Energy Mine (Technique)
Allows the user to place their Energy, compressed in select locations, for later detonation.
Base
Technique Type: Combat Performance: Standard Action Delivery: Conjuration Range: 10ft. Size: 5ft. (explosion size) Effect Type: Lingering Duration Tier (DT): D Duration: 1 day Damage: 1d20 + Potency Saving Throw: Sense > User's Spirit Level/Demonic Level detects mine.
When acquiring this Technique, the user must choose whether their mines will be detonated manually, by proximity, or after elapsed time. The conjured Energy Mine is placed on the selected location, within Range, and will behave according to its detonation type. If the user has purchased the option of more than one type of detonation, they must state which kind of mine they are placing upon its conjuration. A single mine can be made to have more than one kind of detonation trigger.
Manual Detonation Mines are triggered by the user as a Standard Action.
Proximity Detonation Mines trigger when their space becomes occupied.
Timed Detonation Mines trigger after their designated time, an amount declared by the user upon its conjuration.
The Energy from the Mines placed by this Technique is compressed in such a way that it is harder to detect than normal; to be able to sense them, your Sense must be higher than the Spirit Level/Demonic Level of the owner (normally the requirement to visually perceive it instead). Sensing the mines does not grant information on what exactly the Energy detected is (unless being the targets of Techniques such as Scan or True Sight); it only reveals Energy is concentrated at a specific point.
A triggered mine does not prompt a Defensive Action unless the user has any active effects or Feats that allow them to perform such actions even when caught off guard.
Feats that affect how the user's Energy is sensed (Masked Power, Masked Presence, Deceptive Power, Disguise Energy) are also applied to the sensing of these mines.
A Mine that expires without triggering dissipates.
Upgrades
1 point:
Range Upgrade: +5ft.
2 points:
Duration Upgrade: +1 day
Damage Upgrade: +1d20 (maximum of 5d20)
Proximity Detonation: Gives the user the option of making the mines trigger by proximity.
Manual Detonation: Gives the user the option of making the mines trigger at their say so.
Timed Detonation: Gives the user the option of making the mine trigger after a designated elapsed time.
Dampen Presence (purchasable once): Mines can now only be sensed with a Sense of 3 or more points above that of the the ownerβs Spirit Level/Demonic Level. Β The Feat 'Masked Presence' stacks with this effect, increasing it to 7 points above the owner's Spirit Level/Demonic Level.
















