Think of an AU where Danny decides to become one of Gothamâs friendly rogues, preferably with him being Red Robinâs soulmate. Iâve read a few stories like that and loved them, and this idea just popped into my head.
The scenario goes like this: Danny is a huge fanboy of a band that starts a contest to decide where their next concert will take place. Danny decides to guarantee the win by kidnapping a hundred or more fellow fans and forcing them to make a dance video while appearing to be in situations of mortal danger.
At least, thatâs how it looks from the outside.
In reality, all the âtrapsâ are just decorations. The hostages know from the beginning that theyâre completely safe, and they spend the entire month of their âimprisonmentâ learning choreography and filming takes until everything is perfect.
Meanwhile, the entire Batfamily is imploding.
Phantom had always been one of the gentlest and kindest rogues in Gotham. Sure, he was mischievous, theatrical, and maybe a little too interested in Red Robinâbut no one ever thought he was capable of something like this. Or even capable of planning a scheme on this scale.
Even after the truth comes outâafter itâs revealed that none of the hostages were ever in real dangerâthe Batfamily canât see him the same way again. The sheer scope, planning, and emotional manipulation convince them that Phantom is far more disturbed than they realized.
In the end, they reclassify him as a high-level threat, placing him on the same tier as the Jokerâmuch to Dannyâs confusion and Timâs quiet horror.
âââââââââ-
Opening Scene: âThe Phantom Situationâ
The first hostage video drops at 3:17 a.m.
Red Robin is the one who catches itâbecause of course he is. Gotham never implodes on a decent schedule.
The footage opens on a warehouse drenched in neon lights and fog machines. At least fifty people are lined up behind a masked figure, wrists bound, suspended over what looks like a pit of glowing ectoplasm and spinning saw blades. A countdown clock flashes in the corner.
Not because Phantom is on-screen. Phantom is always on-screen. The ghost thrives on drama, spectacle, and mild trolling. What doesnât make sense is the body language. The âhostagesâ arenât panicking. One of them is vibing. Another looks like heâs counting beats under his breath.
Then Phantom steps into frame, waving cheerfully.
âHi Gotham!â he says. âQuick announcement! I need your help. My favorite band is holding a contest to decide where theyâll play their next concert, and honestly? Gotham deserves it.â
Batmanâs jaw tightens.
âSo,â Phantom continues brightly, âIâve borrowed a few fans to help me make the perfect dance video. If we lose, wellââ He gestures vaguely at the pit. âOops?â
Timâs screen lights up with alerts. More videos. Different locations. Different âtraps.â Same eerie calm from the people involved.
Oracleâs voice cuts in, sharp. âBruce. There are over a hundred missing persons reports tied to this.â
The room goes silent.
Jason swears. âTell me Iâm hallucinating.â
Timâs pulse starts to raceâbut not with fear. With something colder.
Because Phantom looks⌠happy. Focused. Organized.
This isnât chaos.
This is choreography.
And PhantomâDanny, Timâs mind supplies without permissionâlocks eyes with the camera for half a second longer than necessary.
Timâs chest burns.
Batman straightens. âWe treat this as a mass-casualty event. Phantom is no longer a low-level rogue.â
Tim swallows.
Because if theyâre rightâif Phantom really is capable of thisâ
Then Gotham has never been more wrong about someone.
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Are you ready to join the horrifying ranks of Ravenloft creatures? Whether youâre a servant of a Darklord looking for a way to break the deal or a mad scientist with a passion for piecing broken things together,
Ravenloft: The Horrors Within
is ready to shape you into a most macabre adventurer.
Below, weâll review these new subclasses and show you how you can use them to frighten your fellow players and DM alike!
đ§ Reanimator (Artificer)
đ College of Spirits (Bard)
𪌠Grave Domain (Cleric)
â ď¸ Hollow Warden (Ranger)
đť Phantom (Rogue)
đ¤ Shadow Sorcery (Sorcerer)
đ§ Undead Patron (Warlock)
Reanimator (Artificer)
Reanimators are Artificers who blend the biological with the mechanical, the necromantic with the scientific. A Reanimator weaves flesh and bloodâin addition to magical trinketsâinto something so much more. By combining their intellect with the dark forces of the weave, Reanimators create terrifying flesh golems that dominate the battlefield.
From the Lab to the Adventuring Party
Reanimators cobble together pieces of corpses and assemble them into something much more terrifying:
an undead monster imbued with magical power.
This Reanimated Companion can prevent opponents from taking Opportunity Attacks, absorbs Lightning Damage, and erupts in a Death Burst that harms nearby creatures when it dies.
With their Reanimator Spells, they are well-equipped to hinder enemies, restore their Reanimated Companion to health, and keep themselves alive
(because necromancy is only fun if youâre the one holding the tools).
They use their Jolt to Life feature to cast a boosted Spare the Dying that heals the ally and harms nearby enemies.
As the Reanimatorâs skills develop, they are able to add Strange Modifications to their companion to increase its ferocity or allow it to act as an arcane conduit. As they continue to experiment, they will gain Improved Reanimation
(increasing the power of that Death Burst)
and Macabre Modifications, further expanding the potential upgrades for their Reanimated Companion âincrease its size and damage, give it a climbing speed and the ability to Frighten opponents, or modify it so that it can swim, squeeze through small spaces, and deal blowback damage to nearby enemies.
When they get to the top of their game, the Reanimator will be able to use Facilitated Revival to raise the dead, add 3 modifications to the companion, and use Life Transfer to absorb any of the companionâs remaining Hit Points when under fire.
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College of Spirits (Bard)
College of Spirits Bards embrace their connection to the afterlife, drawing power from the spirits they channel as easily as a Wizard reads a spellbook. Controlling the spirits is, of course, quite another matter entirely.
Say Their Name Three Times
The Channeler feature provides the opportunity to cast Guidance with a range of 60 feet, which means that when a Spirits Bard shouts at a friend that theyâve really got to get their act together, they actually might. When a College of Spirits Bard gives a creature Bardic Inspiration, their Spirits from Beyond feature will allow them to invoke a random spirit for additional power by rolling on the Spirits from Beyond table.
They may call upon spirits like the Sharpshooter or Brute to deal damage,
demand aid in healing allies from the Beloved or the Priest,
ask the Fortune Teller to buff a friend by granting them Advantage on D20 Tests,
or invoke the Coward and Trickster to Frighten and Charm opponents.
If they want to channel a specific spirit, they can also expend a Bardic Inspiration for that purpose.
As their connection to the beyond deepens, they can use Empowered Channeling to call upon the spirits for additional help. Theyâll add an extra 1d6 to spells that deal damage or restore Hit Points, and tap into the knowledge of the dead to cast a supercharged Spirit Guardians. Once they master the art of communing with the afterlife, these Bards gain the Mystical Connection feature to sharpen their spirit-channeling skills. Now when they give Bardic Inspiration to an ally, they will roll on the Spirits from Beyond table twice and pick their preferred option.
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Grave Domain (Cleric)
A Grave Domain Cleric understands that death is a natural part of the worldâs cycle, a pivotal step on the path to somewhere else. But in a world with liches, vampires, ghosts, and others who resist the pull of death, shepherds of divine power work to ensure everybody is following the rules of the cosmos â no exceptions.
Death as a Neutral Arbiter
Early in their spiritual journey, a Grave Domain Cleric will gain access to additional spells, ensuring that the power of life & death always remains at their fingertips. Their Pull of Death benefit will allow them to deal extra damage to creatures that are missing any Hit Points, while the Return to Life feature will allow them to heal the maximum amount possible when helping a downed ally. Throwing out a Spare the Dying as a Bonus Action and then casting Cure Wounds on a downed ally as an Action makes Grave Clerics a steadfast ally on the battlefield.
With Path to the Grave, these clerics can curse an enemy, imposing dire debuffs and dealing extra damage.
As they creep closer and closer to death, Grave Domain Clerics can use Sentinel at Deathâs Door to take a Reaction that halves incoming damage and cancels Critical Hits. Once they embrace their full power and stand in the barrier between life and death, the Divine Reaper feature will make them an expert in Necromancy and will grant them the ability to regain Hit Points when an enemy dies.
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Hollow Warden (Ranger)
Hollow Warden Rangers derive power from the ancient, menacing terrors that skulk in the dark and forgotten places of the world. Guardians of the darkest and most dangerous corners of the wilds, they transform into ghastly forms to overcome their foes.
Use Fear as a Weapon
Hollow Warden Rangers step straight out of a nightmare and onto the field of battle. Unlike other Rangers, Hollow Wardens can morph their body with Alter Self and manifest their connection to natureâs darker elements with Phantom Steed. They take on the Wrath of the Wild to transform into a ghastly form that gains bonuses to AC, uses an Unnerving Aura to Frighten foes, and strikes enemies with a retributive Reaction.
As they embrace primordial spirits and forgotten forces, Hollow Warden Rangers will use their Hungering Might feature to gain a bonus to Constitution saving throws and the ability to regain Hit Points on a hit when Bloodied.
Later, the Rot & Violence feature will amplify their Wrath of the Wild form, preventing enemies who fail their save against Unnerving Aura from regaining Hit Points or using their Reaction and allowing the Ranger to activate the Sap or Slow property with any weapon.
When they reach the height of their power, the Ancient Might feature deals extra damage to Frightened creatures, grants Immunity to Exhaustion, and allows a downed Hollow Warden Ranger to suddenly surge with Hit Points.
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Phantom (Rogue)
Rogues with a penchant for death might find themselves suffused with its energy, straddling the border between the here and the hereafter. These masters of murder use eldritch power to consult the dead for information and channel the power of departed souls â and they arenât asking.
Carry Souls like Keys on a Ring
A Phantom Rogue uses ghostly powers to succeed on and off the battlefield. With Whispers of the Dead, a Phantom Rogue can draw on the knowledge of the departed, choosing a skill or tool proficiency whenever they finish a Short or Long Rest. Wails from the Grave will extend the power of Sneak Attack to a nearby opponent, damaging them with screams from beyond.
As the Phantom Rogue becomes a true expert in delivering death, they act as a magnet for the spirits of the dead. These Rogues gain the ability to steal slivers of souls as they depart for the afterlife, storing them in a trinket that they can consult later or expend to deal additional damage. They will also gain Advantage on Death Saving Throws and Constitution saving throws as long as they have at least one trinket, and they gain additional maximum soul trinkets as they increase in power.
As the Rogue inches towards the afterlife, they can take a spectral form that flies, is incorporeal, and is very tough to hit. At their peak, their Wails from the Grave damage becomes Necrotic for both targets, and the Phantom Rogue will gain 1 soul trinket when they enter battle if they had none remaining, effectively ensuring they always have Advantage on Death and Constitution saving throws in combat.
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Shadow Sorcery (Sorcerer)
Shadow Sorcerers often get their powers from the Shadowfell or some equivalent dark dimension, but they may also come from exposure to a macabre magical beast or an evil object of power.
Power from the Dark
Shadow Sorcerers manipulate darkness to veil their allies, deliver deadly poisons, and hinder enemies with impressive spells that other Sorcerers cannot access. Their Eyes of the Dark feature grants them a touch of Blindsight, extended Darkvision, and ensures they can always see through their own magicâs Darkness.
With Strength of the Grave, Shadow Sorcerers can cheat death â once per day, anyway.
At higher levels, these Sorcerers can summon a beast made of shadow that hinders nearby enemiesâ ability to resist their magic. As they grow, they will use their Shadow Walk feature to teleport from one dark corner to another.
At the pinnacle of their power, Shadow Sorcerers can adopt an Umbral Form that gains Resistance to most damage types and passes easily through walls and other physical objects.
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Undead Patron (Warlock)
For some, death is merely a suggestion, an inconvenience to be overcome with an act of sheer willâor perhaps with a curse, or simply by doing an awful lot of reading. But whether they performed the right rituals or angered the wrong god, theyâthat lich, mummy, ghost, or vampireâare here now. Indeed, they may have been here all along, doling out power to the most ambitious and conniving among us.
From Beyond the Grave
However they came by it, the Undead Patron Warlock is a mage wrapped in eerie power, ready to send opponents to their graves (for good, one presumes). Very early on in their pact, their Form of Dread allows them to take on their patronâs power and transform into a frightening figure. Theyâll also use Undead Spells to ensure they are a master of debilitating and lethal magic.
As their connection to their patron grows, the Undead Patron Warlock uses the Grave Touched feature to ignore Resistance to Necrotic damage and imbue their spells with deathly energies. They no longer gain Exhaustion from most effects, and they lose the need to sleep.
At higher levels, they gain the Necrotic Husk feature, granting them greater protection against necrotic power. These warlocks also use the Unholy Resuscitation feature to rise from the brink of death, blasting nearby enemies with necrotic magic in the process.
At their peak, these Warlockâs Superior Dread feature massively heightens their Form of Dread. When taking on their nightmarish aspect, they can now Fly, Hover, move through solid objects, cast certain spells with but a thought, and resist most physical damage.
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Into the Darkness: Dive into Ravenloft Today
For heroes that are at once terrifying and bewildering, for adventurers who blend the dark with the strange: Ravenloft: The Horrors Within awaits. Travel the realms with deathly powers at your fingertips, striking fear and revulsion into the hearts of your enemies.
Get ready to meet the spooky residents of Ravenloft: The Horrors Withinâtheyâre ready to meet you!
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â Live Streamingâ Interactive Chatâ Private Showsâ HD Qualityâ Free Actions
Free to watch ⢠No registration required ⢠HD streaming
Introducing my new orphan wererat girlie, Schilalyi! She's a lawful good phantom rogue trained in medicine, who has a lot of empathy for others in a similar situation.
I tried something new for the rendering on this one and took inspiration from the Dishonored art, specifically the art by Cedric Peyravernay. I had a lot of fun with it! And I'm really happy with the result! I also had a lot of fun giving her ratty features ^-^
Like what I do? You can tip me on ko-fi! My commissions are also open! Everything linked in bio!
ppl will deny the possibility/likelihood of killua having a crush on gon when he literally acts like a stereotypical tsundere (which was a popular anime trope in the early 2000s/2010s, might i add đ) whenever gon compliments him and acts like a stereotypical jealous crush whenever palm was involved, and esp when gon actually went out on the date w her. đ
remember when he literally pushed that girl, retz, in that one hxh movie (hxh phantom rogue) bc he was so jealous that gon had made another friendâŚ.? yeah.
(i get and know that the movies arenât canon, but still, i feel like multiple scenes from them are honestly canon, or at least likely to be/fairly in character.)
Last session was our games 3 year anniversary and the party got to see what Ezhno looks like under the scarfs!! He mostly wears them out of courtesy to not scare people, cause being a sleep paralysis hat man is much better!đĽâď¸đ
As soon as I settled on some levels of armorer artificer for Ezhno I had the idea for this armor and have been SO excited to share it!! So enjoy my spooky eldritch man >:)