The embiggening will continue until morale improves.
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The embiggening will continue until morale improves.

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It is with great sadness we learned of the passing of John Blanche. John was an artistic powerhouse whose unmistakable style was a unique lens through which many of us came to know and love the worlds of Warhammer. John was also a friend and mentor to many of us here at Games Workshop. Our heartfelt condolences go to his family and friends. The universe John helped create is a big place. He will be missed.
Glad they got there eventually.
In Memoriam John Blanche October 1948 - June 2026
We're going to be doing this more often, you know.
John Blanche died this week, as reported by fellow former Games Workshop alum Trish Carden, passing away at the age of 78. Intensely private in his personal life - his birthday is observed in "late October" - details of his passing are understandably scarce. Although he retired a few years ago owing to poor health, I hope that his ultimate end was a peaceful one untroubled by sickness or infirmity.
I had the unique pleasure of meeting Blanche in a professional capacity, once, and he was precisely the sort of gregarious weirdo that one might assume from his work. Though our acquaintance was brief, it was one of the highlights of my association with Games Workshop.
In many ways, Blanche is synonymous with Warhammer - throughout much of Games Workshop's golden age in the 1990s, it was Blanche's art which formed people's first impressions of the setting and served as the initial hook to draw them into the grim darkness of the far future. It's certainly what hooked me.
His influence on the 40k aesthetic cannot be understated and is still felt, today, in ways both subtle and gross. In celebration of Blanche's life, take a moment to appreciate some of my favorite pieces of his.
Rest in peace.
It is ironic that this creature, whose will extends to over a million worlds, is now unable to leave the life-giving machinery of his imperial throne, unable to so much as lift a shrivelled finger or twitch a shrunken eye. The living carcass of the Emperor is immobile, held fast within the bio-machine that sustains his spirit. The mass of this machine is contained within the imperial palace; room upon room of twisted technology, pulsing with a life and will of its own - living, breathing, reproducing and writhing like a giant, mindless organism. Held within this perversion of science lies the Emperor himself, or rather what now remains of his carcass, the seat of his omnipotent will.
Warhammer 40,000: Rogue Trader (1987)
It is the 41st millennium. For more than a hundred centuries, the Emperor has sat immobile upon the Golden Throne of Earth
He is the Master of Mankind in a war between gods and master of a million worlds by the might of his inexhaustible armies.
He is the carrion lord of the Imperium for whom a thousand souls are sacrificed every day so His may continue to burn.
He is a rotting carcass writhing with power sustained by forbidden marvels from the Dark Age of Technology.
To be alive in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable.
These are the tales of those times.
Forget the power of technology and science, for so much has been forgotten never to be relearned.
Forget the promise of progress and understanding, for in the grim darkness of the far future there is only war.
No peace amongst the stars. Only an eternity of carnage and slaughter and the laughter of thirsting gods.
But the universe is a big place and whatever happens, you will not be missed.

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Nature is healing.
We can finally put the question to rest, whether Skit is pretty under all that.
One of the things that's always irked me about the wider Warhammer community is the credulity with which some among it treat the most outrageous, unfounded and, most importantly, unsourced anecdotes. I'm not talking about rumor and speculation like the long-prophesied Return to Armageddon (predicted on this very blog eight years ago!), but unhinged conjecture like how StarCraft was supposed to be a Warhammer game.
That's right, it's finally time to talk about the alleged Blizzard break-up.
By the Allfather.
Guess who just got back today? Them wild-eyed boys that had been away!

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We live in the future.
Two great tastes that taste great together.
It's only taken twenty-one years, but Ciaphas Cain is finally getting a new miniature after Aly Morrison's 2005 sculpt for Black Library's incredibly limited run of promotional models. A classic, but twenty-one years is still twenty-one years. Big improvement all the way around.
Keep on mogging that generic Commissar, lads. We're up to four better alternatives so far.
(And Jurgen is there, too)
The IP Ogors™ strike again, this time taking down purveyor of proxy space pests Hydracast Miniatures.
I've been asked on more than a couple of occasions why I run defense for IP infringers - after all, doesn't Games Workshop have an obligation to protect its copyrights or risk losing them? Maybe, but we're not talking about dilution of a unique brand name like bandaids or xerox machines - we're talking about the unique artistic expression of a sculptor which happens to depict a work of fiction, not a counterfeit of an actual Games Workshop product.
Whether you like them or not, small studios like Hydracast - or Ghamak, Tortuga Bay, Tiny Legend and others too numerous to name - are entirely within their rights to sell their own work because copyright only protects the work at question, not a look or aesthetic; and none of them are selling recasts of Games Workshop's products, a fact which Games Workshop has been reminded whenever it's brought before the courts.
But it's a lot easier to go after garage studios that don't have the financial resources to duke it out in court. Chapterhouse benefitted immensely from pro bono representation by one of the premier white shoe law firms in the upper midwest, but without the considerable dollar value of free billable hours worked by Winston & Strawn, Games Workshop might well have bowled them over just like every other solo act without a hundred thousand dollars to burn. You don't see them going after Microsoft for Zerg or Sony for Terminids, for instance, but God forbid you should be a freelance sculptor with your own take on the all-consuming swarm of hyper-evolved interstellar locusts.
And if they did, I'd run defense for Microsoft and Sony, too.
The new scenery looks great and there's even a cheeky little warbike reveal for the Ork enthusiasts in the audience, but I viscerally hate this. This is a slippery slope moment, the first loose scree underfoot before the long fall to pre-painted models because some bean counter thinks it will be more accessible to more potential customers.
I don't like the idea of de-hobbifying the hobby. I oppose it and I don't think any good can come from it.
The new conduits look neat, though.

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I could have sworn I'd posted about Thunderhead Studio's excellent and legally distinct "Recursor Coffinmech" before, but it turns out it's been sitting unpublished in my drafts for the last three years because the IP Ogors™ C&D'd it so quick that it was already offline before I could hit publish.
Can't imagine why.
Anyway, they're still updating it and if you're especially clever you can still find the files somewhere out there on the internet. As I've mentioned, this is the objectively correct way to do a bigger dreadnought and I sincerely hope that GW gives the Redemptor the Land Speeder treatment sooner than later.
The other day I threatened to share my thoughts on Games Workshop's ongoing pivot away from all-new, all-different Primaris Marine units like Aggressors, Inceptors and Suppressors (oh, my!) towards Primarisized versions of classic Space Marine units like Scouts, Terminators and Assault Marines, and since time is a construct and a deep dive into a product released almost a decade ago is as pertinent now as it was in 2018, we're going to talk about it. Put on your long pants, we're going deep into the weeds.