Dbd obscure concepts part 7: Llamas with hats.
Content warning!: Extreme depictions of gore ahead.
Spoilers for "Llamas with Hats". Fear not, I got you! Here's the link to the full series. I trust you'll watch a little bit before
Having that said, who better for dead by daylight than a dangerous sociopath with a long history of violence?
Weapon of choice: Ice pick.
Carl brandishes his trusted icepick with the power of his psychic hands. How he got those? Probably from all the hands he has injested.
While in chase, press M2 when you're close enough to a survivor in order to bite off one of their hands in a special animation similar to Springtrap's grab. Doing this will inflict them with deep wounds.
You are limited to 1 hand per survivor.
Consuming a hand will add a blood rift to your inventory. You can hold up to 4 blood rifts at any point in the match.
Press CTRL to place a blood rift. Carl can place up to 4 blood rifts around the map. After placing a rift, the power will go into a 2,3 second cooldown.
If the killer remains within a 8 meter range of a rift for more than 15 seconds, the portal will be transported to a random spot on the map.
You can see the rift's aura in white as long as you are within 35 meters from it.
Survivors can interact with a blood rift to close it in a 1,5 second interaction. Removing a blood portal will cause the earliest handless survivor gain their hand back.
As long as a blood rift is up, Blood vortex will charge up.
Blood vortex slowly charges up as long as there's an active blood rift on the map: 1 active blood rift will fully charge Blood vortex after 90 seconds.
When the ability is full, press space to create a blood vortex ontop of the map that will cause blood to rain down on survivors. You're unable to create a blood rift while the vortex is active.
All survivors become Exposed for the duration of blood vortex. When blood vortex is activated, all handless survivors get their hands back.
Carl is a sadistic menace that grows stronger as he causes chaos and destruction. He's also a llama.
In order to maximize the charge gained by your Blood rifts, make sure to keep at least 2 of them up. You'll have to get handy with the rift's placements if you want to use your power to its full potential: hide them around the map in key places like choke points to force survivors away from their objectives and set them up in dead zones or near weak pallets so you can ambush anyone who tries to mess up your unhinged creations.
Survivors will try to hide once Blood vortex becomes active. So try and keep a mental note of the general area they could be in. Info perks are particularly helpfull in this instant.
What can I say? Carl the Llama is a charismatic, smoothtalking killer that will always try to justify his horrific actions with some nonsense.
Carl WILL get stronger as the trial goes on so denying his power should be a priority for the team. Stealthfully following the killer around might be a viable strategy as long as you're sneaky, sssssneakyyyyy, ssso sneeeeakyyyyyyyy. Sorry. If you're a chase expert, you should also consider baiting the killer into a long chase so your teammates hands are safe and sound while they work on pumping those pistons.
And remember to keep those meaty grabbers of yours as far as possible from the llama!!!
Become undetectable after hooking a survivor for 7/11/15 seconds. The perk will take affect after the killer is 15 m away from the hooked survivor. This perk has a 30 second cooldown.
Nobody will notice if you just act normally.
After the exit gates are powered, the entity manifests upon all dropped pallets, breaking them and transforming them into Splinter piles for 10/15/20 seconds. Splinter piles can't be vaulted and are essentially just an extra fisical barrier that the killer can walk through. After the perk efect is over, the piles will disappear.
That's the thing about art. You either get it or you don't.
This perk activates after hooking the obsession. Any survivor that screams for the next 3/5/9 seconds will become exposed for 10 seconds.
This perk has a 40 second cooldown.
"That's how forgiveness sounds like. Screaming and then silence."
Good Skillchecks have their size reduced by 15% for handless survivors.
Bottled water (for brand consciousness)
You can no longer eat hands.
Blood rifts become bottled water rifts. Bottled water rifts appear randomly on the map, going through them will reveal the aura of survivors that aren't holding bottled water.
When a survivor interacts with a bottled water rifts, they gain a bottle of water. Survivors can press E to drink the water, which will consume the item and reveal the aura of the closest bottled water rifts.
Furthermore, the Blood vortex will become regular rain.
It's important for survivors to drink water inorder to stay hydrated after running around so much!
Drink water guys! Stay hidrated ;)
Gain double charges from all blood rifts. Blood vortex looses charges three times as fast.
You become undetectlable after placing a blood rift for 5 seconds.
Paul's birthday decoration
Every 15 seconds, a face strung on a balloon will float out of a blood rift. The face balloon floats ailmlessly until it spots a survivor who it will then follow around. The balloon will pop after 10 seconds of having detected someone, causing all survivors in an 8 m radius it to scream, interupting their current action.
A roasted face strung to a joyfull balloon. The perfect bithday decoration as well as a tasty snack to enjoy with a special friend!
Hand-chair made out of human faces
The first survivor that comes into a 8 meter radius of a blood rift, screams, revealing their location for 1 second.
Gore sown together, modern art at its most horrifying.
After consuming a hand, blood vortex instantly gains 20% of its charges. The cooldown animation after taking off a hand becomes 1,5 seconds longer.
Activating Blood vortex causes all survivors to scream and reveal their locations for 1,2 seconds,
While Blood Vortex is active, survivors directly under the blood rain recieve a 5% hinder that lingers for 5 seconds when they go inside a buiding.
Handless survivors can't hold items and their repair speed is reduced by 15%.
Blood rifts automatically disappear after 25 seconds.
Equiping this addon gives a Paul Mask familiar that floats around following you. Paul mask will scream at you every time a survivor interacts with a blood rift.
Furthermore, every 15 seconds the mask will attach itself to a random healthy survivor, succesfully injuring the survivor will reveal the location of all other survivors for 7 seconds.
"Caaaaaaarlllllll, CAAAAAAAARRRRLLLLLLL CAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRLLLLLLLLLLLLLLLLLLLLLLLLLLLLL"
I'm a long time Filmcow fan, so it's been so much fun to rewach Llamas with hats. He's a very talented storycrafter and his content is both hilarious. Also, I'm fully aware this killer would be a solo Q nightmare. Still, I refuse to be blamed for survivor incompetence.
Anyway, I've always had the feeling that those two were gay you know? Idk you can disagree if you want to. I used to think the whole analogy was about how unrequited love leads us to do exagerate and destructive jestures as a show of twisted appreciation. Once the rejection sinks in, obsession slowly consumes us. Nowadays I think it's just two silly llamas with hats. Oh well.
I'm gonna be true with you, 2025 has been a rough year to be a dead by daylight fan and aswell as small dbd content creator. I alway try to look at it from the other side though: maybe these fleeting licenses means we're in for better original content or a higher focus on quality of life and game health updates. As long as Bhvr learns from their mistakes (which are many) we might have a bright future ahead of us.
So lets hope for that I guess. Say bye Carl!!!