Character Creation Challenge Day 15
While I'm looking back at my past, why don't you do it as well with the other days of the challenge?
When I was a kid, I loved the hell out of some ElfQuest. They were some of the earliest comics I ever read. Imagine my surprise some many years later when I found out that there was a whole RPG!
I've never, and likely won't ever, find a group for this, but that's fine.
Anyhow.
The book spends a bit of time setting up the world, which is probably necessary. ElfQuest used to be gigantic among parts of fandom, it's significantly less popular now. If folks read into it, though, I suspect we'd have a whole new generation of feral fans. As for the RPG, a lot of fans took whatever it said as strict canon, though some of it later ended up being hard retconned.
Anyhow. Let's get started. First steps are name and soul name. Since I wanna make a Wolfrider, the name's gotta be descriptive. The soul name, for those who don't know, is gonna be a ~secret name~ that certain elf groups have. Mostly just Wolfriders, no one else really has a need for them.
You see, some elf tribes are telepathic. And ones like the Wolfriders have very keen senses. Privacy is at a minimum, there. So they developed soul names as a way to keep their inner selves private and capable of being shared only with the absolute closest of their companions. Lovers, lifemates, very close friends, etc. (Also, if someone learns your soul name and they're a telepath, it lets them punch right through your mental defenses.)
I'm stalling on a name. Since names are descriptive, I'll wait until after stats are rolled to have a first shot. Her soul name, however, I can do right now and it is... secret! (Okay, okay, it's Mir.)
As for age, since elves are mostly immortal (though wolfriders skew young), we roll 2d10 and 2d6. Multiply the d10 results by each other and then by the 2d6 result. For those curious, mine's a very young 36 years old.
Then you roll for Recognition, which is when two elves recognize their soulmates and magically pushed to love one another. It's an attempt to roll less than your age on a d100. My girl's yet to Recognize anyone.
Humans in ElfQuest roll 3d6 for their stats, but elves have very different capabilities, so they roll different dice.
STR 9, CON 13, SIZ 5, INT 14, POW 13, DEX 15, APP 16.
Not too shabby, Moonbright. She's not any stronger or tougher than her fellow tribesmen. A size 5 means she's somewhere between 52 and 77 lbs and 3'2" or 4'2". She's pretty dang smart, though, if lacking in mystic oomf, not quite as graceful as everyone else, but she makes up for it in looks.
Now, Damage bonus, Experience Bonus, hit points, magic points, and 'strike rank' are all derived from the above. I'll plug up the numbers without describing here.
Anyhow. Next step: Skills. This is all stat based as well, but then you can modify them by adding all of the rolled characteristics together and then multiplying by a factor decided by their age. At 36, Moonbright is a Youth (by elf standards, this means a young adult and not, like, a kid) and has a factor of x3, her result is 255. That's 255 points to be spent on stats *or* she could improve her current characteristics, though that's significantly more expensive (age factor times ten), though only her STR, CON, DEX, and APP can be improved.
When dealing with these points, I have to consider things so far. For instance, if I change any of her Characteristics, that means that any skill involving those Characteristics must be re-figured. Ultimately, though, due to reasons later on I won't bump her DEX up and I'm pretty fine with her being an average member of the tribe.
The big thing to consider, though, is that she is relatively young, so she won't have had enough time to develop skills that aren't taught mostly to support the tribe. Things that would be good hunting or some other useful function.
Another thing to consider is if she has a magical power outside of Sending and Wolf Bonding. To decide this, she'd roll 1d100 for the three main Wolfrider powers, Animal bonder, Plant Shaper, or healer, and then try to get a result lower than her powers. (She doesn't have any, by the way.)
You can also roll for special abilities, but you risk gaining a disability instead. You keep whatever you roll and can roll twice. Moonbright rolls twice and gets a 90 and a 22, meaning she's got +10% to perception rolls based on a sense that I choose, but also -15% from another sense I must choose. I think I'll give her -15% to hearing, but +10% to Sight. Maybe she had some sickness as a kid that made her lose hearing in an ear. Hm. That might also explain her slightly lower dexterity, if she's got some ear damage.
Anyway, when that's done and the points are rearranged, all that's left is to decide the wolf's stats, done in much the same way the elf's are. Of course, given that they share the same blood, well.
Anyhow. Here we go.












