Conjure Object (Technique)
A highly customizable Conjuration Technique which summons a custom object potentially capable of harboring all sorts of peculiar properties.
Base
Technique Type: Combat / Specialty / Support (read description) Performance: Full Round Action Delivery: Conjuration Range: 10ft. Size: 5ft. (Upgrades through Attribute Points) Effect Type: Lingering Duration Tier (DT): Mn Duration: 1 minute (10 rounds) Movement: 0ft.
This Technique feature has the player acquiring it design an object that will be the one to always be conjured up by it. Objects conjured by this Technique aren't ordinary, even before they get any Modifications.
The player must first designate the Technique as Combat, Specialty, or Support, which determines the object's own typing, and of course, also affects the cost of the Technique according to class bonuses. Then, the player chooses which of the following Conjured Object Attributes it will have:
Hover: The object has the capacity to hover. It remains in the air on the spot it is summoned in, and can be moved through the air by the owner using their Standard Action. This property grants the object +10ft. of movement.
Sentry: The object automatically takes Standard Actions available to it as reactions (once per round) according to how the player "programs" it (upon acquisition of the Technique or upon receiving a new Modification/Upgrade, not every time it is conjured up). Which actions are available to it depends on its Typing, any Modifications it might have, or other Conjured Object Attributes and the movement they grant. Actions granted are as follows:
Combat Object: The object can perform a Standard Attack with an attack formula equal to [Owner's Potency + Maneuvers Upgrade], and can also perform Deflections with [Owner's Potency + Maneuver Upgrades] as if it had the Savior Feat.
Specialty Object: The object can replicate itself once with the expense of 1 of its own Energy, creating a second copy of itself no further than 10ft. away.
Support Object: The object can transfer any amount of its own HP or Energy charges (but not its last remaining one) to allies within 5ft. as a Standard Action, and can also perform Guard with a formula of [Owner's Potency + Maneuver Upgrades] as if it had the Savior Feat.
Companion: The object follows its owner around (by bouncing, rolling, or any other movement available to them according to their shape, Modifications, or the Hover Conjured Object Attribute), and can be given simple verbal commands to perform actions available to it depending on its typing (the same actions granted with Sentry). This property grants the object +10ft. of movement.
Scout: The object allows its owner to see the surrounding area through it.
Share Property: The object grants the wearer/wielder any of its own properties coming from Modifications (ex. An Object Modified with the Fire Modification grants its wielder/wearer a the same resistances advantages against heat, flames, and flame-based Techniques it gets).
Conjured Object Techniques can be modified in two forms: they can either be enhanced as the Modification's description states, or they can be modified by any Technique's Base version to give it the capacity to perform it as one of its actions (something available only with the Sentry or Companion attributes), or to give the wielder/wearer the capacity to perform it (available only with the Share Property attribute).
Conjured Objects have a starting HP of 10, which can be increased through Upgrades. Conjured Objects also have their own amount of Energy charges (for the use of Techniques or the energy transfer of a Support Object), an amount equal to 1 plus any additional amount of Energy charges you decide to transfer to them when Conjuring them up.
All Conjured Objects are unaffected by any visual impairing effects, but can be affected by Sensory impairing effects hailing from anyone outside of their owner.
Upgrades
1 point:
Base Movement Upgrade: +10ft.
Maneuver Upgrade: +1
HP Upgrade: +3
Range Upgrade: +5ft. (distance up to where they can be conjured up)
2 points:
Duration Upgrade: +1 minute
New Conjured Object Attribute: Select from any of the Conjured Object Attributes your current Conjuration doesn't have.
3 points:
Size Upgrade: +5ft.
4 points:
Number of conjured objects per use: +1







