Whoa hey look at that I'm finally making the post.
Anyways hi I'm opening commissions! For now there's no slot limit, if it gets to the point that they're necessary I'll make that change. But for now here's this!
If you're interested in one contact me here through tumblr messaging and I'll shoot you my discord so we can hash out the rest of the details - or if you already have it you can just jump straight to discord.
I'm generally pretty flexible with comms, though as the page says I reserve the right to say no to anything I'm not comfortable with, and I am not obligated to give you the exact reason why. But I can't imagine that coming up too often - like I said, relatively flexible and easy.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I think part of getting better is complete ego death. Like youβre not above setting a timer for 5 minutes and focusing on a task. Youβre not above doing a very simple 3 minute workout to start. Youβre not above reading for 10 minutes a day when you first get out of your reading slump, even if you used to read for hours. Youβre not above starting slow and then building up to where you want to be/where you once were. What you are above is total inertia. Doing something really is better than doing nothing. Radically accept where you are, radically accept your limits, and go from there. Donβt let your ego get in the way.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Confirmed Arenanet will be starting development on the next expansion for GW2 next year, but the details wonβt be announced or revealed until after the launch of GW3 (they didn't specify whether they meant the beta or the 1.0). The aim is to return to an annual cadence for GW2 like what weβve seen with SoTO, JW, & VoE
The announcement of GW3 has made an overall positive impact on the population of the game. Since the announcement on Friday they've seen a 40% increase in daily active users. VoE set a record with returning players (accounts with no log-ins for a year or more) and this weekend beat that by almost 2x (Saturday was the single best day for new player acquisition since the Steam launch). So the population is very healthy despite some community concerns about player migration.
The strategy they're embracing moving forward looks to keep that momentum and entice more players to try, remain engaged with, or return to regular activity in GW2 and GW1 with the tiered HoM 2.0 releases, GW2 world polish, and more info about GW3 being provided makes people excited to experience or return to the world.
They spent a while emphasizing that they want player time and investment to be and feel respected bridging between the three games, and are fostering an ecosystem where players are encouraged or inspired to try the different 'versions' of the world to earn those HoM rewards/ explore the unique experiences each game has to offer.
They heard feedback about GWAMM being carried over to GW3; that's not their current objective, but they might review/revisit. In that vein, they also essentially confirmed GW1 HoM won't connect to GW3 like. at all.
HoM 2.0 will βfeel like the Return To experienceβ and release in chronological order, with the core game having 2 releases (one focused on open world, one focused on story) to tackle the sheer volume of core content. Confirmed the living world instalments will also be included, not just the titled expacs. HoM 2.0 will grant rewardss in both GW2 and GW3.
Insisted that they have not and will not move devs off of GW2 to GW3 during these 18 months of 'down time' before the beta launch next fall to dispel concerns about gutting GW2's team/ resources. Each game has a dedicated team, they donβt share people or resources.
In talking about the new WVW BL, they touched on where they failed in the release of desert BL back in HoT. The internal approach was βwhat's best for glidingβ instead of βwhat's best for WvWβ and they're acknowledging that wasn't the correct approach. They've taken years of feedback to heart while developing their new map: they didnβt work alongside the community during devlopment of desert BL and they learned their lesson there (will be taking cues from the PvP push mode beta and feedback gained throughout that moving forward). Eg. They want to run betas for the new map for around a year on the live server and not just the private test realms to get broader community feedback and data.
Chatted a bit about the technical challenge of modernizing/optimizing the engine as the game has aged and touched on the coming PBR (physically based rendering), community voiced performance concerns (client performance like frame rate in large scale populated areas, server performance like skill latency) etc. that they want to address in these polish updates and future development. For example, they mentioned added granular settings for individual optimization, so more settings client side for your rig, and making info like event/boss timers and other stuff more intuitively accessible in game instead of through the /wiki commands.
βYou don't make investments in technology at this scale unless you are committed to supporting those investments long term.' Reaffirmed their commitment to developing all three games. All three will be updated with a zippered/staggered approach; a βlullβ in one game will be a leapfrog for an update in another, meaning there's always content in the world of Guild Wars.
GW2 will not be coming to mobile or console; the 3 games are meant to occupy different niches, and they've built them intentionally in that way. in order to do a game really well on console, you have to build it from the ground up with those gameplay and tech considerations in mind. doesn't make sense for GW2 to be placed anywhere other than PC ('Players managing gw2 inventory with a controller seems like a cruel punishment' lol).
The GW3 timeline is intensely focused on high fantasy with little to no technological advances in the world given it's so far in the past, with the intent that seeing how the magitech and jade tech etc. evolve in GW2 and feeling that distance between the setting of GW2 and GW3 is tangible and impactful (and also letting each game fully embrace itβs own unique storylines and themes).
Acknowledged that they've been a bit silent the last few months leading up to the announcement of gw3, but they want to return to more regular dev updates/roadmaps/ communication with the community now that the secret is out and they have more space to speak freely about the schedule/plan moving forward.
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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characters who crave affection but at the same time have no idea how to respond to actually receiving it due to the fact theyve rarely ever experienced it are my absolute favourite
A browser simulation game about the cats who outlived us.
(Here for the demo? Click here, or read on to learn more)
(Art by @thewisestdino, read on to learn how RubbleRousers supports artists!)
RubbleRousers is an upcoming free browser game (with a free demo out now!) about a clowder of feral cats clawing out survival in the ruins of a city that has fallen under the weight of a zombie apocalypse. Β Explore, hunt, and raise the next generation.
My name is Finch, and this is a game I've been working on for close to three years now. Let me give you a run down :3
Why be excited about RubbleRousers? Let me give you a few reasons:
Real cat genetics. I spent a year developing the genetics system of this game, working with domain experts to make things as realistic as I possibly could. Punnett squares, sex-linked traits, they're all there!
Survival Game and Petsite. RubbleRousers isn't just a survival game, and it isn't just a petsite. It's the kind of genre combination I always dreamed about as a warrior cats kid, naming my Lioden lions after my fanclan. Bringing new life into the world is just as much of a part of the game as dying in combat. There's injuries, illnesses, and sudden tragedy, just as there is a light at the end of the tunnel.
A city to reclaim. Every map you explore is procedurally generated based on a custom algorithm. Fight everything from zombie cats to vicious foxes.
Build your colony. Build dens, watchtowers, a nursery, a healer's den, and many more. Grow a base from scraps of moss, twine, and metal.
A story to uncover. A full narrative campaign with a cast of strange characters and a final choice that's yours to make.
Support Artists. One of my main goals when I started this project was to support artists in (and outside of) the warriors art community. I am an abysmal artist myself, but the game is full of beautiful art by many paid and volunteer artists. Every dollar donated either goes to server hosting costs, or directly to artists and graphic designers. As grateful as I am for all my lovely volunteers, I want to make sure everyone gets fairly compensated for their time and effort.
β¦ PLAY THE FREE DEMO β¦
Experience a taste of the game, and play around endlessly with the genetics system. Find it all at https://rubblerousers.online/
β¦ JOIN THE CLOWDER β¦
Discord: https://discord.gg/htcYPp47kD : Dev updates, genetics talk, post your cats, get beta news first
Tumblr (you're here!) : Larger updates and community announcements
Website: https://memoriainteractive.com/ : Here you can find out how to support RubbleRousers and sign up for the newsletter
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
β Live Streamingβ Interactive Chatβ Private Showsβ HD Quality
Anya is LIVE right now
FREE
Free to watch β’ No registration required β’ HD streaming