Honestly if your game forces RTX, I'm not playing it. I don't care if it's fucking free and I'm perfectly capable of running it (though despite being advertised as a development shortcut that makes games come out faster and be cheaper to produce, mysteriously all the RTX only games cost 70-80 dollars.)
I simply will not entertain the idea of giving my time to a game that would rather look a little bit prettier, maybe, if you really squint at it, than run decently on any machine that costs less than 1000 dollars. Triple A game companies wonder why they're losing market share, but to run the latest Doom game not only is it 70 fucking dollars up front, but you need a super expensive PC or the absolute latest of game consoles. Like at what point will gamers be over this shit? At what point do we insist the base cost of gaming not continue to skyrocket year after year for no real reason.
People complain about games made in unreal or unity looking the same but I can't tell 99% of games running with RTX apart. Is the shortcut really worth it when you end up sacrifice a major component of any games art style, the lighting, and making your game super inaccessible just because of the cost of being able to play to?
And don't hit me with "oh but as games get more graphically intense and larger they get more expensive to-"
Look at the fucking first week sales of games like Mewgenics. People don't care how conventionally good a game looks if it's fun to play. Look at the success and popularity of fucking Cruelty Squad, a game intentionally designed to be as retina violatingly ugly as possible ON PURPOSE, that people still absolutely love. The best selling game of all time is fucking Minecraft.
The only reason the price of developing triple A games has ballooned is because triple A studios want them to. They want their games to be more expensive because then they look more impressive to shareholders. They want their games to be seen as expensive premium products. And at this point I absolutely refuse to entertain it. Back when I had gamepass I played Doom TDA Abit, and honestly? Worst Doom game. It's slow as hell, not very challenging challenging (Doom 2016 is harder and as much as I love that game, that's not a good thing), the guns feel the least satisfying of the entire series (yes I'm including Doom 3), and they added 2010s shovelware ass VEHICLE SECTIONS to their fucking BOOMER SHOOTER.
You know wanna explore new games? Have you played Duke Nukem 3D? It's 5 bucks on Zoom-Platform (a totally DRM free game distributor full of classic PC games) and of you run it in eduke32 or build launcher, it plays like a dream. Still one of the best FPS games ever made. Because good games STAY GOOD. Good games remain extremely fun and enjoyable overtime. They don't magically get worse.
Give the Binding of Isaac a shot if you haven't already. It's my favorite game ever, Repentance is the greatest expansion any game has ever received (I will fucking DIE on that hill), and it's got hundreds of hours of content to sink your teeth into all with progression that feels very natural and remains fun the entire time. It's file size isn't even 10 gigabytes.
Try Fields of Mistria, Gunfire Reborn, Spiral Knights, anything Nightdive Studios have remastered, Selaco, Ion Fury (formerly known as Ion Maiden until they got sued by the band Iron Maiden), finally play subnautica for yourself after all these years watching YouTubers play it, try Bloodstained, my point is... There's SO MANY AMAZING GAMES YOU CAN SPEND YOUR MONEY ON. STOP GIVING TRIPLE A STUDIOS YOUR MONEY UNTIL THEY SHOW ANY OUNCE OF RESPECT FOR YOUR AS A CUSTOMER.
I don't even keep up with Triple A releases anymore. I do not care what EA, or Activision, or Sony, or Xbox, or Nintendo have next up on the docket. Not remotely. There's way to many dev studios who actually give a shit about their players for me to waste my time with the big name assholes nowadays.
Also bully Randy Pitchford until he finally lets 3D Realms have Duke Nukem back.















