
#batman#dc comics#bruce wayne#dc#dick grayson#batfamily#batfam#tim drake#dc fanart




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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Surprise !! Some New models, they are REEAAL (3D)!!
Can't say I see myself having much time to make this, but I'm glad they make it. After this, I have so much loathing for their hats; it should be a crime.
But at last, I'm glad they came out all right. []~( ̄▽ ̄)~*
Welcome to part two stage zero of my next animation project yeey
Seeing how much you liked the aurafarming monstrosity Kai last time i wanna step up the game and do something bigger: a multiple shot 3d animation in a different software just to make it harder for myself, break my legs and throw me in a river
Im also gonna document the process cause why the fuck not,
So stage zero: T posing reference sheet to start modelling on
Thanks for starting this nervewracking and utterly mazochistic journey with me to the ultimate prize: a 30+ sec 3+ shot animation, probably :))
Other stuff if you care:
[ SYSTEM ONLINE ] ⚙️
Mobility unit… initialized. Balance control… stable. Core temperature… nominal.
All systems ready. Deployment authorized. 🚀
Look at my awesome fucking door. #mydoor
3D model/Unity asset that I made last year for class

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
made more of my spooky month ocs in 3dsmax :))
Happy Birthday but 3D
A small visual update for Star Trek Voyager: Theoretical Horizons.
I’m still working on Chapter 8, and yes, it has taken longer than I originally expected. Most of the delay has been because I’m not just making one video, I’m building the visual pipeline for the project as I go.
This batch includes work on the transporter room, corridor sections, mess hall, engineering-style LCARS panels, lighting, camera movement, and the 3ds Max to Unreal Engine workflow. It has been a lot of trial and error, especially with Datasmith, camera exports, materials, and getting the sets to feel close enough to Voyager while still fitting the AU’s expanded technological direction.
The good news is that Chapter 8 is getting very close now, and a lot of this work should make future chapters easier to produce.
Thanks for sticking with it. :)