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Could you imagine if Breath of the Wild had a post game
Castle town not being surrounded by Ganon anymore
The divine beasts not constantly cluttering up the sky with their lasers anymore
Guardians that actually guard things and are helpful
The ability to go back into the divine beasts and just hang out
Zelda being someone you can interact with
Bolson construction being convinced to go back in business in order to repair castle town as well as the other settlements around hyrule
New characters who’s families had fled hyrule during the calamity coming back when homes become available, giving new quests
All the monsters getting a minor appearance change to make them look less evil, and not being aggro anymore, rather acting like wild animals and adding raw meat to their drops
Actually being able to tame and ride a Lynel instead of just mounting it for a few seconds
No more stal-monsters
No more blood moon (though obviously a mechanic to replace it which isn’t primarily focused on the evil coming back to life but the rejuvenation of the things around hyrule in general)
The Nice Hinox™, as seen in previous Zelda games
Also there’s literally always material for post-game plot related content. Like maybe we could help a historian discover the full story of what happened 10,000 years ago, or we help the ghosts of the old champions instruct the younger generation to operate the divine beasts, or we face a new, smaller threat (as sometimes happens in post-games) like Vaati or something.
I just have a lot of feelings about post-game content and I really wish this game had it okay?
I forgot to mention I also have a crush on the shark boy. Here is an early morning phone doodle.
Can someone explain to me why both Ritos and Zoras co-exist in Breath of the Wild? I mean, I have no complaints but it throws me off a bit since in Wind Waker the Ritos are descents of the Zoras...?

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