
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So because of how I'm disabled, the only kind of videogames I actually play are turn-based, point and clicks, and "cinematic adventure games" like Telltale or Dark Pictures shit. Especially Dark Pictures shit, because you can basically turn off all the QTEs by making them one button with unlimited time to press.
I can't be doin with videogames that actually require reflexes. The thing is, there used to be many videogames that don't require reflexes. Then boring dickheads decided that they're boring and now every walking sim has to have a bullshit forced stealth chase sequence thing instead of just being about solving puzzles and taking in a story. Now even turn-based JRPGs have Dark Souls dodge and parry mechanics. They are putting combat and time-sensitive mechanics in point and click adventure games. Why.
And mate it is so fucking frustrating. It feels like I'm refunding nine out of ten games I try because of some bullshit mechanic added to genres that used to be a completely safe purchase. Why.
The next Dragon Quest is going to have time sensitive dodge rolls that boot you to save point if you miss your timing by a microsecond and the most exhausting people on the internet will be like, "maybe it's just not for you. :) and that's ok! not every videogame has to be for everybody. have you considered maybe Barbie's Fun Dress Up Adventure?"
Final Fantasy Tactics but you have to play a rhythm game every time you try to use an ability.
So one of the things that can apparently contribute to kidney issues in cats is if they eat too much dry food and don't drink enough water; cats are adapted to get a lot of their water from their food since they're originally desert animals, and might not get enough water if they don't eat wet food. Unfortunately, Dozy won't eat wet food no matter what; she categorically refuses to touch the stuff. So a few months ago, we were looking for ways to get Dozy more fluids, and my wife noticed at the pet store a cat drink--basically meat broth with some floaty bits in--that was low-protein and meant for cats with kidney issues. So we figured, worth a try, right?
Great news: she loved it. Super tasty apparently. Great success. Along with the kidney-sensitive treats we found, it was a nice way to supplement her diet. Unforseen long-term consequence though: she loved it so much she began demanding it throughout the day. Like, would come up to us and meow, and meow, and meow, and not stop, until we got up, went to the kitchen, and got her some cat drink.
And by doing so on demand, we have unfortunately created a monster: no matter what we are doing at home, Dozy knows that if she sits next to you and meows, 1) you know what she wants, and 2) you know that she will not stop until you get it for her now. And when you do get it, she gets extremely excited. She will bum rush the kitchen door as you enter. She will run around your feet as you open the can. She will let out the creakiest, crunchiest, most nails-on-the-chalkboard meow you've ever heard if she thinks you're not going fast enough.
I do not begrudge her this. It is gratifying to care for a creature whose most ardent desires are so simple that it is this easy to fulfill them. But I am a little sad, because I know in my heart that I have never loved any comestible as much as she loves this cat drink. She has a pleasure of a purity and intensity that I will never know.
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It's been just over a year since Deltarune chapters 3 & 4 released! I did the 3D work, which mostly means Tenna 📺 I figured it's been long enough to share some "behind the scenes" stuff, starting with a look at the Maya file for his static poses...
I'd individually render the poses to get that early 3D shine ✨ Here's some of them at their original resolutions! I would work from text descriptions from Toby, and sometimes there'd be a Paint sketch to help out. Gigi drew the concept that I modeled from and some poses too!
I had a lot of fun pushing myself to match the dynamic poses Toby had in mind for Tenna - making him so crazy and expressive was something I couldn't have done without his prompts. He'd draw the faces on afterward too, which really brought Tenna to life!
(lots more after the Read More cut...!)
Here are some of the Paint sketches Toby drew to help me with specific Tenna poses! I love seeing his drawings LOL, genuinely really good and evocative 👍
There was a time when I was struggling to capture what he wanted for these specific Tenna poses… Until Toby acted them out himself, and I thought, "Ah, it's like that. I understand." and then I was able to make them just how he pictured them.
When looking through the renders and choosing what to share, I laughed at these two… Remember when Tenna had a gun? Remember when he bent over in a very specific way that might remind you of another, different image? No? Maybe you don't…? Well. Don't worry about it.
These ones are cute… Tenna is pretty cute sometimes! Has anyone ever thought this? Actually, before people knew he was going to be a strange 3D sprite the Whole Time, I was worried people wouldn't like the style and it'd sour people's views on him. I'm glad that didn't happen.
Toby thought it would be funny to have Tenna do some really smooth, mocapped animations sometimes - specifically free to use ones that often pop up in other things. An extra funny part to me is how many frames these take up in the game, and how his tails are stuck to his legs…
Speaking of mocap, Toby wanted Tenna to use custom mocap animations as far back as 2016 - Ten(na) years ago! I got an Xbox Kinect at the time and learnt how to set this up, but then never used it. Here's a look at messing with mocaped stuff again in 2022. So Normal.
Don't bother trying to help him here, he's just being dramatic 🙄
I particularly like these poses - I think I improvised most of these just based off the context they get used in… I always liked posing his tie and coat tails as if they were also parts of his body he could move. Which I guess they are?
After I rendered out the individual poses in high quality, I'd force the color palette to be limited to just a few shades and then I'd shrink the result down to pixel sized sprites. Like these! I'd tidy them up a little, but they'd really get improved on at the pixel scale by Clairvoire.
As well as Tenna's sprites, I also worked on his intro "movie"…! Seeing people be completely overloaded by this on first playthroughs would always make me laugh. In game, there's a ton of extra editing done by Everdraed, but my unedited cut looks like this ⬇️
This was the entire storyboard I had to work from, and I'm realizing now that there's the note "put him in car etc" that I never did and actually don't know what it would mean exactly. Working on this had me listen to the accompanying audio many times, but it's good so it's okay.
Here are a bunch of random clips of the Maya project for Tenna's intro movie. This is how movies get made, I think!! Yeah… Just like this.
Say it with him, folks!!
For the 3D Ralsei clip from the intro, Toby really wanted it to look a certain way, and drew more sketches for guiding me with this part than any other. They genuinely helped.
Remember how Toby's original storyboard has the note "covered in slime and shrinks"? That meant I had to learn how to make 3D slime. You can see my tech advancing here.
I'm really happy with how the final Tenna animation at the end of the intro movie turned out! It wouldn't look as good if it wasn't for some 2D animation to reference from SmallBuStudio, so thank you to them for the help! Tenna is cute… Huh, I already said that…?
Phew!! That's a lot of Tenna. I hope it was fun to look through my posts! Oh, one more thing - the Fangamer Mr. Tenna Figurine just straight up uses the 3D model I made, which I think is really funny and cool and nice. Check it out if you want! Thanks for reading!
Thank you Lord for this entire thread on Tenna behind the scenes work, I’m eating plentiful tonight. ALSO THIS ONE UNUSED POSE, YOU ARE SO WHINY IT MAKES YOU SO ATTRACTIVE
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autism tests are so funny. I'm extremely literal most of the time, but people don't tell me that generally, so I'm inclined to answer disagree. because I'm taking the statement too literally
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