Halt Projectile (Technique)
Halts any form of projectile in place, be it energy-based or physical, also granting some control over it.
Technique Type: Combat / Support
Performance: Standard Action
Delivery: Selective (used on projectiles)
Range: 20ft. (for targeting purposes)
Effect Type: Lingering
Duration Tier (DT): S
Duration: 3 rounds
This technique can be used to halt any form of projectile in place, be it energy-based or physical. What constitutes a projectile is any non-living object or singular, condensed form of energy travelling with momentum towards a specific direction.
As a Standard Action, the user of this Technique can release the projectile, allowing it to resume its trajectory with the same momentum it had, otherwise, the projectile automatically resumes by itself once this technique's duration elapses. Homing Projectiles will continue chasing their original targets when unfrozen, while manually controlled projectiles will once again be controllable.
Any number of projectiles can be frozen, each one retaining their own frozen duration. When freezing a projectile, the user of this technique can choose to freeze any given projectile for a specific duration as long as it falls within the technique's current maximum duration.
Upgrades allow the user of this technique to perform additional actions on frozen projectiles.
Additional Projectile Per Single Standard Action: +1
Reverse Momentum: As a Standard Action, the user may reverse the momentum of any frozen projectile.
Set-Off: If the frozen projectile has a property that would activate upon making contact with a target, such as an explosion, the user of this technique can choose trigger it while it is while it is frozen in place by using a Standard Action.
Fake-Out: Grants the user the option to, as a Free Action, momentarily halt and resume projectiles fired by them as a fake-out, the mixed timing causing Deflection and Evasion attempts to suffer from a -5. This effect can also be applied to an ally's projectiles but as a Prepared Action.
Displace: Allows the user of this technique to move (but not change the orientation) of a frozen projectile to a another location currently within range of its current position (a range equal to the range of this technique). Moving a projectile in such a state does not constitute any momentum, causing no collisions if touching something else in the process, and neither does it trigger any of its effects on contact as well, unless, of course, unfrozen.