Killer Chance
kinda a redesign of my old thingy
I totally didn't forget to post this here....
The old thingy
Also Itrapped design :D

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Killer Chance
kinda a redesign of my old thingy
I totally didn't forget to post this here....
The old thingy
Also Itrapped design :D

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“Devotion”
“the Spawn awaits you.”
Fan-made killer Two time render!
the kit in case anyone hasn’t seen it yet!:
A random N0LI concept skin I came up with (for Robloxia’s LAST CALL) called “Xperience”
It’s meant to be like a reference to both Windows XP and the old Blue Screen Death as it partially does considered to be somewhat added into the game itself
Unlike any other N0LI skins I would come up with other ones that are from certain medias or different types of medias I could find to make it out of a skin for certain killers in Robloxia’s LAST CALL
💬 0 🔁 0 ❤️ 13 · Post by @iknowthegammer · 6 images · So guys I made a new design of N0LI! (Incase of you are wondering) while also having
got bored and made a dbd killer concept. spoilers ofc.
Dbd obscure concepts part 7: Llamas with hats.
Content warning!: Extreme depictions of gore ahead.
Spoilers for "Llamas with Hats". Fear not, I got you! Here's the link to the full series. I trust you'll watch a little bit before going through my deranged ramblings and wild speculations.
Having that said, who better for dead by daylight than a dangerous sociopath with a long history of violence?
Stats:
Name: Carl
Speed: 115% (4.6 m/s)
Stature: Tall
Terror radius: 32 m
Weapon of choice: Ice pick.
Carl brandishes his trusted icepick with the power of his psychic hands. How he got those? Probably from all the hands he has injested.
Introducing: The Llama
Power: Fatal escalation
Hand eater
While in chase, press M2 when you're close enough to a survivor in order to bite off one of their hands in a special animation similar to Springtrap's grab. Doing this will inflict them with deep wounds.
You are limited to 1 hand per survivor.
Consuming a hand will add a blood rift to your inventory. You can hold up to 4 blood rifts at any point in the match.
Blood rift
Press CTRL to place a blood rift. Carl can place up to 4 blood rifts around the map. After placing a rift, the power will go into a 2,3 second cooldown.
If the killer remains within a 8 meter range of a rift for more than 15 seconds, the portal will be transported to a random spot on the map.
You can see the rift's aura in white as long as you are within 35 meters from it.
Survivors can interact with a blood rift to close it in a 1,5 second interaction. Removing a blood portal will cause the earliest handless survivor gain their hand back.
As long as a blood rift is up, Blood vortex will charge up.
Blood vortex
Blood vortex slowly charges up as long as there's an active blood rift on the map: 1 active blood rift will fully charge Blood vortex after 90 seconds.
When the ability is full, press space to create a blood vortex ontop of the map that will cause blood to rain down on survivors. You're unable to create a blood rift while the vortex is active.
All survivors become Exposed for the duration of blood vortex. When blood vortex is activated, all handless survivors get their hands back.
Gameplay recap
Carl is a sadistic menace that grows stronger as he causes chaos and destruction. He's also a llama.
In order to maximize the charge gained by your Blood rifts, make sure to keep at least 2 of them up. You'll have to get handy with the rift's placements if you want to use your power to its full potential: hide them around the map in key places like choke points to force survivors away from their objectives and set them up in dead zones or near weak pallets so you can ambush anyone who tries to mess up your unhinged creations.
Survivors will try to hide once Blood vortex becomes active. So try and keep a mental note of the general area they could be in. Info perks are particularly helpfull in this instant.
Counterplay
What can I say? Carl the Llama is a charismatic, smoothtalking killer that will always try to justify his horrific actions with some nonsense.
Carl WILL get stronger as the trial goes on so denying his power should be a priority for the team. Stealthfully following the killer around might be a viable strategy as long as you're sneaky, sssssneakyyyyy, ssso sneeeeakyyyyyyyy. Sorry. If you're a chase expert, you should also consider baiting the killer into a long chase so your teammates hands are safe and sound while they work on pumping those pistons.
And remember to keep those meaty grabbers of yours as far as possible from the llama!!!
Perks
- Smooth slaughterer
Become undetectable after hooking a survivor for 7/11/15 seconds. The perk will take affect after the killer is 15 m away from the hooked survivor. This perk has a 30 second cooldown.
Nobody will notice if you just act normally.
- Final performance
After the exit gates are powered, the entity manifests upon all dropped pallets, breaking them and transforming them into Splinter piles for 10/15/20 seconds. Splinter piles can't be vaulted and are essentially just an extra fisical barrier that the killer can walk through. After the perk efect is over, the piles will disappear.
That's the thing about art. You either get it or you don't.
- Rejoice!
This perk activates after hooking the obsession. Any survivor that screams for the next 3/5/9 seconds will become exposed for 10 seconds.
This perk has a 40 second cooldown.
"That's how forgiveness sounds like. Screaming and then silence."
-Carl.
Addons
Basic
Baby hands
Good Skillchecks have their size reduced by 15% for handless survivors.
Tasty!
Bottled water (for brand consciousness)
You can no longer eat hands.
Blood rifts become bottled water rifts. Bottled water rifts appear randomly on the map, going through them will reveal the aura of survivors that aren't holding bottled water.
When a survivor interacts with a bottled water rifts, they gain a bottle of water. Survivors can press E to drink the water, which will consume the item and reveal the aura of the closest bottled water rifts.
Furthermore, the Blood vortex will become regular rain.
It's important for survivors to drink water inorder to stay hydrated after running around so much!
Drink water guys! Stay hidrated ;)
Common
Crushed acorn
Gain double charges from all blood rifts. Blood vortex looses charges three times as fast.
Sticky life boat
You become undetectlable after placing a blood rift for 5 seconds.
Uncommon
Paul's birthday decoration
Every 15 seconds, a face strung on a balloon will float out of a blood rift. The face balloon floats ailmlessly until it spots a survivor who it will then follow around. The balloon will pop after 10 seconds of having detected someone, causing all survivors in an 8 m radius it to scream, interupting their current action.
A roasted face strung to a joyfull balloon. The perfect bithday decoration as well as a tasty snack to enjoy with a special friend!
Hand-chair made out of human faces
The first survivor that comes into a 8 meter radius of a blood rift, screams, revealing their location for 1 second.
Gore sown together, modern art at its most horrifying.
Rare
Tube meat
After consuming a hand, blood vortex instantly gains 20% of its charges. The cooldown animation after taking off a hand becomes 1,5 seconds longer.
Bleeding swan-piano
Activating Blood vortex causes all survivors to scream and reveal their locations for 1,2 seconds,
While Blood Vortex is active, survivors directly under the blood rain recieve a 5% hinder that lingers for 5 seconds when they go inside a buiding.
Very rare
Paul's lost pen cap
Handless survivors can't hold items and their repair speed is reduced by 15%.
Blood rifts automatically disappear after 25 seconds.
Who am I?
Paul Mask
Equiping this addon gives a Paul Mask familiar that floats around following you. Paul mask will scream at you every time a survivor interacts with a blood rift.
Furthermore, every 15 seconds the mask will attach itself to a random healthy survivor, succesfully injuring the survivor will reveal the location of all other survivors for 7 seconds.
"Caaaaaaarlllllll, CAAAAAAAARRRRLLLLLLL CAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRLLLLLLLLLLLLLLLLLLLLLLLLLLLLL"
-Paul Mask.
Oh heyy!
Happy new year!
I'm a long time Filmcow fan, so it's been so much fun to rewach Llamas with hats. He's a very talented storycrafter and his content is both hilarious. Also, I'm fully aware this killer would be a solo Q nightmare. Still, I refuse to be blamed for survivor incompetence.
Anyway, I've always had the feeling that those two were gay you know? Idk you can disagree if you want to. I used to think the whole analogy was about how unrequited love leads us to do exagerate and destructive jestures as a show of twisted appreciation. Once the rejection sinks in, obsession slowly consumes us. Nowadays I think it's just two silly llamas with hats. Oh well.
I'm gonna be true with you, 2025 has been a rough year to be a dead by daylight fan and aswell as small dbd content creator. I alway try to look at it from the other side though: maybe these fleeting licenses means we're in for better original content or a higher focus on quality of life and game health updates. As long as Bhvr learns from their mistakes (which are many) we might have a bright future ahead of us.
So lets hope for that I guess. Say bye Carl!!!

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DBD x Jurassic World Concept: Primal Instinct.
The killer: The Indoraptor named in game as ‘The Hybrid’
Map: Lockwood Mansion
Weapon: Chomp
Power: Built To Kill
The Indoraptor is a genetically enhanced killing machine, using stealth and aggression to hunt its prey.
Abilities:
Shadow Stalker: The Indoraptor can enter Predatory Mode, reducing its terror radius to 12m and moving at 4.4 m/s. While in this mode, it can climb over vaults 15% faster and has no red stain.
Predatory Lunge: When crouched, the Indoraptor can charge forward with a powerful leap. If it lands on a Survivor, it inflicts the Deep Wound status and knocks them down if they are already injured. Survivors hit by this attack scream and reveal their location for 4 seconds. (Cooldown: 15s)
Night Hunter (Special Ability): The Indoraptor can let out a chilling shriek, causing all Survivors within 32m to experience Blindness and Oblivious for 10 seconds. Survivors in lockers become Exposed for 6 seconds. (Cooldown: 40s)
Perks
Born Killer: Vaulting and Breaking pallets are 10/15/20% faster. Gain 4/5/6% haste after performing these actions for 4 seconds.
“This isn’t a normal predator. It’s built to be better than you” — Dr. Henry Wu
No Safe Haven: Survivors within 8m of a completed generator suffer from Hindered (-4% speed). This effect lasts for 6/8/10 seconds after they leave the area.
“You can’t stop it. You can only hope to slow it down.” — Claire Dearing
Relentless Hunt: After hooking a survivor (however the fuck the dinosaur would do that) Any generator with progress starts regressing at 20/25/30% for 5 seconds.
“You made a thing with a Brian. And now it’s using it” — Ian Malcolm
Mori Animation:
1. The Chase Begins - The camera shifts to the Survivor's perspective as they stumble backward, looking up at The Apex, which is hunched low, its glowing eyes locked onto its prey. A guttural growl rumbles from its throat as it takes slow, deliberate steps forward.
2. The Pounce - In a flash, The Apex lunges, slamming the Survivor to the ground. It lets out a chilling screech before pinning them with one massive clawed hand, its razor-sharp talons digging into their chest.
3. The Kill - Leaning in, The Apex opens its maw, revealing rows of dagger-like teeth. It toys with its prey for a second, tilting its head as if savoring the moment-before snapping its jaws down on the Survivor's throat with a sickening crunch.
4. The Aftermath - The Apex lifts its head, blood dripping from its mouth as it lets out a victorious screech. The camera slowly fades as the Survivor's lifeless body twitches once before going still, their face frozen in Horror.
Now for my first survivor concept…!! OWEEEEN GRAAAAADYYYY!!!
Perks
Alpha Tactics - When you stun the Killer with a pallet, you gain Sprint Burst (150% speed boost for 3 seconds). (Cooldown: 60s)
“The key to staying alive? Know when to run” — Owen Grady
Pack Mentality - When you heal a Survivor, both of you gain 4/5/6% haste for 6/8/10 seconds.
“It’s not about control. It’s about mutual respect” — Owen Grady
Raptor Sense - When working on a regressing or damaged generator, the killers aura is reveled to you for 8/9/10 seconds.
“Sometimes the best way to disappear is to stop running” — Owen Grady
Did I cook, chat?
blame 7n7 and C00lkid
So me and my friend @stutter-bugzzy have been playing a lot of forsaken and we both have made our own killer concepts
The concept stutter came up with was a killer that was two souls mixed together and is based off of the old body swap potion
Aka this:
And the name they gave them are soul for the blue side and heart for the red
Here's the killer
Also I myself am making a forsaken killer,
The inspiration for the killer was how in the early 2000's people for some reason absolutely hated bacon hairs so I made a killer based on it
Here they are there called hated hair
And like all killers they have an ability to track survivors and his is almost the opposite of 1x's in how he does his, how he uses his tracking ability is by making a ring with his finger and thumb aka the I'm ok hand sign and looks through it and if you look through the hole there's a realistic eye looking through it as he says in his broken voice
I̍̅̀̎̊ s̠҉͍͊ͅẹ̿͋̒̕ẹ̿͋̒̕ y҉̃̀̋̑o̯̱̊͊͢ư̡͕̭̇ ḣ̖̻͛̓ā̤̓̍͘ḣ̖̻͛̓ā̤̓̍͘ḣ̖̻͛̓ā̤̓̍͘ḣ̖̻͛̓ā̤̓̍͘
And I already have a voice claim for him
The voice claim is fiddle sticks from league of legends
And what makes him unique is that unlike every killer he has a rage bar that slowly fills but fills faster every time he's stabbed or shot and the more full it is the more you see him scratching at his face and twitching violently
And once it fills up the person playing him and activate his rage state, when activated he stops moving for like 5 to 10 secs as he starts yelling and stretching and tearing at his face and rips open all the stitches on his face and stop using his weapon and starts running even faster on all fours and is much more dangerous and when he rages the map is filled with thick black fog
And as you noticed his left arm is much longer than his right one, and that his hand is less altered and still has normal fingers
For the arm it actually is apart of one of his abilities (also I based how it moves and looks off of the tf2 horror series Server blight) how this ability works is he'll place his arm on the ground and glitch it in the ground and his arm will infinitely stretch no matter how far he move from it and once pressing the ability button again he'll rubber band himself back to it, and in the process breaking every bone he has so once done for about 1sec you'll see every bone fix itself
And when you use his ranged ability (this ability is inspired by amy's ability from sonic.exe: the disaster) he throws his axe of a survivors and unlike most ranged abilities you can also aim it up and down so you can hit people that are above you and there are three things that can happen when he does this
1) the first thing that can happen is that if you miss the survivor with you axe you will lose your axe and you now have a new m1 were instead of slashing with your axe you slash with your clawed arm, it does do less damage but is faster thanks to having a quicker cool down and if you want your axe back you have to manually go and get it
2) the second thing that can happen is if you successfully hit the survivor you aiming at with your axe it will stick in then and will cause them to be stuck while having to hit very difficult skill checks like dbd but with multiple speed colors kinda like arm wrestling in the outlast trials and the better one to hit are much smaller and depending on which ones they hit affects the time to pull out the axe and be able to move again, but while there doing this you get a small speed boost and are going in their direction (p.s. you cannot throw the axe through walls and the speed of it is the same as koolkids brick) and what really make it a good ability and all the windows and high up snipes you can do
3) and the third thing that can happen is the if you throw your axe and it hits but kills the survivor it will do a unique kill animation were the survivor falls to their knees while the axe is in their chest and hated hair appears from a black fog the appears behind them and grabbes the axe and pulls it out and then lifts it and slammes it into their head over and over until it "cuts them in half" (can't really do that) and then go back to hunting the other survivors
And if you've noticed his axe looks a little weird for an axe doesn't it, well that's because his axe is make of a frying pan
And that's me and my friend @stutter-bugzzy forsaken killer concepts