A small visual update for Star Trek Voyager: Theoretical Horizons.
I’m still working on Chapter 8, and yes, it has taken longer than I originally expected. Most of the delay has been because I’m not just making one video, I’m building the visual pipeline for the project as I go.
This batch includes work on the transporter room, corridor sections, mess hall, engineering-style LCARS panels, lighting, camera movement, and the 3ds Max to Unreal Engine workflow. It has been a lot of trial and error, especially with Datasmith, camera exports, materials, and getting the sets to feel close enough to Voyager while still fitting the AU’s expanded technological direction.
The good news is that Chapter 8 is getting very close now, and a lot of this work should make future chapters easier to produce.
Thanks for sticking with it. :)















