Ok! @1mevasive prepare for The Everlands lore-dump! (Under the cut since its kinda long lol).
The world of The Everlands is one that is ripe with magic. The world pulses with it, from every tree, animal, even the minerals in the ground itself.
For many centuries, there was no control nor limitations on magic. With magic power, people could do whatever they wanted. While some used their magic power to benefit others, most used it to benefit themselves. Many wars and conflicts were fought for this very reason. Even when someone has unlimited power, they will always want more.
The Everlands was a violent and chaotic place. Wild magic ran amuck. Then four kings from around The Everlands decided enough was enough. They joined together and waged one final war, The War of Order. The goal of the War of Order was not to claim more land or power, but to establish laws and oversight on the use of magic.
After their victory, the four kings created the Magic Council, a delegation of powerful wizards, to oversee the use of magic. But one group of overseers was not enough to control magic use across the whole of The Everlands. So the Magic Council began to establish Guilds, places of employment for wizards overseen by the Council.
Guilds served as "police stations" if you will. The wizards employed by the Guild could take any job they wanted as long as it helped the people and restored order to the world. In addition, the Magic Council could call on the Guild wizards if needed to maintain that order. Any wizard can file to establish a Guild under the Magic Council.
However, control over wild magic was not the four kings' or the Magic Council's only goal. They know a secret that could change the fate of The Everlands forever. The centuries of untamed magic use, has begun to drain The Everlands dry. Magic is diminishing, though The Magic Council has yet to discover the exact reason why or how. This secret is kept from the majority of the public, and even Guilds, in order to avoid widespread panic.
However, there is a prophecy. One that is as old as The Everlands itself. A wizard that will have the power to save the world or destroy it. They are known as the "Foretold". The Magic Council hopes to find this prophesied wizard and use them to restore the magic that was lost.
The story of The Everlands mainly follows the wizards of one particular guild, Wanderholme.
It has been about 25 years since the end of the War of Order and the establishment of the Magic Council. Guilds are now a part of everyday life, but still remain fairly uncommon across much of The Everlands. However, they have been gaining in numbers and popularity in recent years.
The Wanderholme guild is a small guild employing only about 30 to 40 wizards. (Small comparatively as some of the first guilds have a few hundred wizards in their employ).
The Guildmaster of the Wanderholme guild is a wizard known as Sakura Pytha, or informally, just Pytha. Intimating at first glance with his tall stature, long pink hair, and hat that shades his eyes, Pytha is actually an incredibly unserious man who loves drinking, practical jokes, and large hats. Nobody is actually sure what kind of magic Pytha uses, only that you don't ever want to go up against him in a fight.
Sakura Pytha's second in command is a man named Yok. Yok is the guild's healer and he is quite skilled at his job. His ice cold sense of humor and lack of tolerance for anything that could be deemed a "shenanigan" is legendary. Despite being Wanderholme's healer, Yok hates to be inconvenienced and he views healing as the most inconvenient task of all. Yok doesn't use his own magic to heal, instead his type of magic is actually transportation magic such as making magic doorways and stairs.
The "main" characters are three younger (18-20 ish age range) members of the Wanderholme Guild: Wendyll Arkos, Breeze Zephyr, and Casey Farfalla.
Wendyll, or just Wen, just so happens to be the "Foretold". He has known his whole life that he is destined to either save or destroy the world. The Magic Council has yet to learn what Wen is and Pytha hopes to keep it that way, at least until Wen gets a bit older.
Wen's personality is pretty much just "protagonist". He is very loyal to his friends, stubborn, optimistic, and self sacrificing to a fault. He trusts others way too easily and wants to see the best in everybody.
Wendyll's magic is very special and unique to him. When he's around certain special people, his magic gets stronger. Nobody is sure how the "special friends" get picked, if it were up to Wen, everybody would be his "special friend". So far he only has two "special friends", Breeze and Casey, but he is on a journey to find more so he can get stronger.
Breeze Zephyr is Wen's best friend and one of the "special" people that increases Wendyll's magic. As his name suggests, Breeze is a master of wind magic. He is very intelligent and very dense. Breeze wouldn't understand sarcasm if it punched him in the face (he's an autistic king lol).
He holds very staunchly to a strange brand of pacifism. Breeze refuses to deal harm directly to another person with his magic, however, he will just throw people off cliffs or similar if needed. As far as he's concerned, what happens to a person after they've left contact with his wind magic is neither his fault or concern. He'll also use his wind magic to lend support to Wen or Casey when they're in a fight.
Last but not least is Casey Farfalla. Casey is the newest member of Wanderholme and really didn't even want to join a wizard's guild in the first place. Unfortunately, when she happened to meet Wen and Breeze, Wen's magic decided she was a "special friend" and now she's kinda stuck with the both of them.
Before joining Wanderholme, Casey worked as a private investigator. She has a set of magical carved masks that help her in her investigative works. Each mask is a particular animal and by wearing one she gains the attributes of that animal. The rarity of a mask is based on the rarity of the animal since all one needs to make a magic mask is wood from a specific tree and DNA of that animal. Casey has four masks so far: Bloodhound, Housecat, Mule, and Eagle.Casey first and foremost considers herself to be an investigator not a wizard since she doesn't think using magic items really counts as using magic. She quite often carries the brain-cell for the trio and helps to keep Wen and Breeze out of trouble.