the pens are so embarrassing . this fills me with joy . thank you kyle for leafs 2.0
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the pens are so embarrassing . this fills me with joy . thank you kyle for leafs 2.0

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Psychometry (Technique)
A form of extrasensory perception characterized by the ability to make relevant associations from an object of unknown history by making physical contact with said object.
Base
Technique Type: Support Performance: Standard Action Delivery: Self Effect Type: Instant
You touch an object and witness events connected to it; you feel its history. Which vision exactly the user experiences is determined by the GM, but it usually consists of one that grants information relevant to the user and their party's objectives. Said vision tends to be somewhat cryptic, granting something like a clue, a lead, or a key piece of information, but rarely revealing the exact piece of information the user is seeking.
Psychometry can not only be used for objects, but also a small area, such as a room, the front of a building, or the section of a park. When used this way, Psychometry reveals events that have taken place in the location, relevant to the user's objectives.
Spirited Combat (Technique)
This technique is the gateway to add special properties to the user's unarmed combat, starting with having all of the user's unarmed attacks be considered energy imbued.
Base
Technique Type: Combat Performance: Standard Action Delivery: Self Reach: Same as unarmed. Effect Type: Passive Channeling Duration Tier (DT): S Duration: 3 rounds
Simply, while channeled, this technique considers all of the user's unarmed attacks as Energy Imbued Attacks, but it's main purpose is perhaps to function as a gateway to add Modifications and Upgrades to a character's unarmed combat in general. All modifications added to this Technique trigger their effects only once per target struck in a single turn, regardless of the individual number of attacks performed on any individual target. Of course, any such effects being transferred still require Saving Throws to be successful. A Yokai's Special Attack is also considered to benefit from any Upgrades and Modifications this Technique might have.
Upgrades
2 points:
Increased Reach: Adds +5ft. of reach to unarmed attacks, increasing it further by 5ft. more per times upgraded.
Bargain (Technique)
Cancel a particular harmful effect by sacrificing an amount of life force equal to the potency of the technique it hailed from.
Technique Type: Specialty Performance: Defensive Action (special) Delivery: Self Effect Type: Instant As a special form of Defensive Action, used not pre-emptively to a threat but rather after it has already made successful contact, the user of this technique may, upon being afflicted by an effect other than damage, immediately cancel said effect by offering up and amount of HP equal to the Potency Roll of the Technique or other miscellaneous source it hails from.
Should the technique not originally prompt a Potency Roll from the aggressor, it does so for the purposes of this Technique. All effects hailing from a single source can be cancelled with one application of this technique.
Effects hailing from Territories cannot be cancelled this way.
This technique does not consume an energy charge.
This technique cannot be modified.
Displaced Contact (Technique)
A technique that allows the user to make contact with a distant target as if it were direct contact, allowing them to transfer melee strikes or perhaps physical assistance.
Base
Technique Type: Combat / Specialty Performance: Standard Action Delivery: Self (For Activation), Selective (for actions performed during it, not for activation)* Reach: 20ft. Effect Type: Passive Channeling Duration Tier (DT): Mn Duration: 1 minute (10 rounds)
While it is being channeled, Displaced Contact allows any form of contact to be performed remotely, be that a gentle touch, a standard or energy imbued melee attack, or any Contact (delivery) technique. This form of contact it enables is extended to anything the user wields, meaning that strikes with weapons and similar gear can also be delivered with it.
Displaced Contact treats the target as if they were doing direct contact with either the user or the gear being used, so it is capable of transferring any special effects that either would normally transfer with direct contact.
Targets for contact are chosen as a free action. The user of this technique does so by focusing on visible targets within range. As a base feature, this technique can extend such contact to a single target, a number that can be increased through upgrades.
Modification
Prerequisites: [Delivery: Contact]
As a modification, the feature allows the modified Contact Technique to be used remotely, adopting an initial Reach of 20ft.
Upgrades
1 point:
Reach Upgrade: +10
3 point:
Additional Target: An additional target may now be the recipient of a single form of contact. (can be taken multiple times)

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Lightning Rod (Technique)
All Projectile and Wave attacks performed within range of someone utilizing this technique, be them from Techniques or standard weapons, are instead drawn to the user while also having their effects completely nullified.
Base
Technique Type: Combat / Support Performance: Standard Action Delivery: Self Size: 15ft. radius Effect Type: Passive Channeling Duration Tier (DT): S Duration: 3 rounds
As its description states, while this technique is being channeled, all Projectiles and Waves within range of the user are drawn away from their intended target and directed at the user of Lightning Rod instead, where their effects are completely nullified, including damage. This includes projectiles and waves coming from standard weapons rather than techniques, such as bullet fired from a gun or the flame from a flamethrower.
The user may not selectively choose which Techniques are affected: all Projectiles and Waves are influenced. Although the radius of this Technique is 15ft, even if a technique is initiated outside of its influence, once it crosses into its boundary it is nonetheless attracted.
Modification
Prerequisites: [Duration Tier: S] [Delivery: Self]
As a modification, this feature's effects are activated alongside the Technique's other Self effects.
Upgrades
1 point:
Size Upgrade: +5ft. radius
Premonition (Technique)
The user of this Technique senses a distant, yet sure to come threat...
Base
Technique Type: Specialty / Support Performance: Free Action Delivery: Self Effect Type: Lingering Duration Tier (DT): D Duration: 24 hours
The user of this Technique senses a distant, yet sure to come threat. Although they cannot tell exactly what it is, they are spiritually and subconsciously prepared for it, granting them a whopping +20 bonus on either a Saving Throw or a Defensive Action done in response to a single threat that very same day. This bonus can be applied in response to anything, but it cannot come until at the very least an hour has passed from the moment of their premonition.
The user can only have one premonition in a single day.
Mirror Technique Effects (Technique)
While being channeled, any non-damaging effects bestowed on its user are also bestowed on the person that caused them.
Base
Technique Type: Combat / Support Performance: Standard Action Delivery: Self Effect Type: Passive Channeling Duration Tier (DT): Mn Duration: 1 minute (10 rounds) Saving Throw: Same as the Mirrored Technique.
While channeling this Technique, any number of effects being applied by to the user by a someone else's Technique are also applied on their owner, be them helpful or harmful. That being said, the owner has an opportunity to resist such effects with a Saving Throw of their own where applicable.
Mirror Effects does not mirror physical consequences that are related to impact and momentum, even if they are caused by direct consequence of the technique (for example, any Knockdown or Pushback caused by physically-oriented Techniques). Territory effects are also excluded from interacting with this technique.
When it comes to Instant and Lingering effects, the incoming technique's effects can be mirrored on the owner even if they were resisted by the target, but they do indeed need to have at least prompted a Saving Throw or an immunity check.
Channeled effects are cancelled on both the target and their owner the moment the latter ceases channeling them.
Modification
Prerequisites: [Delivery: Self] [Duration Tier: Mn or less]
As a modification, this feature's effects are activated alongside the Technique's other Self effects.