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So you know how 50% of the Underdark races in dnd are "they are a joyless people who do not do anything for fun ever"? What if that's just a stereotype from the surface
You know how a lot of the western world says Russians never smile? I feel like the Underdark has a similar situation, where smiling for no reason is seen as rude and non-professional, almost mocking - and as a result the surface, where smiling is polite, thinks they must be joyless and depressed
(worldbuilding rant incoming)
While duergar may not put as much elaborate unnecessary detail in their craft as surface dwarves they find enjoyment in it nonetheless, perhaps their art is less in the making of the weapons and more in the use of the weapons. Maybe they have duels as an art form! The sheer skill of their craft is the art.
And I cannot stress enough. They know what happiness is. Their society is just built on rational thinking over emotion.
(also I can absolutely see them practice something similar to traditional chinese fire dances - I don't know what they're called but they're cool)
Where svirfneblin may be a lot shyer, they certainly haven't lost their gnomish whimsy, though communicate this in more subtle ways because survival is a higher priority. Surface gnomes think of them as pessimistic/cynical/depressed but in reality they're just more realistic and grounded, and y'know. not super trusting of strangers.
They're introverts who do think community is very important for them and they find strengthening bonds with leisure vital for their social ecosystem. It's just that they have internal adhd, not external adhd (they'd rather have game nights than dance nights). And art IS important to them. Just less so than surface gnomes because. well. survival.
Also deep gnome males aren't all bald. Some are, sure, but mostly those who often leave their settlements for trade or other reasons actually shave their hair off! Gender does not matter and you'll probably find a lot of bald female gnomes too. This is because their bald head can more easily sense changes in the air currents around them, and it therefore allows them to react quicker in the face of unseen danger. It's something these guys have learned can be the difference between life and death.
But that's why the surface folk, and even the majority of the underdark races who aren't gnomes, just think svirfneblin are bald
I'd add something about the drow but tbh their society is REALLY fleshed out so I don't have much to add. ... and also as fascinating as they are, I'm honestly also just more interested in the other societies of the underdark
Derro just don't have any concept of social cues. At all. They're all wildly autistic. Their culture also involves a lot of substance usage, and that combined with their many quirks gives them the insane reputation they currently have. Sure they don't trust anybody but one of their own (due to the whole being left behind as mind flayer slaves thing) but while there are derro groups out there who absolutely take a lot of pride in killing as much as they possibly can, those are extremists and shouldn't be used to judge Derro society as a whole. They're a paranoid people, and the prejudice against them honestly only makes them worse and behave more extreme.
It's a similar situation for Kuo-toa. Their appearance is weird, their culture is weird, so they must be insane, right? Yeah no they're just different. Other races can't really keep up with them, so they're branded as crazy. Of course they also worship gods that the others don't know, saying the fishfolk invented the gods themselves, but I personally think gods will start to exist when they have people who worship them. Therefore, technically, almost everybody has invented their gods themselves. It's just that the Kuo-toa god doesn't align with their known pantheon and people are afraid of what they don't know and label it insane.
(also personally I headcanon the Kuo-toans as one of the not evil races of the underdark cause come on man we have enough slavers. can we please have chill stoner fish instead)
Illithid culture is probably the one society that lines up most with their stereotype. They're a cruel people, as they actually can taste the emotions and think of them as... a good seasoning, I suppose. Not to mention they absolutely believe they are the superior people, and everybody else is a threat, a thrall, a meal, or a future illithid.
The reason this is the case is the Elder Brain. Mind flayer society isn't a true hivemind, the elder brain doesn't think for them and they're their own person, it's just that each and every one has been indoctrinated into this line of thinking from birth as it is vital for the Elder Brain's survival. Illithids are a brainwashed cult worshipping their Elder Brain like a god. The Brain can psionically control its subjects to a degree, but much rather has them already do whatever it wants without having to force them. It does absolutely directly control them when it feels it's necessary, though.
Illithids do truly think they're doing the right thing by changing the races around them into one of their own, they think it is a kindness, a gift, a blessing to lift the primitive humanoids into the advanced and obviously superior psionic society of the illithid.
But, if a mind flayer breaks away from its Elder Brain for any reason, they have the potential to start seeing that their worldview is fundamentally flawed. They don't have much of a capacity for natural empathy, but if they want to, they can learn how to mimic it. An illithid could potentially become a very kind person if given the chance to.
... Though, if you see a mind flayer - probably best to not let your guard down regardless. Unfortunately the kind ones are very much the exception.
(disclaimer: I have not gotten through the entirety of bg3 and have no knowledge on what illithids are like there. maybe this entire section will change if I ever finish the game, who knows? Don't spoil anything though please thanks)
The Dark Urge becoming known as Mahkloompah, god of the fish-people, is funny and also an incredible callback to Bhaal's mortal life.
Kuo-toa are known to manifest their gods through belief alone, and the redcap they revere as Boooal already harbored enough of a divine spark to genuinly piss Bhaal off if Durge becomes Boooal's chosen:
"Mad guilt swills in your swooning, sick body. Today you became the tart of a false God, and your evil pride revolts."
The Dark Urge is already a fledgling-god and in possession of divinity. Technically speaking they could use this fervent worship and climb the divine ladder... did you guys know that Bhaal (together with Myrkul and Bane) tried something similar?
So, the Dead Three did not, intentionally, start murdering primordials for the purpose of becoming gods and steal their power (they still stole the power of the primordials they slew as mortals, but the goal was not to become a god).
First and foremost they were tortured by Jergal in their sleep, because Jergal saw the primordials as threats to his revised Ascenion ritual (with which he sought to be reborn as six divine entities and in so doing make sure that the Disjunction never happened). So he plagued the dreams of Myrkul, Bane and Bhaal with traumatic nightmare visions that revealed to them the locations of the God-slaying weapons they would use (mostly Bhaal because he was their killer).
Anyway, skip ahead a few years and Jergal abandons them after they banished the primordial Maram because he thought the threat was dealt with. Which leaves the Dead Three to their own devices. Of course they get the bright idea to release even more primordials into the world and one of them was called Torath of the Obsidian Vault.
All primordials hail from the Elemental Chaos and have an element associated with them: For Borem it was fire, for Camnod wind and I will take a daring guess and say that Torath was connected to the element of water.
Anyway, Torath, along with two others, got subdued by the Dark Three and commanded to raise an army in their names, which the three primordials did.
Torath assembled a giant Kuo-Toa army from beneath Mount Throndor in the Eastern Dragonspine Mountains (modern: West Galena Mountains).
So... given that the Dead Three had a habit of splitting the tasks between them I would take a guess and say that each of them personally oversaw the actions of one of the three primordials.
Given that Tyranthraxus the Flamed One preferred the shape of a dragon and is connected to fire (and, apparently, partly to lightning), I would say that Bane was the one to command this primordial directly.
Myrkul, most likely, took control over Edranka of the Smoldering Haze because he was the one to sniff out Hargut and Haask. It would make sense if he took it upon himself to command Edranka to wage war with them.
Which leaves Bhaal with Torath and his army of fish-people.
I am no longer surprised that Bhaal doesn't get pissy about Durge getting worshiped as a god by the Kuo-toa, but only about becoming the chosen of a redcap.
Apparently, he approved of Torath's fish-army. And if Durge tells the Kuo-toa to assemble an army in their name? And to worship them as the god 'Mahkloompah'? That just echoes what Bhaal himself did.
Larian most likely didn't intend it, but the parallels are still there. So for anyone who likes Durge as the Kuo-toa god: Bhaal approves as well.
The party negotiates with Duke Alooploopo of the kuo-toa (Jim Holloway, from AD&D Underdark adventure "Shards of the Day" by Randy Maxwell, Dungeon 60, July/August 1996)
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