political systems & faction structures — for worldbuilding that isn't just "there's a king"
🏵️ council of elders — decisions by consensus, which means decisions basically never happen on time.
🏵️ hereditary monarchy, but the bloodline's disputed — half the kingdom has a claim and receipts to prove it.
🏵️ theocracy — the law and the religion are the same document, so disagreeing with policy is heresy.
🏵️ merchant oligarchy — whoever controls the trade routes controls the throne, no crown required.
🏵️ military junta dressed up as order — "temporary" rule that's been temporary for thirty years.
🏵️ fractured city-states — technically one nation, actually six governments who hate each other on principle.
🏵️ cult of personality around one leader — the system only works because everyone's terrified of what happens when they die.
🏵️ resistance/underground faction — no official power at all, which is its own kind of dangerous.
🏵️ bureaucratic empire — nobody's evil, the paperwork is just built to crush you slowly.
🏵️ dying aristocracy propped up by nostalgia — everyone still bows, nobody still has money.
the best factions aren't good vs evil — they're each convinced they're the reasonable one 🩷
Lily 🌸
















