AD&D - Unearthed Arcana Cover Art by Jeff Easley


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AD&D - Unearthed Arcana Cover Art by Jeff Easley

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Arden Vul Homework Part 1: Burdock's Valley and the Surface
Welcome to the first post of my Arden Vul Homework catalogue, covering sections module sections BV, AK, EX, and AV.
We're not even in the dungeon yet, and there's already homework! A lot of it is extra detail that would be nice to have, but there's a few Do Not Pass Go moments as well. Details under the cut!
TREASURE MAPS IN THIS PART: 3 TREASURE MAPS TO DATE: 3
Arden Vul Homework Part 0: Explanation and Ground Rules
The Halls of Arden Vul is an excellent adventure overall, but sometimes it gives the DM homework. Missing details, unexpected props, or large random tables too detailed to use at run-time.
My goal with this series is to catalogue the majority of these areas, roughly ranked by how much work they need to fill. Sections will include missing cartography, large tables (or similar), and minor details like names and weights. My thoroughness in preparing each section will also be roughly proportional to its difficulty: I don't intend to catch every instance of a treasure missing its weight or an "adventurer corpse" without a physical description. I do, however, plan to note each and every location with maps or other major missing pieces that would be unwieldy to improvise.
To avoid reprinting or quoting more of the module than necessary I will not be providing answers to these questions. Owning the module will probably be necessary to follow the details. Still, I hope this can be a useful resource for anyone considering The Halls of Arden Vul, and that it can make other DM's lives easier by highlighting some potential pain points up-front.
Each post in the series will be tagged "arden vul homework". I may create a masterlist post once the catalogue becomes large enough.
I have no particular update schedule planned; new parts will be ready as time permits.
Timothy Truman
I have decided I need a t-shirt with some D&D image in the middle (a crossed sword and bearded axe behind a chipped shield perhaps), with the legend "I was conquering the Temple of Elemental Evil before you were born" emblazoned on it. I'm in my mid 60s. If I go into one more gaming shop where they look at me like I have no idea what I'm doing, I will scream. I was rolling dice before your parents were an item. I was a nerd before nerds were cool. I was checking for traps, listening at doors, and not splitting the party before you were in diapers! So please, younglings, do not regard this parent browsing the shelves of the games shop looking for a birthday gift for the son that SHE TAUGHT TO PLAY, as though she's no idea what a D20 is. I've made more critical roles than you've had hot dinners! I've rolled more 1s and nat 20s than you'll ever dream of. I have more dice in my collection than the hairs on your head... So please, do not look at me and assume I'm a novice.
Somewhere on my shelves I have the original grey box set. I am a Greyhawk girl. I've survived Ravenloft. I've played AD&D, Bushido, Call of Cthulu, Traveller, Elfquest, Shadowrun, Vampire (Dark Ages, Masquerade and Requiem), Mage; the Ascension, Werewolf; Apocalypse, Space 1889, Thieves World, Ars Magica, Judge Dredd, Star Trek (FASA), Babylon 5, Space Opera, Dr Who Adventures in Time and Space, Runequest, and now Daggerheart.
Never, ever going to stop.

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AD&D - Dungeoneer's Survival Guide - Beneath the Valley of the Rust Monster by Jeff Easley
Timothy Truman
Someone on the old fart D&D message boards asked "Why don't kids like Old School Games", and the two predominant opinions are
1) Many vocal Old School players are dickheads
2) Children are stupid and like stupid things, while I like only things of real quality.