Golem Model print screen 46 (mapping the skeleton orientation)
Golem Model print screen 47 (binding armour to skin via smooth binding selected joints, helmet is only parented)
Golem Model print screen 48 (going back to unparenting as parenting moves the mesh to the skeleton and I donโt want that)
Golem Model print screen 49 (testing the joints)
Golem Model print screen 51 (posed and keyframed to positon)
Golem Model print screen 52 (hidden joints and IK handles)
Golem Model print screen 53 (playing with bump maps)
Rigging using Vinny Argentina's techniques, at one point I had a problem with Maya's biped skeleton not accepting the t-pose but managed to line it up.
I experimented a little with bump maps to see if they were enough to texture my character with, but I decided to go ahead with zbrush as photos are effective but it didn't give the same feel or depth.