What if every pattern of glazed terracotta was on every colour? (very long post) (Also maybe you would be able to change secondary + tertiary colours but I'm not doing that) (some of them look better than others)
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What if every pattern of glazed terracotta was on every colour? (very long post) (Also maybe you would be able to change secondary + tertiary colours but I'm not doing that) (some of them look better than others)

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A Witch Expansion For Minecraft
I feel like Witches are kinda boring and underutilised compared to their Villager and Illager cousins, so I want to suggest some changes that would, in my opinion, make Witches more interesting.
1. Change the Witch name to something that fits the naming convention of the Villager and Illager mobs (that is that their names end with the letter r or -er). My suggestions for the new name are either Witchers (I'm only half joking on this), Spellagers, Cursagers, or Hexagers. For the sake of simplicity, I will still use Witch going forward in this post instead of any of the above.
2. Make Witches live together in communities like Illagers and Villagers. This community would then live on a village-like place called a Coven Camp, a group of Witch Huts of various sizes, placed in a way that they form a sort-of circle. In the middle of this Coven Camps is their Great Cauldron, a new "block" that is basically a Cauldron but the size of a 3x3 structure, and is placed on top of a bunch of lit campfires.
3. Change their spawning. Witches, and by extension Coven Camps, now spawn not only in Swamps or Mangrove Swamps, but also in all Wetland Biomes, Lush Caves, and Mushroom Fields.
Witch variants. The current Witch would be renamed as Head-Brewers, the leaders of the Coven. Alongside their original abilities, Head-Brewers can also summon a Living Cauldron, an animated Cauldron that can fire balls of magic at the Head-Brewers' enemies (think of the corrupted cauldron from Dungeons, but smaller and weaker)
The first variants are called the Gardeners, Witches who are second-in-command to the Head-Brewers and can summon a long vine to attack players from a distance, as well as pulling the player towards them. They also have the ability to throw bottles of poison.
The second variants are called the Gunkers, the most common of the Witch variants who can summon Slime mobs of various sizes to attack the player. They also have the ability to throw Potions of Oozing.
The third and last variants are simply called Fireworkers, and they are the lowest ranked of the Witch Covens, mainly since they use crossbows to shoot 4-star, firework rockets instead of anything much more "magical". They can also throw and drink potions of fire resistance. Fireworkers can also spawn in Villages, and will help the Village fight back against a Raid.
All of these Witch variants would be differentiated by their clothings, like how Head-Brewers wear larger hats and have a purple necklace, Fireworkers have the smallest hats and have gunpowder marks, Gunkers have some slime on their body, etc.
5. Giving them a "monster" mob. This monster mob would function similar to Iron Golems and Ravagers in that they are big mobs that give extra power to Villagers and Illagers respectively. This mob would be called Fungeants, and they would be large mushroom-like mobs with four legs and two arms, and they would have the ability to stun their targets every few seconds.
6. Changing their behavior. Witches are no longer Hostile, but are Neutral to the players, as a conteast to the Peaceful Villagers and the Hostile Illagers. You can't trade with Witches, but if you fill up their Great Cauldron and make a potion in it, they will throw either brewing items or ore items at your way.
And that's all of my suggestions in expanding and updating the Witches. What do you guys think?
Since people seemed to like it, I thought I'd go more in depth to my idea for Pigeons in Minecraft. Criticism is encouraged and welcome
PIGEONS
Pigeons are a passive mob spawning in all forested biomes as well as deserts and tundras. Pigeons will also rarely Spawn in Woodland Mansions, Pillager Outposts, Witch Huts, Igloos and Villages
Pigeons have 8 distinct looks depending on the biome:
Pigeons can be Tamed by the player using any of the following:
โ Carrots
โ Golden Carrots
โ Potatoes
โ Seeds
โ Pumpkin Seeds
โ Melon Seeds
โ Beetroot
โ Melon Slices
โ Glistering Melon
โ Spider Eyes
โ Fermented Spider Eye
โ Apples
โ Golden Apples
โ Enchanted Golden Apples
โ Sweet Berries
โ Glow Berries
โ Sugar Cane
โ Honey Come
When Tamed, players can make pigeons sit, stand and Perch on their shoulder.
Bird Nests
Bird Nests are naturally occurring in all overworld tree types, they can be harvested by the player with silk touch or crafted like this:
Pigeons and parrots can be sat in Bird Nests and will lay eggs in there when fed (this doesn't require two pigeons or parrots, thisnis indicated by hearts above the birds head) This is the only way to breed pigeons and parrots. Parrot eggs have a yellow tint while pigeon eggs are speckled purple. Eggs hatch after 5 minutes, eggs can be collected via a right click from the player or when the nest is broken with silk touch. Eggs can be placed on the ground in sets of 4. Eggs placed on the ground never hatch. They only hatch when placed back into an egg
Deliveries
Pigeons that lay their eggs in a nest will claim it as there's, pigeons can claim up to two Nests at a time.
Right clicking on a tamed pigeon in a nest with an item in the player's hand opens an interface, similar to the horse, where pigeons can be given an item yo hold. Pigeons can only carry written books and bundles. Assuming the pigeon has claimed two Nests the player can send the pigeon to the other nest on either a one way or return trip.
A pigeon with an item will fly to the other nest, loading chunks as they do so (chucks loaded by a pigeon cannot Spawn mobs or perform tick updates such as crop growth, to prevent lag).
When the pigeon reaches the nest they will place the item into the nest. Items can be removed from the nest via a right click or via a hopper placed below the nest.
Pigeons can go through half block gaps to get to the nest, if they are unable to access the nest after 30 seconds they become frustrated (indicated by particles above their head) and drop the item on the ground.
Assuming that the player chooses for the pigeon to make a return trip, the pigeon will Fly back regardless as to whether or not it could access the nest.
If the player chose one way, the pigeon will stay in the second nest with the deposited item, unless it couldn't access the nest in which case it will automatically teleport back to the player
All players can use Tamed pigeons to send packages, regardless of whether or not they were the one to tame the pigeon.
Achievements and Advancements
Pigeons have one advancement and two achievements:
Special Delivery - Advancement for sending a package with a pigeon
Sky Rat Master - achievement for obtaining all pigeon variants
Spoiled Rotten - achievement for feeding a pigeon one of every golden food item
Minecraft Safe Haven! ๐ณ In my head as soon as I finished this build I was like: "this looks like a place were players go back to rest and repair armor in between missions" u know? Maybe I just played too many rpgs when I was younger, lol. It's probably because of the flag, dunno Anyway, I really like how the whole build turned out, specially the interior for the bedroom, with the stairs, it looks look cozy, like!?!?! That's all, hope you like it ๐ If u want u can find the download here!
โจ Shaders: Complementary Shaders ๐น Game version: 1.20.1 ๐น Resource Packs: Jerm's Better Leaves
Today I am thinking about. The original brown Minecraft spider.
Well, I call it original, but. This specific design of the spider was the first one but was only briefly used during the development of the 0.26 Survival Test (released December 24, 2009), which Notch shared with players on the TIGSource forums. Upon receiving feedback from a user, he changed the spiders to the familiar black with red eyes design we all know about 28 minutes before releasing the version for player testing. And thus ended the brief reign of the brown spider.
But honestly, just look at them! I think they're adorable, I love the coloring and their lil black eyes. I think they should bring this design back as a variant. And considering right now that multiple passive mobs are getting variants, why not bring us a new spider? I'm thinking that the brown spider should be an Overworld surface only spawn, while any that appear in the caves are still black, helping them to blend in better. But any Overworld forest-type biome should spawn the brown spider in at night. I don't know whether they should have any unique effects.. perhaps their eyes are unique from those of the black spider and can have a different potion use?
The black spider can drop a 'red spider eye' while the brown drops a 'black spider eye', and perhaps both can be fermented to get the same fermented spider eye, but in their natural state, they can be used for different things. The original red eye continues to make a potion of poison as usual and the new black eye could do... idk nausea? Could be useful, mostly in multiplayer to disorient other players.
If these spiders DO spawn specifically in forests though I think they should maybe be slightly smaller than a regular spider to better maneuver through the trees. Cave spider sized, perhaps. Though thankfully without poison.
Spider spawners in dungeons underground will continue to spawn only the black spiders but the ones in Woodland Mansions will now do mostly brown spiders. And apparently trial spawners can do spiders so I think uhh. They'd choose one or the other to spawn, and you can see what kind it is by looking in the spawner, though maybe they could change the blocks around the spawner to tip you off from a distance, idk I haven't had much interaction with trial spawners.
Brown spider behavior is the same as the black ones, they'll climb walls, hostile in the darkness, etc.
But yeah those are my thoughts about the Minecraft brown spider. I want it back. It's so cute. Mojang please.

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Iโm gonna be getting a computer within the next like two months(hopefully, Iโm saving up at the minute) anybody have any mincraft mod suggestions?
Edit: I use both modrinth and cursed forge, also Iโm fine using forge/fabric :)
After seeing @ivys-garden posting about ponds and lakes yesterday I wanted to pitch in with something I would like to see in minecraft.
This won't be as thought through or elaborate I'm afraid but I would like to add...
โจ๏ธโ๏ธcoffeeโ๏ธโจ๏ธ
Ideas for coffee in minecraft:
Collecting coffee beans and/or farming them.
Brewing coffee on a special barrista crafting table.
Mining ice from colder biomes to get ice cubes for the queers.
Milk and sugar for those who like it.
Making cute little pottery or porcelain mugs from clay.
Getting a speed boost from drinking a cuppa! ๐๐จ
Ooh, I guess I would also like some chairs and tables I could actually sit at to drink them.
What items and/or consumeables would you like added to minecraft?
Behold, the Embalmed! Creatures formed from an alien plant that can preserve the flesh and bone of the dead for its own benefit. An old model and concept of mine for a new mob that could fit into Minecraft Dungeons or perhaps even the original game. Find them in the gardens of the End.
They may occasionally appear hiding their "stem" under the ground with only the flower within view.
They usually appear to stand upright until disturbed by external stimuli. Basic things such as being touched, hurt, stepped on, etc.
This will prompt them to "awaken." Their bodies will begin to turn and move idly if they haven't already been provoked (attacked).
The flesh used is not just of humans, but of villagers as well.
If provoked, they will spray mid-ranged reaching lingering noxious fumes and liquids with the sound of guttural indifference toward your being.