Some Solarpunk Game Ideas
Folks seem to enjoy me writing a bit about Solarpunk, so let me bring in something, that I have been thinking about a lot: Solarpunk in videogames. Because so far, all we have in that direction basically goes into some sort of city builder (Anno 2070), anti city builders (Terra Nil) or some sort of farming or crafting game.
The issue, I think, a lot of game developers, who want to do something with the genre, struggle against, is the rather peaceful and idealistic nature of Solarpunk. A lot of people do not feel it is right to make a Solarpunk game combat oriented. But most game genres are kinda reliant on some sort of combat. Now, while I disagree with this assessment (Solarpunk is as much about rebellion, as about the hopefully idealistic outcome of it), I understand the sentiment.
I personally would love to create a Solarpunk game, but on my own I just do not have the skills for that.
Still, I have thought about it a lot. So, I want to offer to you a couple of ideas for Solarpunk games in different genres, that could be developed. Yes, if you are interested in building out one of those ideas, you are welcome to just take it. Also: Yes, if you want more details on the ideas, you can totally contact me! No fear.
Let me start with probably one of the genre most easily used under the umbrella of “peaceful”. A Visual Novel. Visual Novels can be all sort of storylines. A lot, obviously, are romance focused, but you can use the genre to tell all sort of stories. Hence, telling a story in a Solarpunk world, could be very easy. And technically you are almost unlimited, about the kind of story you want to tell.
My personal favorites, when it comes to the ideas, is for once a polyamorous romance VN. See, most romance focused VNs do have different story paths depending on which romance you pursue and within that storyline you are very linear. I do think for several reasons, that polyamory and Solarpunk work very well together – so, why not try and mix it up?
Another idea, though, could be a storyline about building up a community within a storyline featuring the challenges of building a new community. Both social problems, as well as technical and environmental issues. This one would actually build a lot around the characters within the community you build and about you getting to know them.
Another genre that works well without any sort of violence, is puzzle games. And there would be a lot of possibility here to explore. After all, you can find a lot of reasons the player has to do puzzles of all sort.
The idea I have for this genre, is the idea of repairs. A lot of Solarpunk is also build around the “right to repair” and also around community help and community workshops. So, as the player you take over the role of someone volunteering in such a workshop helping all sorts of different customers with their repair and DIY projects. To repair things, you have to complete all sorts of puzzles.
Point-and-Click Adventure
Another genre, that most of the time does not involve much violence, is that of the old Point-and-Click Adventure. These often, obviously, have a lot of puzzle elements, too, but obviously tends to have a lot more story advancement in there. A lot of the most notable examples of the genre, are rather focused on humor, though you can tell all sorts of stories with the genre, if you really wanted to.
My idea for this, is the story of an archeologist in anno 2500 Solarpunk future unearthing the remains of an ancient 2020s city. A kinda genre reversion of the entire Indiana Jones thing – only that instead of someone being all archeologist-adventurous about something from what we call the “ancient past”, it is people from the future exploring the present. I don’t know. I found that idea kinda cute.
Now, last genre and idea for today. RPGs typically tend to be combat focused and use combat and XP claimed from it to advance. But of course the basic of it – Role Playing – does not need to use combat as a mechanic. You could use all sorts of mechanics to do this. You do not even need any sort of level progression technically – though of course this mechanic is so closely linked to the core of the game genre, that it is hard to think without it. Still, there recently have been quite a few cozy RPGs, that do not feature combat.
Cozy RPGs often feature you helping other characters and advancing through that. So, why not make it an RPG about mutual aid within a young Solarpunk community. Things of all sorts need to be done. Someone needs you to find a certain spare part. Someone else needs you to find people willing to help with a roof repair. Yet another person wants you to help in the community kitchen. And maybe at the same time you and the people in your town are trying to repair the environmental impact on the surrounding area, leading you to go out into the wildness around.
That’s it for some ideas right now. I might post other ideas at some other point, if you guys are interested.
As I said, I would kinda love to develop some ideas, but… Not alone. So… We’ll see.