Art by @tshortik_
Edit: Taliesin was absent from the show due to sickness, but the artist did post his artwork so I've added it here.

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Art by @tshortik_
Edit: Taliesin was absent from the show due to sickness, but the artist did post his artwork so I've added it here.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
I'm offering a new type of commission!
Do you have a character that keeps being used in your Dungeons and Dragons campaigns?
Or maybe have a cool idea for an NPC and would like a nifty note sheet to go with them?
Or a cool monster idea?
I can help! I'll build the 5e stat block (either 2014 or 2024 edition), add bastion rules (2024 edition) and save you a spot to add your art (commisioned, drawn, screen shot from Hero Forge, etc) (Please No AI, AI makes me sad :( )
Shout out to @deergirlspirit who did the art in the examples (commissioned by my sister, so you don't even have an excuse that you can't find an artist I'm plugging one for you!)
Commission available on Ko-fi.com
This is a collection of content themed around nature, and often the influence of the Great Goodberry. Delve into the lore of the Great Goodberry within this compendium of content tailored to allow you to play as anyone influenced by nature or the Great Goodberry!
Take your zealous rage and channel the fury of the wilds as a Path of the Wildwalker barbarian, weave thorny vines with your influence as any number of these subclasses, or even a rogue that disguises themselves as a bush.
(There are 14 pages in total in the PDF, Tumblr just has a 10 image limit.)
[PDF]
This is what I think FNAF sister locations animatronics stat blocks would be!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
i've been doing this with some of my characters for fun. not really based on any thorough calculation
From Shards of Starlight – Encounter & Magic Items for D&D 5E
A star has fallen just outside of town, and still burns with untapped energy! Troy's new article describes three magic items to be won, if your party can overcome its mysterious manifestations...
Dear elder forces, I'm trying to plan out how to make a stat block for Tharizdun as my final boss for my campaign. I know gods aren't meant to be "fought" per say, but my plays with have divine blessings and be at level twenty most likely so I'm not worried about their power level. How do I make a good godly stat block? My first thought is phases, something like a good video game boss (like bloodborne) with abilities that build on each other. I just don't want him to feel flat and boring :(
Thanks for the help! I love your stuff :)
*cough, switching to Hermaeus Mora voice, cough*
Yes. Good question young darkling. You were right to bring this matter before the midnight council.
We are of the opinion that true god stat blocks should not be utilized in gameplay. Even at high player level. Ideologically, threatening the mortality of a hypothetically immortal entity goes against the balance of power of a setting, where mortal creatures allow gods to draw power from belief. Your rules for how gods work may alter this.
We have devised two strategies.
1) Tharizdun as the environment rather than a proper opponent. Gods, or their presence or aspects of them, can be brought into the world through rituals and powerful belief. Those that call a god's power into the world act as anchors for that power. Powerful ritual implements can also be used as anchors. Players can be tasked with quickly subduing powerful followers or corrupt angels or dismantling ritual circles while the power of Tharizdun works against them. You can treat Tharizdun as a sort of interactive lair; you have a table of effects that happen to players, and players can do certain things to mitigate or prevent those effects. Like, an eldritch viewing eye of the god stands in as the physical form, following the players and causing anomalies to disrupt them. Every round on the eyes initiative it rolls to cast a spell or alter the terrain unless it has been dealt a certain baseline if damage or a special condition has been met. This causes the players to split priorities. They must deal with the influence of Tharizdun while accomplishing special objectives potentially in a certain order. Like this: the eye follows the players until Tharizdun's anchors are dismantled in a certain order, first the deacon that cast the summoning ritual, then the ritual circle (and potentially acolytes), and then the artifact through which the ritual was enacted. The deacon's power prevents players from harming the circle and the circle protects the artifact. This way you get stages without necessarily changing forms or derailing combat and worrying about players being discouraged by not being done yet or not feeling like they were rewarded for early effort.
2) An avatar of Tharizdun. Whoever brought Tharizdun's power into the world becomes the god's avatar. Draw from an archfiend's stat block for inspiration. But to make the battle interesting without bogging it down with minions, be sure to make the lair interesting. The lair is not just some pseudo monster, it is a place. Being in certain positions benefits the avatar in certain ways (close to the ritual circle allows them to draw more power, killing an acolyte restores health, coming too close to mundane objects imbues them with chaos and causes them to lunge out towards players with random magic, etc.). This method can also use phases of combat, though the council has discovered that phases can be daunting if your players are not prepared for a slog. Rather than phases, the council recommends periods of invulnerability. When the avatar hits certain hit point milestones (quarters, thirds, or halves generally) the avatar enters a state where they cannot be damaged (starting on their next turn in combat) and remain invulnerable until a specific condition is met (usually clearly evident in the directly visible environment, like the destruction of newly conjured icons of godly influence).
The midnight council hopes this advice is satisfactory and helpful. The council also hopes that Amy typos are ignored, as it is hard for several entities to type a coherent message concurrently with various non-ui friendly appendages (tentacle suckers stick to the touch screen and rip off keyboard keys if care is not taken).