Hello, I made the first map of the landscape of main sys headspace and I'm really proud of it so I wanna share.
It's not quite to scale, at least with the buildings... not for lack of wanting to try but our drawing app panicked at just 2000² px and I would need minimum 15000² px if I tried to make it to scale...
Best I can tell, considering my demigod vision, the effect of looking over a body of water, the complete lack of air pollution, the size of the Forest and the type of trees in it, based on how small and blurry it looks from my house on the peninsula, the gap, and therefore the length of the hills and fields, is at least 15 miles, maybe more.
Based on the estimated height of the doorways and then ceilings for each floor of the mansion [9ft doorways, 22ft ground floor, 14ft second and third floor] and the rough ratio of the length, width and height, the mansion is roughly 65ft wide and long and 53ft tall [not including the weird incomplete 4th floor].
If I made the mansion one single pixel, therefore equating 1² pixel to 65² feet, the hills and fields alone would need to span 1218 pixels length. Which I maybe could have done but the app still would have been very slow and it would have been a nightmare to work with it being so buggy and probably closing out. To make matters worse, I wanted to make 1² pixel 8² ft, meaning the length of the fields would have been 9900 pixels, and that definitely wasn't happening.
But as far as the landscape itself goes, I think it's a fairly accurate scale, and more importantly, shape. We've made other maps of headspace, but never so large, although there is definitely more beyond this that we don't know of, as well, of course, as two whole other sidesystems and an underlaying layer.
The oher maps are of a small view of the centre of the second floor of the mansion;
a very basic map of the landscape to show that the mansion woods and the Forest are right next to each other despite being very different [the Forest is sentient and sacred]. We didn't even know what the unlabelled dark green might be;
and various maps of the Bistrocule frontspace [we now front from anywhere and are not confined to the fronting room, nor a customer frontspace, so none of is used anymore, except for the Temple which has been transported... somewhere... I think in the fields at the bottom of the hills near the back woods];
[ I commend the amount of detail. @huddycule ]
as well as a diagram of the polyplex, which was made when someone asked about the difference between a sidesystem and a layer.
There's also this illustration of the Dreamland house. It's not done, and it's a bit abstract, but this is what we mean when we say it's a house on a floating island. @dreamland-haunted
I was the first one to remember the hills and fields but the hills gets skipped over when travelling between the near and far fields, plus it was thought that the fields were only about 1-3 miles long whereas I'm not sure 15 is long enough.
And the peninsula is brand new knowledge that I brought today, since I live there. This is how I was able to calculate the minimum length of the fields. I also bring knowledge that it's colder over here, so there's weather as well.
We don't yet know what exists beyond what I was able to map out, or technically if there even is anything. We also have no idea what the Hellscape is like. Or the ocean, for that matter, though there's at minimum two people who live there, probably in separate castles, and I think there's both sentient and non-sentient sealife as well.
-- Luke (he/it) @wine-cult


















