This game is so beautiful. I have to actively remind myself to not stand around and take screenshots because I wonāt get anything else done
šŖ¼

blake kathryn
trying on a metaphor
Noah Kahan
cherry valley forever
Not today Justin
Misplaced Lens Cap

ellievsbear

ā
DEAR READER

⣠Chile in a Photography ā£
Sweet Seals For You, Always
Cosmic Funnies

pixel skylines
noise dept.
he wasn't even looking at me and he found me

izzy's playlists!
official daine visual archive
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@swiftasacoursing
This game is so beautiful. I have to actively remind myself to not stand around and take screenshots because I wonāt get anything else done

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TIL that your warframe's colors actually affect the color of your profile background. I always thought it was random
I finished listening to all of the recordings from Albrecht Entrati and while itās neat to hear about the origins of [REDACTED], it felt odd that absolutely nothing happens afterwards.
I mean you spend all this time ranking up two syndicates to learn the story of these two important characters and then...nobody cares. Loid doesnāt comment on it, Mother has no idea, not even a snide remark from [REDACTED] himself.
The final entry, Lohk, is just a reciting of the requiem poem or whatever itās called, but it makes it seem like something is supposed to happen. He finishes with āWe end as we beganā and when I looked up at the ceiling, there it was. The Lohk symbol is right above where you speak with Loid to start learning about this whole thing. We end as we began. Itās some nice symbolism, but itās absolutely pointless if it doesnāt have any purpose.
ah. It took 4 years, but we got there eventually
kuva liches kinda remind me of the wolf of saturn six bc theyāre beefy grineer that can kick your ass with big weapons
but then I remember that the wolf didnāt have anything to do with kuva, he was just Like That
Kuva isnāt good enough for the Wolf. Heās entirely that all-natural grineer BEEF.

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having talented friends is so wild!!!!!! like. YOU!!!!!!!!!! YOU made THAT. YOU DID THAT?!?!?!?! YOU created!!!! THAT!!!!!!!!!!! WOAH!!!!!! praise!!!!!!!! praise for one thousand years!!!!!!!!!!!!!!!!!!!!!!!
giant norg that talks like a sexy vampire? okay. sure. that's the least weird thing in this update honestly
please remember to hold your robot gently
elon musk should kill himself elon musk needs to kill himself elon musk would make society as a whole better if he killed himself now
Sorry to break the theme of the blog but a lot of people who post their incredible works here use Twitter so
Reblogging this for a second time because your art will also be used in AI training models, apparently.
Artist pals, heads up
What the fuck
proud to never have used twitter or x in my life but artist friends need to hear this
Every time someboy on Duviri says something just... massively depressing, the urge to just...
Overpowering

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The Indifference
quick Callisto-5 sketch with the armor combo I was using during the Season of Seraph finale
Revenants sometimes need a bit of Ticuu's Divination to melt the ice
slightly long post about difficulty
I think the reason that warframe struggles so much with endgame is because the players have too great of a range in power. You might have heard of āskill floorsā and āskill ceilingsā in games before, but those exist for power as well. Warframe has an incredibly low power floor, but also an incredibly high power ceiling. There are multiple frames and weapons that can deal enough damage to cause an integer overflow, provided you have the right mods. And thatās kind of a problem.
How do you design an endgame for a game that allows this much freedom with progression? You can design it with the strongest builds in mind, giving enemies inflated hp and armor, but then anyone using a less powerful build calls it a bullet sponge. You can design it for much weaker builds, but then the stronger builds turn it into a cakewalk and donāt feel engaging.
You canāt even get around the problem by making non-stat related mechanics because this IS a stats game. The entire progression path is through mods, weapons, and upgrades. If you make a crucial mechanic that isnāt related to stats, then your previous upgrades are essentially worthless.
This can be most clearly seen through every new system they add that isnāt a normal warframe mod or weapon. Think of operators, necramechs, and archwings. They are essentially āfresh startsā for progression which allows the developers to fine tune the difficulty for a while before it turns into crazy power trips or insanely difficult fights again.
I donāt think thereās any universally good solution to this either. You could address it by reducing the playerās power ceiling , but then people will complain about being nerfed into the ground. You could raise the power floor, but then people will say thereās no meaningful progression. You could avoid āendgameā entirely by constantly adding more side progression, but then people complain about content islands.
tl;dr: min power is too low, max power is too high, what do?
Idk what do yāall think? Am I completely off my rocker with this?
You're right on the money in my opinion, however, I'd also like to point out that I'm not entirely sure any "endgame" would be satisfying at this point. From a difficulty standpoint like you highlighted, but also the fact that the mission to mission gameplay format isn't really conducive to an endpoint progression where other forms of content are rendered mostly obsolete once you reach "endgame". Additionally, with power being so closely tied to progression like you've pointed out, any endgame content would have to reward a relative power increase, which, with powercreep being such a problem already, only confounds the whole mission and reward relationship. In this sense, I don't think the idea of endgame content is really worth pursuing in a traditional way, and instead should focus on gamefeel and fun mission design to motivate players to continue to engage with the content. I am hopeful to see what the future of Raids is, as I think the devs recognize these problems and can tailor a more satisfying balance with the last few years of feedback and reflection regarding an "endgame" mode.
I think the āgamefeel and fun mission designā bit is a great point and kind of seems like what the game is moving towards these days. Weāve reached the end of the upgrading power era because thereās really nowhere else to go.
Weāve reached the story telling era, better known as the āTenno, watch me do a backflip through void spaceā era
THE BEAST!!!
slightly long post about difficulty
I think the reason that warframe struggles so much with endgame is because the players have too great of a range in power. You might have heard of āskill floorsā and āskill ceilingsā in games before, but those exist for power as well. Warframe has an incredibly low power floor, but also an incredibly high power ceiling. There are multiple frames and weapons that can deal enough damage to cause an integer overflow, provided you have the right mods. And thatās kind of a problem.
How do you design an endgame for a game that allows this much freedom with progression? You can design it with the strongest builds in mind, giving enemies inflated hp and armor, but then anyone using a less powerful build calls it a bullet sponge. You can design it for much weaker builds, but then the stronger builds turn it into a cakewalk and donāt feel engaging.
You canāt even get around the problem by making non-stat related mechanics because this IS a stats game. The entire progression path is through mods, weapons, and upgrades. If you make a crucial mechanic that isnāt related to stats, then your previous upgrades are essentially worthless.
This can be most clearly seen through every new system they add that isnāt a normal warframe mod or weapon. Think of operators, necramechs, and archwings. They are essentially āfresh startsā for progression which allows the developers to fine tune the difficulty for a while before it turns into crazy power trips or insanely difficult fights again.
I donāt think thereās any universally good solution to this either. You could address it by reducing the playerās power ceiling , but then people will complain about being nerfed into the ground. You could raise the power floor, but then people will say thereās no meaningful progression. You could avoid āendgameā entirely by constantly adding more side progression, but then people complain about content islands.
tl;dr: min power is too low, max power is too high, what do?
Idk what do yāall think? Am I completely off my rocker with this?

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I appreciate DE's commitment to just fucking around with warframe development.
They're very willing to experiment y'know?
I love this game
the arsenal grows...