Why I stepped away from the dungeon
I've been saying it ever since 3.5: Play something that isn't D&D. And it seems a large amount of people are now just figuring that out.
But why? Is it just contrarianism that keeps me from wanting to play the biggest, most popular game? I wish. It's more of a multitude of smaller reasons and personal beefs.
Plus, you know, there's the fact that they sent the Pinkertons after that one person. How about their attempts to modify the OGL? And let's not forget what I perceive to be attempts to push D&D into a purely online space, laden with microtransactions and AI, while shutting out smaller game shops. Maybe I'm wrong about that last one. I hope I am.
I hate listicles, but here's a small one.
1. I don't care much for medieval fantasy
That's a pretty easy one right there. It's not that I hate the genre. I liked the LOTR movies. I played the hell out of Oblivion and Skyrim - unmodded, even. And I even own PDFs for three different versions of Pathfinder (1E, 2E, and SWADE).
But overall, I find the genre kind of done-to-death. I'd much rather explore a world of supers, sci-fi, cyberpunk, alternate history, "Weird West," or something else. While a lot of other people were hard into D&D, I was playing TMNT, Robotech, Shadowrun, RIFTS, and more.
Again, this isn't some sort of hipster contrarianism. If you like D&D, keep liking it. Don't let the words of some internet rando sour you on that thing you enjoy.
2. Homogenization
It was really hard trying to get people to try literally anything new in the years of 3.5. I literally had someone look me in the face and say they wouldn't play anything except D20.
It was a weird time to be in a gaming store. It was as if people weren't aware of other universal systems (many of which, in my opinion, were far less clunky).
For a huge chunk of the general public, WotC owned all of the tabletop space. And that felt grimy to me.
3. Clunky
I've played 5E a few times. I do not care much for the system. Having played Savage Worlds, Cypher System, ICRPG, and even GURPS 4E, I just really can't get around a lot of 5E's mechanics.
Savage Worlds' "wound" system does a lot better than incessantly counting hit points, as does Fate's physical / mental stress counter. Even the notoriously clunky Shadowrun has a better way of tracking damage. Ouch.
Honestly, try out some combat or skill tests in other systems, and you'll see what I'm talking about.
4. Supporting small creators
That's pretty much it. Maybe you can chalk this one up to contrarianism, but I like supporting small game studios, rather than large multinational conglomerates.
Moving forward, this will be a general TTRPG blog. I'll be talking about different games and systems, giving tips, and maybe even uploading some homebrew content for anything but D&D.













