A technique that bestows the ability to talk to that which is typically incapable of holding a conversation.
Base
Technique Type: Support
Performance: Speech
Delivery: Self
Effect Type: Passive Channeling
Duration Tier (DT): H
Duration: 1H
Upon acquiring this Technique, the player picks one type of subject with which their character will be able to converse with, then onward being able to converse freely with them while the Technique is channeled. Common subjects include objects, plants, shadows, elements.
While these things typically do not have any form of consciousness, something about the nature of this technique bestows it onto them temporarily, allowing them to express feelings and information, and even memories that they shouldn't have been capable of forming, especially considering they were not sentient during past occurrences.
It may not typically be an overly broad concept such as anything non-living, although that is ultimately left up to the GM's discretion.
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This is just testing the waters to see what people think, I would love it if people could give me feedback.
Please Enjoy!
'This is the Boiling Isles, a normal day here consists of temperatures of indescribable heat, thanks to the Boiling Sea, leaving is particularly difficult.
Witches have lives on the Isles for a long time, much longer than humans.
Humans only really started appearing a few hundred years ago, the relationship was rocky but humans brought with them new technology.
Witches began incorporating these new things into their old techniques, creating easier, safer and more reliable ways to…. Wait for it, tame dragons!
I know what you're thinking… Dragons? No way! But it's true and there's so much more to it than that!
Each dragon is represented in a Class system of dragons, my favourite is the Mystery class! I hope one day I can try to train my own dragon, Mom says she'll think about it, because it's pretty dangerous for humans, we can't enchant stuff like Witches can, so our gear is pretty much just for show against some of these dragons' fire breaths.
But I'm gonna study everything I can find about these runes and stuff and see if I can't find some way to make it work!
Wish me luck!
Luz'
Luz shuts her journal with a smile, looking up at the clock on her wall, it was almost 8am, soon her mom would wake her up and they'd go to the Dragon School, she had studies so many books on runes, their applications and magical effects, as well as hypothesising many new potential combinations, but… she had never managed to get any to work for her.
This was not due to a lack of trying, she was quite handy with tools and had made many, mamy, MANY different weapons, tools and shields bearing many of the runes she had learned, but no matter what she did, they just wouldn't activate for her, her mother even asked her Witch friend to test them out and it worked for them!
Luz had been devastated, at first, but this didn't stop her, she began researching Dragons themselves, learning the different classes, what they did, where the wild ones could be found and anything the witches had learned about them that her mom could get her hands on.
As the clock struck 8, Luz got up just as she heard footsteps coming to her door. As it opened, she hid all her doubts and worries behind an excited smile as her mother came in.
Camila didn't need to see the worry, or the doubts, because she herself felt both, she knew the harsh world of the Witches and Dragons was dangerous and Ill suited for a fragile human with no ability to utilise the runes that kept Witches safe but… she also knew her daughter.
Luz was smart, she had dedicated a lot of time to her passions and if anything she would make one talented blacksmith should everything fall through today.
But her Daughter was also dead set on this path, it would probably crush her to be rejected, but she held out hope, despite all her motherly urges to just convince her daughter to not go through with this idea, she knew if she did that, Luz would surely just sneak away and do it on her own.
At least if she supported her, Luz could confide in her, she wouldn't need to hide anything away from Camila, wouldn't get into dangerous situations due to inexperience.
No, if Luz was going to do this, Camila was going to be sure her daughter was safe!
"Mija, are you ready? Es hora de ir" (It's time to go)
Luz beams at her Mom and nods, grabbing her satchel and slinging it over her shoulder.
"Si Mami!" (Yes Mom)
Luz takes one last look at herself in the mirror to be sure she looked okay.
Camila can see Luz's look of worry just a little through the reflection of the mirror.
"¡Vamos Mija, vamos!"
Luz jumps and quickly turns to her mom and begins moving after her, not quite sure why they were hurrying but doing so anyway because her mom was.
Camila knew a good distraction was a fast one, the sooner they got to the Dragon School the better.
A Technique that allows the user to temporarily share one of their Feats or Techniques with their target.
Base
Technique Type: Support
Performance: Standard Action
Delivery: Contact (Touch)
Effect Type: Lingering
Duration Tier (DT): H
Duration: 1 hour
The user of this Technique chooses one Feat or Technique that they would like to share with their target. By touching them, they transfer the ability to perform it. Techniques are shared with all of their Modifications and Upgrades, and any Feat being passed don't require the target to have their prerequisites.
The target has access to the shared Feat or Technique for this Technique's own duration. They may utilize the shared Technique as if it were their own, having to expend energy as per normal game rules.
Modification
Requirement: [N/A]
As a modification, this feature makes use of the Technique's method of delivery to share the use of a Feat or Ability with its target. Share Ability adopts its duration from its own Base form (1 hour) instead of utilizing the one from the Technique being modified.
Calms the target subject, removing conditions and Technique effects such as Overwhelm, Fear, Rage, and others, also making them immune to them for its duration. It can also be used to temporarily tame wild creatures.
Base
Technique Type: Support
Performance: Standard Action
Delivery: Selective
Range: 20ft.
Effect Type: Lingering
Duration Tier (DT): H
Duration: 1 hour
Saving Throw: User's Willpower VS Target's Willpower
Calm removes the following conditions from the target, and furthermore makes them immune to them for its duration:
Overwhelm (Condition)
Fear (Technique)
Rage (Technique)
Panic (Misc.)
Stress (Misc.)
Excitement (Misc.)
Inspiration (Misc.
If the target attempts to resist the effects of Calm, the User's Willpower is pinned against their own Willpower to determine if it is resisted or not.
Calm can be used on creatures to stop them from attacking, but it won't necessarily make them friendly or stop them from being cautious. When doing so, the User's Willpower is pinned against the Creature's Willpower to determine if it is successful. If Calm is used on someone's Creature Conjuration, the User's Willpower is pinned against the Owner's own Willpower instead, not that of the creature.
Modification
Requirement: [Duration Tier: H or less]
As a modification, the feature makes use of the Technique's existing Delivery to apply its effects.
A Technique that changes the appearance of the user.
Base
Technique Type: Specialty
Performance: Full Round Action
Delivery: Self
Effect Type: Passive Channeling
Duration Tier (DT): H
Duration: 1 hour
Disguise allows the user to temporarily alter their look, from their attire to their bodily features. This all happens visually, not physically, the Energy around the user forming the disguise around them as a sort of illusion.
When performing this Technique to craft a disguise, the user rolls for Cunning. The result, which represents how well they crafted the disguise, is jotted down, and becomes the number pinned against all Deduce checks when attempting to fool others, avoid attention, intimidation attempts, etc.
Modification
Requirement: [Delivery: Self], [Duration Tier: H or less]
As a modification, the feature adopts the Technique's duration, disguising the user alongside granting all other existing Self induced effects.
Upgrades
2 points:
Touch of Physicality: The Energy around the user now hardens just enough to be able to interact with things physically, not being strong enough to for use in situations that require a strong amount of force, such as combat or sports, but enough to be able to grasp objects, shake hands, and such other minor things. This grants the user a +3 to the Cunning roll done to craft the disguise, and gives the user a larger variety of options when it comes to disguises, as they may now feign larger physical parts or ones not available to their species without the risk of them phasing through anything.
Vocal: The user can now alter their voice along with their disguise, including the mimicry of a specific individual's voice, adding an additional +3 to the total of the Cunning roll done to craft the disguise.
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The user of Net fires the Energy-powered web, goo, or other similar capture device/substance towards a location of their choice, the Technique prompting a Defensive Action from all within its radius, using said location as its center point, pinned against the user's Ranged Attack Roll [1d20 + Sense + Martial], as is standard with all Projectile Techniques. Net may not be Guarded or Deflected, only Evaded or Counterfired, and can be difficult to distinguish from a regular Energy blast, causing many to become its victim by choosing the wrong Defensive Action.
A captured target is considered Helpless, but they may attempt to break free on their turn by using 1 Energy charge to prompt opposed Potency Rolls between them and Net’s user. Likewise, an ally could attempt the same to free their friend.
This Technique creates an opening to what's called a pocket dimension, an amount of empty space that exists outside of traditional space.
The entrance to a pocket dimension can be put in thin air, but it can also be applied to objects with openings to transform that opening into its entrance. For example, in its base size, this can be used on a bag to create something akin to what is a bag of holding. If large enough, it can even function as a home or a base.
A Pocket Dimension retains everything it has in it, even after the gateway to it closes (the Technique's duration runs out).
The entrance to a Pocket Dimension can be collapsed by its owner as a Standard Action, but they must be within range.
Beings trapped in a Pocket Dimension can exit by succeeding in a Willpower roll pinned against the owner’s own Potency roll.
Mute completely silences the area within its field.
Base
Technique Type: Specialty / Support
Performance: Full Round Action
Delivery: Field
Range: 15ft. (selection of field's center)
Size: up to 100ft. radius
Effect Type: Lingering
Duration Tier (DT): H
Duration: 1 hour
The user selects a location to manifest a 100ft. field in which sounds are unable to occur. Not only are sounds unable to happen within this Field, but external sounds that reach the edge of the field do not cross into it, making it so that absolutely everything within the field is 100% silent.
Those within Mute's field are treated as Deafened.
Mute may only be Modified after permanently restricting the Field's Size to 15ft. + Upgrades.
Modification
Requirement: [Delivery: Field], [Duration: H or less]
As a modification, mute causes the Technique's existing field to apply its effects.