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Where the bowels of the earth meets the sky, they dance.

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@tolkiengenweek Day five // Culture ● Diversity ⅐ of dwarven clans » Ironfists
Proud, strong and fierce, the Ironfists are renowned for their formidable warriors of noble descent and their military might.
@tolkienofcolourweek day seven | gender | gender among the sun-dwarves and their southern kin
All seven clans of the dwarves have distinct ideas of gender, some overlapping with their sister-clans and others with concepts unique to themselves. For dwarves, gender is a sacred personal identity, never assumed or assigned at birth, and rarely explained to non-dwarf outsiders. As a dwarf comes of age, they are expected to declare a gender, usually signified through some exterior symbol (such as a style of braiding or beading, dyed hair, or jewelry, depending on their clan’s customs). Sex is viewed as an entirely separate concept completely divorced from gender; as all dwarves are bearded and most very stout, the traits mortal men use to distinguish sex do not apply. Gender is indicated to others through dress and symbolism, but sex is a private matter between one’s self and one’s procreative partner, should the circumstance arise, and rarely of concern otherwise. The Longbeards and the Blue-dwarves of the West are the most inclined to interact with other species, and have borrowed some of their gender concepts from those other kindreds; the Stiffbeards of the North are deeply isolated and secretive with their ideas of gender; but the Sun-dwarves of the East and the Ironfists of the South share certain similarities in understanding, and are most inclined to trade with one another, leading to a shared kinship between the three, for the Ironfists have long been sundered from their sister-clan of the Stiffbeards. Among the Sun-dwarves of the East, there are three primary gender categories: khulz (male), zain (female), and zatakhuzdûn (self-made; often abbreviated as zatak). Roughly two-fifths of the population identify as khulz, another two-fifths as zain, and the final one-fifth as zatak. In the Blacklock clan, these genders are largely personal identities with little bearing on social status or ability, treated more as a culmination of spiritual exploration than as a marker of one’s place in Blacklock culture. The Stonefoot clan shares these genders, but has in addition seven secondary genders, deeply connected to a dwarf’s chosen craft. These are zaraz (wood), aban (stone), zirin (iron), kheled (glass), ubraz (gold), kibil (silver), and urus (fire). Each secondary gender fulfills a specific role in Stonefoot society, and these genders may change over time if a dwarf moves from one craft to another. Indeed, the ubraz gender is inherently a gender one must achieve through time and experience in a leadership role. A Stonefoot dwarf may also have multiple secondary genders, should they be accomplished in more than one craft, though this is rare. The Ironfist dwarves, once close to their sister-clan the Stiffbeards, but sundered from them for many generations due to the collapse of their home-range the Mountains of the Wind, lost much of their culture and lore in the disaster that forced them southward to the Yellow Mountains. This included many of the gender concepts now fiercely guarded by the Stiffbeards, even from them, and amid their struggles the Ironfists developed a system of a singular gender: khazad, simply meaning “dwarf.” They view all dwarves to be unified in gender under Mahal their maker, with divisions into various identities as a frivolity reserved for other cultures. Yet as they reconnected with other dwarvish kindreds, this construct of uniform gender relaxed somewhat, with many younger Ironfists adopting the many genders of the Stonefoots and Blacklocks. Still, the khazad gender remains significant and nearly universal among the Ironfist clan, with other gender identifiers accepted as additions to the base identity of khazad.
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The Seven Houses of the Khazad by Artigas
Stiffbeards: Renowned Craftsman, they make their homes in ice caves on the vast frozen lands up north, starting around the ice bay of Forochel and all the way down in between the mountains of Angmar and the grey mountains (Ered Mithrim). Very secretive and peaceful, they avoid taking part in any troubles from the outside world at any costs. Despite their secretive ways, they are also accomplished merchants, and regularly travel vast spans of the frozen lands to trade with many diverse cultures. The items they create from exotic materials such as Ivory and bones from sea monsters are very sought after, in particular their fabled toys. Stiffbeards are ultimately free spirits, lovers of music, stories and the tribe above everything else. Stonefoots: They are the somewhat less developed branch of Durin’s folk, widely regarded as great miners, gem cutters and delvers. They are otherwise considered by many to be quite simple-minded, stubborn and difficult to deal with, but despite that they are greatly favoured by the Longbeards, which hold them in high regard as dependable and trustworthy allies. They dwell on the southern part of the Orocani on the east side, near the pinewoods and shores of the sea of Rûn. Broadbeams: Great merchants from Zirakbhund (Mallost) and later Mount Dolmed in the Ered Luin, they were Founders of the great city of Belegost (Gabilgathol). The Broadbeams are well known for their wealth, their prosperity, and the formidable fortresses they have built. They are also widely respected for their military might, and in particular for their legendary Dragon-Warriors. They are also considered the greatest armourers the dwarves had ever produced and were the creators of the fearsome Dwarf-Masks. Most prominent among the Broadbeams was King Azaghâl who wounded Glaurung the Dragon, and whose Dragon-helm was later passed down to Turin Turambar as part of his family heirloom. Longbeards: Noble and wise rulers, originally from the northern part of misty mountains on Mt. Gundabad (under which Durin himself is said to have awaken) and later on its southern ranges where they founded the great city of Khazad-dum, dug under the three peaks- Barazinbar, Zirakzigil and Bundushathûr. Regal, prosperous and traditionalist, they are the righteous heirs of Durin I The Deathless, and are therefore the supreme rulers of the dwarf kind. The Longbeards are held as a divine and sacred lineage by the other clans and command great power. Firebeards: Hot-headed, warlike and tough, Firebeards came from Nogrod (Tumunzahar) in the Blue Mountains. Supreme metalworkers, they are said to have invented maille. They are also hailed as the greatest Blade-smiths among Dwarves, and naturally many of the best came from their ranks, such as: Gamil Zirak (said to be the greatest of all times, maker of the knife Angrist, the sword Andúril and the Dragon-Helm of Dor-Lómin), as well as the legendary Dwarf-smiths Telchar and Garmur. They befriended the elves with whom they traded profusely, and were commissioned by King Thingol of Doriath to delve Menegroth as well as to create treasuries and weapons for him. The necklace Nauglamír was their greatest creation for the King, and the cause of equally great woe. Ironfists: Proud, strong and fierce, the Ironfists are renowned for their formidable warriors of noble descent and their military might. Hailing from far up north on the Orocani mountains and near the gulf left by the now extinct sea of Helcar, they are said to be the first to unveil the secrets of Iron and Steel, which they brought to Durin as their gift when they answered to his call. They are a very warlike and greedy people though, and are accounted to have been involved in many shameful minor wars against other clans, particularly with the Firebeards, to whom they bear a grudge and consider to be their rivals. It is also with great difficulty that they accept to be ruled over by the Longbeards, and despite recognizing their authority as rightful rulers of the dwarfkind, they take every opportunity they can to act independently. Blacklocks: Great architects and Jewell makers that made their homes in the Mountains of Shadow’s far eastern side (Ered Glamhoth), among the remnants of Hildórien in the arid lands scorched by the never-ending sun. They were the first to develop civilization and are prodigiously rich and unbelievably proud. The Blacklocks are very famous for their wealth and they guard it with extreme avarice. They are also accused of being the “black sheep” of Durin’s folk and of being greedy and selfish, as well as of worse things such as dealing with orcs and perhaps even Mordor. Unfortunately, many times those accusations bear more than a hint of truth.

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“Since they were to come in the days of the power of Melkor, Aulë made the dwarves strong to endure. Therefore they are stone-hard, stubborn, fast in friendship and in enmity, and they suffer toil and hunger and hurt of body more hardily than all other speaking peoples; and they live long, far beyond the span of Men, yet not forever.”
― The Silmarillion, “Of Aulë and Yavanna”
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Stop talk and let that #IronFists speak. https://www.instagram.com/p/B1rd712Hl3k/?igshid=7tgogtcvzuym
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