I accidentally made something that the humans are saying is "sexy"
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I accidentally made something that the humans are saying is "sexy"

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I'm really smart ::D
The gf was playing a game last weekend that has a ton of homagss to other, earlier games. From level concepts to costumes. Looks nice. It's not for me, I don't do very well with action games, but it's a nice game and I enjoyed what I saw.
I also keep misreading the name of the damn thing — it's Onirism, not Onanism.
Anyway, at one point while I watched her play the area reminded me of the castle from the original Unreal, as seen in the title sequence. So I hummed the first few bars from memory while I looked up my copy of the Unreal soundtrack that I happen to have laying around, and played the actual song.
We both fondly remembered it.
Anyway!
Unreal, Unreal Tournament, and Deus Ex are the three games I remember playing that ran on the original Unreal Engine. I have full soundtracks in the original tracker formats for all three. And I was wondering earlier today...
When did Unreal Engine drop tracker module support?
And that got me thinking.
When did Unreal Engine stop feeling like Unreal Engine?
I mean, I've done a bit of modding on Unreal and Deus Ex. Not much, just a custom item in the former and a test map in the latter that had hot and cold water and a Jusenkyō curse for JC Denton inspired by the unused female model. Looking back it's hard to imagine taking a volume of water and adding a temperature property to it just like that. Mostly cos this was like 30 years ago HOLY CHRIST.
I've also tried using UE4 or 5. I forget which. Perhaps both. And they feel nothing like the original.
I've not done anything with Quake and its successors besides playing, but I know from various videos that for example map creation and setting up events is basically the same between vanilla Quake maps and let's say Team Fortress 2.
I could grab a copy of the original Unreal and its editor right now while I wait at least half an hour for UE4 or 5 to install and compare them again, but I don't think I need to.
Maybe it's just me.
I considered other video game engines, too. SCUMM, for example. From the first version to the second, they changed the way dialogue appears (from a separate "dialogue" strip on top of the screen to above the speaker in the "game" strip), but you still made characters talk the same way as before. The old and new verb and inventory layouts were just script changes (consider Loom and Sam & Max for two extremes). And between version 2 and 3, they changed the way the script engine worked (arguably making that the first major change to SCUMM itself rather than SPUTM as a whole but that's a whole other tangent) turning it into a stack machine, but the script source code itself was still mostly the same.
Sierra's AGI and SCI are completely different beasts, but different versions of SCI mostly just add or replace individual features. Script code for an SCI0 game looks just like script code for an SCI10, 11, 2, or 3 game, and basic features like how sprites, music, and fonts work barely changed, if at all. Even through SCI32 being a C++ rewrite.
So when did Unreal Engine stop feeling like Unreal Engine?
Texture and lighting assignment I made in unreal engine.
I DONT KNOWWWWWWWWWWWWWWWW

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
BIEL XPERIENCE
This is my first ever Unreal Engine project.
I have no prior experience working with 3D software besides posing a single model in Blender.
I produced this in a workshop partnership between my broadcasting vocational program and an educational nonprofit.
Depicted is my fictional setting of Neo Karma at night!
Whatcha guys think?