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A little�

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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This photo from earlier WIPs but pls theyβre so cute π₯Ήβ¨
Not my usual content but I thought Iβd try 3D modelling :3 so have trans bunger in 3D
Posting this (late π₯) originally I wanted to post it for the 'Finding Nemo' 20th Anniversary. But finally made it!
Its finally doneβ₯ 2 month of work fully modeled and rigged for my sanity

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
DesignMorphine Masters Y22/23: Chapter 01 - Prosthesis Final by @xenometomorph & @nosailes - DesignMorphine Masters is a fully accredited online Master of Science in Computational & Advanced Design (MSc. CAD) which explores Computational Design through a gradient of scales. - The next year 23/24 is already open for registration (no application fee), see all info here or link in bio: https://designmorphine.com/degree/designmorphine-masters-y23-24 - Chapter Leads: @nicolasturchi @_alek_b_ @keyurmst - Core & Technical Leads: @ava.khannn @tung.nguen.o @pedro.verodriguez - Mentors: @ekimroyrp @paolavardi @tsvetelina__georgieva @anoukwipprecht @mpell_nyc - Guest Critics From: Microsoft Logitech Playstation Wilder World PUBG Nike Asher Levine Design . . . . . . #generativedesign #rhino3d #autodeskmaya #digitalart #3dmodeling #sidefxhoudini #motiongraphics #keyshot #cinema4d #parametric #parametricdesign #zbrush #generativeart #grasshopper3d #nftartist #superarchitects #metaverse #nextarch #fashiondesign #computationaldesign #architecturefactor #midjourney #parametricarchitecture #next_top_architects #architecturestudent #blender3d #architectureporn #characterdesign #architecture_hunter (at π£π±π π€πππΏππππ) https://www.instagram.com/p/CmHaHz_p7XL/?igshid=NGJjMDIxMWI=
Kept forgetting to post these, I finished my last 3D Modeling 1 assignment, building a room! It was a lot of fun putting this all together!
(Yes I'm aware of the shadows having no edge falloff and the improperly set up carpet shader)
Textures for my spotlight are finished! This one was reasonably quick to do compared to the other models, as I could easily reference my previous light box model.
Next will be the Taxi Sign textures, which will be interesting. Plan is use the original render as direct reference for the textures, as opposed to my former textures involving guess work.
I'm also looking at making more animations for Doug, just quickly put this together.
Just something basic for more tests involving sound and random idle animations. Quick edit: I animate in Maya, as I've yet to learn how to animate in Blender. I do hate Maya's modelling tools however, so Blender's my go-to for that. I just wish Blender's rigging tools were more akin to Maya's.