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Been getting really into Minecraft more than usual, decided to throw in my version of the creeper + a funky nether variant!
‘Lore’ text below if you don’t wanna read the last two pictures
I imagine, as many others do, the creeper being very plant-like. I decided to go with the approach of it being a parasite latched onto another creature, namely a pig (real ones know why).
The parasite, of my own making, is the Hisser. It resembles a plant, pigs are the most drawn to it by sight and smell. The hisser, once a pig is close enough, latches into it and begins its conversion. Any being it does not want to use will be met with intense cat-like hissing.
The alternate path of the hisser is to be hunted and eaten by ocelots or stray cats. The hissers own hissing will not work on felines. The ancestral trauma of these interactions has caused all hissers, and thusly creepers, to fear cats.
Creepers have boom sacks, filled with sulfur, which causes the creeper to explode. The reason for exploding seems to be an extreme unfamiliarity towards Players, or perhaps an epigenetic response of an ancestral trauma, or to spread its kin! No one of the world truly knows.
The Saunter, a nether variant of the creeper, is a larger and more ranged mob. It takes over hoglins and has integrated with the natural fungus of the dimension! It spits fire and, if necessary, will use melee attacks (mostly ramming).
The saunter is rare, as it is highly unlikely for a hisser to find its way into the Nether, and then more unlikely for it to survive the harsh environments long enough to find a hoglin host. A hisser will undergo a color change in hopes of blending in, but it’s limited to yellows and pale browns. Once attached to a hoglin, the natural fungi of its digestive track joins the hisser and mutates it. This results in the saunter, its boom sacks mutated to allow fire spitting, it grows nether wart and crimson fungi from its skin, and it’s as strong as a hoglin. The fastest way to kill a saunter is to ignite it to blow up… but it’s a fatal risk to take.
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What do you think happened to Karl post-Novel/Opening Cinematic? Do you think at some point he got captured by the Arch-Illager's army and is just in Highblock Dungeon? Or did he manage to get to another point in the Overworld? Because we don't see him after he runs in both the novel and cinematic.
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What Ghasts even are? I honestly don't know what to point out
They're ghostly I mean, what else am I supposed to think by seeing a pale floating creature called ghast? but not undead mobs since they don't take extra damage from healing potions/arrows nor they take extra damage from weapons enchanted with Smite
They're fire+lava proof along with shooting fireballs but still can be burned by taking damage from swords enchanted with Fire Aspect and arrows from a enchanted bow with Flame
They're one of the few mobs with self-regeneration properties, the other ones being horses, Withers and Allays (the first one being arguable if it's merely for gameplay design) but it's not something inherent on them — instead it's on their tears — since they can't regenerate themselves
They also drop powder and... actually, wtf is even that thing? The more I look at it, the more it seems contradictory
The Mobestiary (which finds itself in this weird spot of not being canon while also being the only place where it explains a bit of things) seems to claim it's a mechanical creature but even this explanation doesn't seem to explain any of it
Also, the "Uneasy Alliance" (the name by itself suggests something I'm still unsure about) says we should rescue a Ghast from the Nether to bring it to the Overworld and kill it. I don't even know where to start, let alone concluding